
Countdown
Power
1
At the start of your turn, apply 6 Doom to a random enemy.

Countdown+
Power
1
At the start of your turn, apply 9 Doom to a random enemy.
Countdown
NecrobinderPowerUncommon
At the start of your turn, apply 6 Doom to a random enemy.
At the start of your turn, apply 9 Doom to a random enemy.
At the start of each of your turns it picks a random living enemy and applies 6 Doom (9 upgraded). An enemy dies at the end of its turn when its Doom is at least its HP. It does not fire the turn you play it. Two copies stack to 12 per turn, still on a random target each time.
Character
Type
Power
Rarity
Uncommon
Cost
1 Energy
Target
Yourself
Unlock
The TwelveBeat Act 1 with the Necrobinder
When to take Countdown
A slow, reliable Doom engine that wins long fights. Take it in Act 1 or 2 when you have Doom payoffs and a single-enemy plan, since three-enemy fights spread its random target thin.
Cards that synergize with Countdown

Death's Door
Skill
1
Gain 6 Block.
If you applied Doom this turn, gain Block 2 additional times.
If you applied Doom this turn, gain Block 2 additional times.
Death's DoorDeath's Door gives Block two extra times if you applied Doom this turn, which Countdown does before you act.Gain 6 Block.
If you applied Doom this turn, gain Block 2 additional times.
If you applied Doom this turn, gain Block 2 additional times.

Shroud
Power
1
Whenever you apply Doom, gain 2 Block.
ShroudShroud gives 2 Block per application.Whenever you apply Doom, gain 2 Block.

Time's Up
Attack
2
Deal damage equal to the enemy's Doom.
Exhaust.
Exhaust.
Time's UpTime's Up deals damage equal to the target's Doom.Deal damage equal to the enemy's Doom.
Exhaust.
Exhaust.

No Escape
Skill
1
Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.
No EscapeNo Escape scales with Doom already there.Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.

End of Days
Skill
3
Apply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Kill enemies with at least as much Doom as HP.
End of DaysEnd of Days builds on Doom, which Countdown appliesApply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Kill enemies with at least as much Doom as HP.
Relics that synergize with Countdown
Undying SigilUndying SigilUndying Sigil halves the damage of enemies whose Doom reaches their HP.Enemies with at least as much Doom as HP deal 50% less damage.
Book Repair KnifeBook Repair KnifeBook Repair Knife builds on Doom, which Countdown appliesWhenever a non-Minion enemy dies to Doom, heal 3 HP.
PermafrostPermafrostPermafrost triggers on Powers played, and Countdown is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Countdown is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Countdown is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Countdown is oneWhenever you play a Power, draw 1 card.
Changes by version
- Reworked Countdown card
- Reworked Countdown card
- Reworked the card
All 10 patch notes7 older
- Doom increased from 11 to 13 (upgraded 14 to 17) and now triggers at the start of the turn
- Reworked the card
- Updated portrait art
- Upgraded Doom applied decreased from 9 to 8
- Countdown card's power description now properly says that it applies Doom at the start of your turn instead of the end
- Cost changed from 2 to 1 and Doom is now applied at the start of your turn instead of the end
- Cost changed from 0 to 2 and Doom applied increased from 3 to 6 (upgraded 5 to 9)
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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