Playtest notes 1 Jan 2026

Internal playtest77 entries30 content additions15 bug fixes12 balance changes9 wording fixes5 interface changes4 performance fixes2 art updates

This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.

Happy New Year! This patch brings the start of fixes for hitching peroformance issues, a wave of card reworks across multiple characters, changes to the Necrobinder starter deck, Zlatir reworked into Vakuu, and a new score-based Epoch unlock system.

Items in this note

25 cards

Relics, potions and powers

Enemies and events

Content

General

  • Epochs which were revealed via Achievements are now gained via a score system at the end of runs

Ironclad

Silent

Defect

Regent

Keep reading66 more words

Necrobinder

Ancients

  • Reworked Blessed Antlers
  • Zlatir reworked into Vakuu with new option pools
  • Added new Vakuu options:
  • Reworked Ruby Earrings into Whispering Earring
  • Deprecated Echo Chamber
  • Deprecated Special Sleeve
  • Reworked Tanx's Might

Balance

Ironclad

  • Buffed Vicious card:
    • Card draw increased from 1 -> 1(2)
    • Energy cost decreased from 2(1) -> 1

Necrobinder

  • Buffed Calcify card: Osty's bonus damage increased from 3(4) -> 5(7)
  • Buffed Banshee's Cry card: now hits ALL enemies
  • Buffed Dirge card: no longer Exhausts
  • Changed Capture Spirit card: upgrade now adds 4th Soul instead of upgrading Souls
  • Changed Severance card: upgrade now deals 18 damage instead of upgrading Souls (was 13)

Ancients

  • Changed Perpetual Coin relic:
    • Moved from Vakuu to Nonupeipe
    • No longer affects merchants spawning in ? rooms
  • Merchant's Robes moved from Nonupeipe to Vakuu

Art

  • Added beta art for 21 new power icons
  • Added beta art for 22 relic images

User interface & experience

  • Game Over screen now features score bar animations
  • Ancient options in relic collection are now ordered alphabetically
  • Character-Ancient dialogues are now condensed to one line after exhausted
  • Character-Ancient dialogues no longer require a click after fully exhausted
  • Improved hitboxes for Phantasmal Gardeners, Queen, and Amalgam enemies

Writing

  • Various wording improvements based on player feedback
  • Compactor card renamed to Compact
  • Blood-soaked Rose description now mentions it adds the Enthralled curse to deck
  • Crimson Pendant description now mentions HP loss upon pickup
  • Fixed "Effortless" -> "Effortlessly" in Jungle Maze Adventure event
  • Fixed Rest Site and Colorless tag consistency
  • Removed erroneous space in Inked powertip description
  • Removed gold highlighting from Attack, Skill, and Power keywords in power descriptions
  • Renamed Zlatir Ancient to Vakuu

Bug fixes

General

  • Fixed cards in Deck incorrectly showing their in-hand text
  • Fixed Continue button briefly flashing when entering Neow room
  • Fixed crash when viewing run history for incomplete Ancient visits
  • Fixed font scaling having incorrect size
  • Fixed game not launching on macOS due to Gatekeeper issues
  • Fixed race condition in combat system
  • Fixed softlock related to Epoch unlock state when loading older saves

Ironclad

  • Fixed chapter 1 and 2 Epochs being out of order

Necrobinder

  • Fixed Sic'Em crashing when played without Osty

Potions & Relics

  • Fixed Leveler flashing at start of turn when player had no Block

Enemies

Keep reading14 more words

Events

  • Fixed Luminous Choir gold option not being locked when player cannot afford it

Performance

  • Fixed hitching when power icons appear
  • Fixed hitching when playing Inferno card
  • Fixed hitching when Osty revives
  • Fixed engine VFX hitching when playing cards
Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam