
Scourge
Skill
1
Apply 13 Doom.
Draw 1 card.
Draw 1 card.

Scourge+
Skill
1
Apply 16 Doom.
Draw 2 cards.
Draw 2 cards.
Scourge
NecrobinderSkillCommon
Applies 13 Doom (16 upgraded) to one enemy, then draws 1 card (2 upgraded). Doom never decays; at the end of the enemy turn, any enemy whose Doom equals or exceeds its current HP dies, and the rest keep counting up. The application counts as applying Doom for Shroud and Death's Door, and the draw means the card costs nothing in card economy.
Character
Type
Skill
Rarity
Common
Cost
1 Energy
Target
One enemy
Unlock
The TwelveBeat Act 1 with the Necrobinder
When to take Scourge
The bread and butter of a Doom Necrobinder, since 13 Doom on a 40 HP enemy is a third of the fight for 1 Energy. Take two in Act 1 and upgrade early.
Cards that synergize with Scourge

Shroud
Power
1
Whenever you apply Doom, gain 2 Block.
ShroudShroud gives 2 Block per play.Whenever you apply Doom, gain 2 Block.

No Escape
Skill
1
Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.
No EscapeNo Escape adds bonus Doom for every 10 already stacked.Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.

Time's Up
Attack
2
Deal damage equal to the enemy's Doom.
Exhaust.
Exhaust.
Time's UpTime's Up deals damage equal to the Doom it built.Deal damage equal to the enemy's Doom.
Exhaust.
Exhaust.

Death's Door
Skill
1
Gain 6 Block.
If you applied Doom this turn, gain Block 2 additional times.
If you applied Doom this turn, gain Block 2 additional times.
Death's DoorDeath's Door triples its Block after any Doom.Gain 6 Block.
If you applied Doom this turn, gain Block 2 additional times.
If you applied Doom this turn, gain Block 2 additional times.

End of Days
Skill
3
Apply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Kill enemies with at least as much Doom as HP.
End of DaysEnd of Days builds on Doom, which Scourge appliesApply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Kill enemies with at least as much Doom as HP.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Scourge drawsEvery 10 cards you draw, gain .

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Scourge drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Scourge drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Scourge drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
Relics that synergize with Scourge
Undying SigilUndying SigilUndying Sigil halves the damage of enemies whose Doom passes their HP.Enemies with at least as much Doom as HP deal 50% less damage.
Book Repair KnifeBook Repair KnifeBook Repair Knife heals 3 whenever a Doom kill happens.Whenever a non-Minion enemy dies to Doom, heal 3 HP.
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Scourge drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Scourge drawsRetain your Hand on the first turn of combat.
Changes by version
- Reworked Scourge card
- Doom increased from 9 to 11 (upgraded 12 to 14)
- Cost changed from 1 to 0 and Doom decreased from 18 to 9 (upgraded 23 to 12)
All 7 patch notes4 older
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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