
Soul Storm
Attack
1
Deal 9 damage.
Deals 2 additional damage for each Soul in your Exhaust Pile.
Deals 2 additional damage for each Soul in your Exhaust Pile.

Soul Storm+
Attack
1
Deal 9 damage.
Deals 3 additional damage for each Soul in your Exhaust Pile.
Deals 3 additional damage for each Soul in your Exhaust Pile.
Soul Storm
NecrobinderAttackRare
Deals 9 plus 2 per Soul in your exhaust pile, 3 per Soul upgraded; the base 9 stays fixed.
Souls: exhaust when played, so every Soul you have used this combat adds to it for the rest of the fight, and Souls exhausted from hand by other effects count too.
Example: five Souls in the pile makes it 19, or 24 upgraded.
Strength: is added once.
When to take Soul Storm
The Rare payoff for Soul generation, growing all fight, so grab it when you already make Souls and expect long fights.
Cards that synergize with Soul Storm

Severance
Attack
2
Deal 13 damage.
Add a Soul into your Draw Pile, Hand, and Discard Pile.
Add a Soul into your Draw Pile, Hand, and Discard Pile.
SeveranceSeverance makes three Souls at once.Deal 13 damage.
Add a Soul into your Draw Pile, Hand, and Discard Pile.
Add a Soul into your Draw Pile, Hand, and Discard Pile.

Capture Spirit
Skill
1
Enemy loses 3 HP.
Add 3 Souls into your Draw Pile.
Add 3 Souls into your Draw Pile.
Capture SpiritCapture Spirit adds three to the draw pile.Enemy loses 3 HP.
Add 3 Souls into your Draw Pile.
Add 3 Souls into your Draw Pile.

Dirge
Skill
X
Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.
DirgeDirge adds X.Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.

Seance
Skill
1
Ethereal.
Transform a card in your Draw Pile into Soul.
Transform a card in your Draw Pile into Soul.
SeanceSeance turns a dead card into another Soul.Ethereal.
Transform a card in your Draw Pile into Soul.
Transform a card in your Draw Pile into Soul.

Eidolon
Skill
2
Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
If 9 cards were Exhausted this way, gain 1 Intangible.
EidolonEidolon exhausts your whole hand, Souls included, without playing them.Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
If 9 cards were Exhausted this way, gain 1 Intangible.

Grave Warden
Skill
1
Gain 8 Block.
Add a Soul into your Draw Pile.
Add a Soul into your Draw Pile.
Grave WardenGrave Warden adds Souls, which Soul Storm rewardsGain 8 Block.
Add a Soul into your Draw Pile.
Add a Soul into your Draw Pile.

Reave
Attack
1
Deal 9 damage.
Add a Soul into your Draw Pile.
Add a Soul into your Draw Pile.
ReaveReave adds Souls, which Soul Storm rewardsDeal 9 damage.
Add a Soul into your Draw Pile.
Add a Soul into your Draw Pile.

Soulbound
Power
1
Choose an ally.
Whenever you create a Soul, add a Soul to their Draw Pile.
Whenever you create a Soul, add a Soul to their Draw Pile.
SoulboundSoulbound adds Souls, which Soul Storm rewardsChoose an ally.
Whenever you create a Soul, add a Soul to their Draw Pile.
Whenever you create a Soul, add a Soul to their Draw Pile.
Relics that synergize with Soul Storm
Funerary MaskFunerary MaskFunerary Mask starts every fight with three.At the start of each combat, add 3 Souls into your Draw Pile.
Changes by version
- Reworked the card
- Soul Storm card now properly previews the Soul card before adding it to your draw pile
- Now adds Souls to your Draw Pile instead of your Hand
All 8 patch notes5 older
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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