
Oblivion
Skill
0
Whenever you play a card this turn, apply 3 Doom to the enemy.

Oblivion+
Skill
0
Whenever you play a card this turn, apply 4 Doom to the enemy.
Version
Oblivion
NecrobinderSkillRare
You are viewing an old version of this card
Whenever you play a card this turn, apply 3 Doom to the enemy.
Whenever you play a card this turn, apply 4 Doom to the enemy.
A free Skill that marks one enemy for the turn: after every card you play, that enemy gains 3 Doom (4 upgraded). Oblivion does not count itself, the debuff vanishes at the end of your turn, and two copies on the same enemy stack to 6 per card. Doom kills the enemy at the end of its turn once it matches its HP.
Character
Type
Skill
Rarity
Rare
Cost
0 Energy
Target
One enemy
Unlock
The TwelveBeat Act 1 with the Necrobinder
When to take Oblivion
Play it first, then everything else. In a deck of 0-cost cards and Souls it converts a big turn into a kill, so take it whenever Doom is your plan, and take the upgrade too.
Cards that synergize with Oblivion

Shroud
Power
1
Whenever you apply Doom, gain 2 Block.
ShroudShroud gives Block on every application, so each card played also armors you.Whenever you apply Doom, gain 2 Block.

Sleight of Flesh
Power
2
Whenever you apply a debuff to an enemy, they take 9 damage.
Sleight of FleshSleight of Flesh triggers on every debuff, which here means every card.Whenever you apply a debuff to an enemy, they take 9 damage.

Time's Up
Attack
2
Deal damage equal to the enemy's Doom.
Exhaust.
Exhaust.
Time's UpTime's Up turns the stacked Doom into damage.Deal damage equal to the enemy's Doom.
Exhaust.
Exhaust.

Wisp
Skill
0
Gain .
Exhaust.
Exhaust.
WispWisp and Soul are free cards that each add another stack.Gain .
Exhaust.
Exhaust.

Soul
Skill
0
Draw 2 cards.
Exhaust.
Exhaust.
SoulWisp and Soul are free cards that each add another stack.Draw 2 cards.
Exhaust.
Exhaust.

No Escape
Skill
1
Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.
No EscapeNo Escape grows with the pile you built.Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.

Death's Door
Skill
1
Gain 6 Block.
If you applied Doom this turn, gain Block 2 additional times.
If you applied Doom this turn, gain Block 2 additional times.
Death's DoorDeath's Door builds on Doom, which Oblivion appliesGain 6 Block.
If you applied Doom this turn, gain Block 2 additional times.
If you applied Doom this turn, gain Block 2 additional times.

End of Days
Skill
3
Apply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Kill enemies with at least as much Doom as HP.
End of DaysEnd of Days builds on Doom, which Oblivion appliesApply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Kill enemies with at least as much Doom as HP.

Fetch
Attack
0
Osty deals 3 damage.
If this is the first time this card has been played this turn, draw 1 card.
If this is the first time this card has been played this turn, draw 1 card.
FetchFetch costs 0 Energy, and Oblivion rewards playing many cardsOsty deals 3 damage.
If this is the first time this card has been played this turn, draw 1 card.
If this is the first time this card has been played this turn, draw 1 card.

Misery
Attack
0
Deal 7 damage.
Apply any debuffs on the enemy to ALL other enemies.
Apply any debuffs on the enemy to ALL other enemies.
MiseryMisery costs 0 Energy, and Oblivion rewards playing many cardsDeal 7 damage.
Apply any debuffs on the enemy to ALL other enemies.
Apply any debuffs on the enemy to ALL other enemies.

Neurosurge
Power
0
Gain .
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.
NeurosurgeNeurosurge costs 0 Energy, and Oblivion rewards playing many cardsGain .
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.

Poke
Attack
0
Osty deals 6 damage.
PokePoke costs 0 Energy, and Oblivion rewards playing many cardsOsty deals 6 damage.

Right Hand Hand
Attack
0
Osty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Right Hand HandRight Hand Hand costs 0 Energy, and Oblivion rewards playing many cardsOsty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.

