
Fetch
Attack
0
Osty deals 3 damage.
If this is the first time this card has been played this turn, draw 1 card.
If this is the first time this card has been played this turn, draw 1 card.

Fetch+
Attack
0
Osty deals 6 damage.
If this is the first time this card has been played this turn, draw 1 card.
If this is the first time this card has been played this turn, draw 1 card.
Fetch
NecrobinderAttackUncommon
Osty deals 3 damage.
If this is the first time this card has been played this turn, draw 1 card.
If this is the first time this card has been played this turn, draw 1 card.
Osty deals 6 damage.
If this is the first time this card has been played this turn, draw 1 card.
If this is the first time this card has been played this turn, draw 1 card.
If Osty is on the field he hits the target for 3 using his own damage modifiers, and if this copy of Fetch has not been played yet this turn you draw 1 card. Each copy tracks itself, so two Fetches draw twice. If Osty is missing the card does nothing at all, though it is still spent. Upgraded, 6 damage.
When to take Fetch
Good in Act 1 in any deck keeping Osty alive, since it thins the deck for free and switches on Flatten. Upgrade early, since 6 damage for free is real.
Cards that synergize with Fetch

Flatten
Attack
2
Osty deals 12 damage.
This card costs 0 if Osty has attacked this turn.
This card costs 0 if Osty has attacked this turn.
FlattenFlatten becomes free after it.Osty deals 12 damage.
This card costs 0 if Osty has attacked this turn.
This card costs 0 if Osty has attacked this turn.

Rattle
Attack
1
Osty deals 7 damage.
Hits an additional time for each other time he has attacked this turn.
Hits an additional time for each other time he has attacked this turn.
RattleRattle hits more times.Osty deals 7 damage.
Hits an additional time for each other time he has attacked this turn.
Hits an additional time for each other time he has attacked this turn.

Calcify
Power
1
Osty's attacks deal 4 additional damage.
CalcifyCalcify adds damage to every Osty attack.Osty's attacks deal 4 additional damage.

Sic 'Em
Attack
1
Osty deals 5 damage.
Whenever Osty hits this enemy this turn, Summon 3.
Whenever Osty hits this enemy this turn, Summon 3.
Sic 'EmSic 'Em Summons whenever Osty hits the marked enemy.Osty deals 5 damage.
Whenever Osty hits this enemy this turn, Summon 3.
Whenever Osty hits this enemy this turn, Summon 3.

Squeeze
Attack
3
Osty deals 25 damage.
Deals 5 additional damage for ALL your other Osty Attacks.
Deals 5 additional damage for ALL your other Osty Attacks.
SqueezeSqueeze counts it among your other Osty cards.Osty deals 25 damage.
Deals 5 additional damage for ALL your other Osty Attacks.
Deals 5 additional damage for ALL your other Osty Attacks.

Reanimate
Skill
3
Summon 20.
Exhaust.
Exhaust.
ReanimateReanimate Summons Osty, whom Fetch counts onSummon 20.
Exhaust.
Exhaust.

Afterlife
Skill
1
Summon 6.
Exhaust.
Exhaust.
AfterlifeAfterlife Summons Osty, whom Fetch counts onSummon 6.
Exhaust.
Exhaust.

Bodyguard
Skill
1
Summon 5.
BodyguardBodyguard Summons Osty, whom Fetch counts onSummon 5.

Legion of Bone
Skill
2
ALL players Summon 6.
Exhaust.
Exhaust.
Legion of BoneLegion of Bone Summons Osty, whom Fetch counts onALL players Summon 6.
Exhaust.
Exhaust.

Necro Mastery
Power
2
Summon 5.
Whenever Osty loses HP,
ALL enemies lose that much HP as well.
Whenever Osty loses HP,
ALL enemies lose that much HP as well.
Necro MasteryNecro Mastery Summons Osty, whom Fetch counts onSummon 5.
Whenever Osty loses HP,
ALL enemies lose that much HP as well.
Whenever Osty loses HP,
ALL enemies lose that much HP as well.

Pull Aggro
Skill
2
Summon 4.
Gain 7 Block.
Gain 7 Block.
Pull AggroPull Aggro Summons Osty, whom Fetch counts onSummon 4.
Gain 7 Block.
Gain 7 Block.

