
Death's Door
Skill
1
Gain 6 Block.
If you applied Doom this turn, gain Block 2 additional times.
If you applied Doom this turn, gain Block 2 additional times.

Death's Door+
Skill
1
Gain 7 Block.
If you applied Doom this turn, gain Block 2 additional times.
If you applied Doom this turn, gain Block 2 additional times.
Death's Door
NecrobinderSkillUncommon
It always gives one Block gain of 6 (7 upgraded). If you have applied Doom earlier this turn, it gains Block three times instead, so 18 or 21. The code checks the combat history for Doom you applied this turn and the card glows gold when the condition is met. Each gain is a separate event, so Dexterity applies three times. Apply Doom first, then play it.
When to take Death's Door
A pick for any deck with cheap Doom sources; 18 Block for 1 energy is elite fight quality from Act 1 on. Two Doom cards in the deck are enough to make it reliable.
Cards that synergize with Death's Door

Scourge
Skill
1
Apply 13 Doom.
Draw 1 card.
Draw 1 card.
ScourgeScourge applies 13 Doom and draws for 1 energy, the ideal setup card.Apply 13 Doom.
Draw 1 card.
Draw 1 card.

Negative Pulse
Skill
1
Gain 5 Block.
Apply 7 Doom to ALL enemies.
Apply 7 Doom to ALL enemies.
Negative PulseNegative Pulse adds Block and Doom to everyone.Gain 5 Block.
Apply 7 Doom to ALL enemies.
Apply 7 Doom to ALL enemies.

Oblivion
Skill
0
Whenever you play a card this turn, apply 3 Doom to the enemy.
OblivionOblivion applies Doom on every card you play that turn.Whenever you play a card this turn, apply 3 Doom to the enemy.

Reaper Form
Power
3
Whenever Attacks deal damage, apply that much Doom.
Reaper FormReaper Form makes every Attack apply Doom, so any hit enables it.Whenever Attacks deal damage, apply that much Doom.

Shroud
Power
1
Whenever you apply Doom, gain 2 Block.
ShroudShroud stacks more Block on the same trigger.Whenever you apply Doom, gain 2 Block.

No Escape
Skill
1
Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.
No EscapeNo Escape applies Doom, which Death's Door builds onApply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.

Countdown
Power
1
At the start of your turn, apply 6 Doom to a random enemy.
CountdownCountdown applies Doom, which Death's Door builds onAt the start of your turn, apply 6 Doom to a random enemy.

Deathbringer
Skill
2
Apply 21 Doom and 1 Weak to ALL enemies.
DeathbringerDeathbringer applies Doom, which Death's Door builds onApply 21 Doom and 1 Weak to ALL enemies.

End of Days
Skill
3
Apply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Kill enemies with at least as much Doom as HP.
End of DaysEnd of Days applies Doom, which Death's Door builds onApply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Kill enemies with at least as much Doom as HP.

Blight Strike
Attack
1
Deal 8 damage.
Apply Doom equal to damage dealt.
Apply Doom equal to damage dealt.
Blight StrikeBlight Strike applies Doom, which Death's Door builds onDeal 8 damage.
Apply Doom equal to damage dealt.
Apply Doom equal to damage dealt.

Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.
ProwessProwess gives Dexterity, and Death's Door adds it every time it gains BlockGain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope makes Block count for more, and Death's Door gains itWhenever you gain Block on your turn, other players gain half that much Block.

Entrench
Skill
2
Double your Block.
EntrenchEntrench makes Block count for more, and Death's Door gains itDouble your Block.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong makes Block count for more, and Death's Door gains itNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
Relics that synergize with Death's Door
KunaiKunaiKunai gives Dexterity, and Death's Door adds it every time it gains BlockEvery time you play 3 Attacks in a single turn, gain 1 Dexterity.
Belt BuckleBelt BuckleBelt Buckle gives Dexterity, and Death's Door adds it every time it gains BlockWhile you have no potions, you have 2 additional Dexterity.
Oddly Smooth StoneOddly Smooth StoneOddly Smooth Stone gives Dexterity, and Death's Door adds it every time it gains BlockStart each combat with 1 Dexterity.
Rainbow RingRainbow RingRainbow Ring gives Dexterity, and Death's Door adds it every time it gains BlockThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling RougeSparkling RougeSparkling Rouge gives Dexterity, and Death's Door adds it every time it gains BlockAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Death's Door gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Death's Door gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Death's Door gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and Death's Door gains itThe first time you gain Block from a card each combat, double the amount gained.
Changes by version
- Death's Door card now properly glows gold after using Potion of Doom
- Added portrait art
- Changed Vambrace relic: now only doubles Block gained by cards, but it doubles all Block from cards like Death's Door that gain Block multiple times
All 5 patch notes2 older
- Cleaned up Death's Door card wording
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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