Undeath
Skill
0
Gain 7 Block.
Add a copy of this card into your Discard Pile.
Add a copy of this card into your Discard Pile.
UndeathUndeath costs 0 Energy, and Oblivion rewards playing many cardsGain 7 Block.
Add a copy of this card into your Discard Pile.
Add a copy of this card into your Discard Pile.

Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
PanachePanache rewards playing many cards, and Oblivion is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Believe in You
Skill
0
Another player gains .
Believe in YouBelieve in You costs 0 Energy, and Oblivion rewards playing many cardsAnother player gains .

Bolas
Attack
0
Deal 3 damage.
At the start of your next turn, return this to your Hand.
At the start of your next turn, return this to your Hand.
BolasBolas costs 0 Energy, and Oblivion rewards playing many cardsDeal 3 damage.
At the start of your next turn, return this to your Hand.
At the start of your next turn, return this to your Hand.

Brightest Flame
Skill
0
Gain .
Draw 2 cards.
Lose 1 Max HP.
Draw 2 cards.
Lose 1 Max HP.
Brightest FlameBrightest Flame costs 0 Energy, and Oblivion rewards playing many cardsGain .
Draw 2 cards.
Lose 1 Max HP.
Draw 2 cards.
Lose 1 Max HP.

Byrd Swoop
Attack
0
Deal 14 damage.
Byrd SwoopByrd Swoop costs 0 Energy, and Oblivion rewards playing many cardsDeal 14 damage.

Clash
Attack
0
Can only be played if every card in your Hand is an Attack.
Deal 14 damage.
Deal 14 damage.
ClashClash costs 0 Energy, and Oblivion rewards playing many cardsCan only be played if every card in your Hand is an Attack.
Deal 14 damage.
Deal 14 damage.

Dark Shackles
Skill
0
Enemy loses 9 Strength this turn.
Exhaust.
Exhaust.
Dark ShacklesDark Shackles costs 0 Energy, and Oblivion rewards playing many cardsEnemy loses 9 Strength this turn.
Exhaust.
Exhaust.

Dramatic Entrance
Attack
0
Innate.
Deal 11 damage to ALL enemies.
Exhaust.
Deal 11 damage to ALL enemies.
Exhaust.
Dramatic EntranceDramatic Entrance costs 0 Energy, and Oblivion rewards playing many cardsInnate.
Deal 11 damage to ALL enemies.
Exhaust.
Deal 11 damage to ALL enemies.
Exhaust.

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment costs 0 Energy, and Oblivion rewards playing many cardsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
Relics that synergize with Oblivion
Undying SigilUndying SigilUndying Sigil builds on Doom, which Oblivion appliesEnemies with at least as much Doom as HP deal 50% less damage.
Book Repair KnifeBook Repair KnifeBook Repair Knife builds on Doom, which Oblivion appliesWhenever a non-Minion enemy dies to Doom, heal 3 HP.
Tuning ForkTuning ForkTuning Fork counts the Skills you play, and Oblivion is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter OpenerLetter OpenerLetter Opener counts the Skills you play, and Oblivion is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow RingRainbow RingRainbow Ring counts the Skills you play, and Oblivion is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Skills you play, and Oblivion is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Iron ClubIron ClubIron Club rewards playing many cards, and Oblivion is freeEvery 4 cards you play, draw 1 card.
Changes by version
- Oblivion card's power hovertip wording is now clearer that the enemy gains Doom, not the player
- Doom decreased from 6 to 3 (upgraded 9 to 4)
- Oblivion card now properly triggers Shroud card
All 15 patch notes12 older
- Reworked Oblivion card
- Removed Exhaust
- Neurosurge card's Doom amount no longer visually appears to be increased by Doom-increasing effects like Oblivion
- Cost changed from 1 to 0 and added Exhaust
- Oblivion card wording improvements
- Oblivion card and Dybbuk Cube relic now modify the power amounts displayed in card descriptions
- Reworked Oblivion card; Rare - Skill - Cost 1; "Whenever you apply Doom this turn, double (triple) it."
- Reworked Oblivion card; Rare - Power - Cost 1; "Whenever Doom is applied, gain 1(2) energy."
- Reworked the card
- Added card portrait for Oblivion
- Fix Oblivion card description
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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