Cleanse
Skill
1
Summon 3.
Exhaust 1 card from your Draw Pile.
Exhaust 1 card from your Draw Pile.
CleanseCleanse Summons Osty, whom Fetch counts onSummon 3.
Exhaust 1 card from your Draw Pile.
Exhaust 1 card from your Draw Pile.

Dirge
Skill
X
Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.
DirgeDirge Summons Osty, whom Fetch counts onSummon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.

Spur
Skill
1
Retain.
Summon 3.
Osty heals 5 HP.
Summon 3.
Osty heals 5 HP.
SpurSpur Summons Osty, whom Fetch counts onRetain.
Summon 3.
Osty heals 5 HP.
Summon 3.
Osty heals 5 HP.

Invoke
Skill
1
Next turn, Summon 2 and gain .
InvokeInvoke Summons Osty, whom Fetch counts onNext turn, Summon 2 and gain .

Devour Life
Power
1
Whenever you play a Soul, Summon 1.
Devour LifeDevour Life Summons Osty, whom Fetch counts onWhenever you play a Soul, Summon 1.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Fetch drawsEvery 10 cards you draw, gain .

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Fetch drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Fetch drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Fetch drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.

Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
CalamityCalamity counts the Attacks you play, and Fetch is a free oneWhenever you play an Attack, add a random Attack into your Hand.

Oblivion
Skill
0
Whenever you play a card this turn, apply 3 Doom to the enemy.
OblivionOblivion rewards playing many cards, and Fetch is freeWhenever you play a card this turn, apply 3 Doom to the enemy.

Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
PanachePanache rewards playing many cards, and Fetch is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Relics that synergize with Fetch
Bone FluteBone FluteBone Flute gives 2 Block per Osty attack.Whenever Osty attacks, gain 2 Block.
Phylactery UnboundPhylactery UnboundPhylactery Unbound Summons Osty, whom Fetch counts onAt the start of each combat, Summon 5. At the start of your turn, Summon 2.
Bound PhylacteryBound PhylacteryBound Phylactery Summons Osty, whom Fetch counts onAt the start of your turn, Summon 1.
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Fetch drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Fetch drawsRetain your Hand on the first turn of combat.
NunchakuNunchakuNunchaku counts the Attacks you play, and Fetch is a free oneEvery time you play 10 Attacks, gain .
KunaiKunaiKunai counts the Attacks you play, and Fetch is a free oneEvery time you play 3 Attacks in a single turn, gain 1 Dexterity.
KusarigamaKusarigamaKusarigama counts the Attacks you play, and Fetch is a free oneEvery time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
Ornamental FanOrnamental FanOrnamental Fan counts the Attacks you play, and Fetch is a free oneEvery time you play 3 Attacks in a single turn, gain 4 Block.
ShurikenShurikenShuriken counts the Attacks you play, and Fetch is a free oneEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Daughter of the WindDaughter of the WindDaughter of the Wind counts the Attacks you play, and Fetch is a free oneWhenever you play an Attack, gain 1 Block.
Pen NibPen NibPen Nib counts the Attacks you play, and Fetch is a free oneEvery 10th Attack you play deals double damage.
Rainbow RingRainbow RingRainbow Ring counts the Attacks you play, and Fetch is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Attacks you play, and Fetch is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Iron ClubIron ClubIron Club rewards playing many cards, and Fetch is freeEvery 4 cards you play, draw 1 card.
Changes by version
- Fixed Fetch card not glowing gold when drawn by Gambling Chip relic
- Fixed Fetch card not glowing gold if it is drawn by Gambling Chip relic
- Upgrade no longer increases card draw and upgrade damage increased from +1 to +3
All 15 patch notes12 older
- Reworked the card
- Symbiosis to Fetch
- Fetch!
- Reworked cards
- Rarity changed from Rare to Uncommon
- Removed Exhaust
- Changed Necrobinder's Neow Bundle blessing: bundle with Fetch now instead includes Flatten
- Deprecated Fetch card
- Changed FetchUpgraded Damage810Internal playtestUpgraded Damage increased from 8 to 10
- Fetch card type changed from Skill to Attack
- Rework Fetch card
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.










