Scourge

NecrobinderSkillCommon
Apply 13 Doom.
Draw 1 card.

Applies 13 Doom (16 upgraded) to one enemy, then draws 1 card (2 upgraded). Doom never decays; at the end of the enemy turn, any enemy whose Doom equals or exceeds its current HP dies, and the rest keep counting up. The application counts as applying Doom for Shroud and Death's Door, and the draw means the card costs nothing in card economy.

Character
Type
Skill
Rarity
Common
Cost
1 Energy
Target
One enemy
Unlock
The TwelveBeat Act 1 with the Necrobinder

When to take Scourge

The bread and butter of a Doom Necrobinder, since 13 Doom on a 40 HP enemy is a third of the fight for 1 Energy. Take two in Act 1 and upgrade early.

Cards that synergize with Scourge

Shroud
Power
1
Whenever you apply Doom, gain 2 Block.
Shroud gives 2 Block per play.Whenever you apply Doom, gain 2 Block.
No Escape
Skill
1
Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.
No Escape adds bonus Doom for every 10 already stacked.Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.
Time's Up
Attack
2
Deal damage equal to the enemy's Doom.
Exhaust.
Time's Up deals damage equal to the Doom it built.Deal damage equal to the enemy's Doom.
Exhaust.
Death's Door
Skill
1
Gain 6 Block.
If you applied Doom this turn, gain Block 2 additional times.
Death's Door triples its Block after any Doom.Gain 6 Block.
If you applied Doom this turn, gain Block 2 additional times.
End of Days
Skill
3
Apply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
End of Days builds on Doom, which Scourge appliesApply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Automation
Power
1
Every 10 cards you draw, gain .
Automation triggers when you draw, and Scourge drawsEvery 10 cards you draw, gain .
Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Enlightenment wants a full hand, which Scourge drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Equilibrium wants a full hand, which Scourge drawsGain 13 Block.
Retain your Hand this turn.
Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Salvo wants a full hand, which Scourge drawsDeal 12 damage.
Retain your Hand this turn.

Relics that synergize with Scourge

Undying Sigil
Undying Sigil halves the damage of enemies whose Doom passes their HP.Enemies with at least as much Doom as HP deal 50% less damage.
Book Repair Knife
Book Repair Knife heals 3 whenever a Doom kill happens.Whenever a non-Minion enemy dies to Doom, heal 3 HP.
Cloak Clasp
Cloak Clasp wants a full hand, which Scourge drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing Triangle
Ringing Triangle wants a full hand, which Scourge drawsRetain your Hand on the first turn of combat.

Changes by version

  1. 11 Dec 2025ReworkInternal playtest
    Reworked Scourge card
  2. 20 Nov 2025Doom9(12)11(14)Internal playtest
    Doom increased from 9 to 11 (upgraded 12 to 14)
  3. 7 Aug 2025Cost10Doom18(23)9(12)Internal playtest
    Cost changed from 1 to 0 and Doom decreased from 18 to 9 (upgraded 23 to 12)
All 7 patch notes4 older
  1. 6 Mar 2025Doom16(21)18(23)Internal playtest
    Doom increased from 16 to 18 (upgraded 21 to 23)
  2. 15 Sep 2023ChangeDoomInternal playtest
    Scourge Doom lowered from 14(19) to 13(17)
  3. 19 May 2023ArtInternal playtest
    Added card portrait for Scourge
  4. 5 May 2023ChangeDoomInternal playtest
    Scourge buffed, Doom 12 to 14

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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