Playtest notes 25 Sep 2025
Internal playtest139 entries57 balance changes29 bug fixes25 wording fixes13 content additions6 audio updates5 art updates4 interface changes
This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.
In this September patch we're still churning our way through event updates and rewrites while polishing up art, SFX, and animations. Speaking of core content, Ceremonial Beast is reworked a bit again, now with a mix of new and old.
There's about ~50 runs being played per day right now, thank you all again for your playtest contributions and feedback :). We're still honing in on card balance and archetypes! Always open to feedback here--whether you're a seasoned veteran or starting off, all types of feedback and experiences are valid!
Items in this note
44 cards
Relics, potions and powers
Fresnel Lens
Bone Tea
Pollinous Core
Pot of Ghouls
Potion of Doom
Doom
Strength
Hard to Kill
Poison
Slumber
Suck
Vulnerable
WeakEnemies and events
Content
General
- Added new Ascension, A10 - Villainy: Act 3 Bosses gain new abilities
Defect
Necrobinder
- Reworked Call of the Void card
Regent
- Reworked Stars in His Eyes card and renamed to CHARGE!!
Colorless Cards
- Reworked Eternal Armor card
Potions & Relics
- Deprecated Fyshing Float relic
- Amphorae relic renamed to Fresnel Lens and its effect now mimics Fyshing Float
Ancients
Enemies
- Reworked Ceremonial Beast. Again.
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Events
- Deprecated Red Vine Tea relic from Tea Master event
Balance
General
- Changed Act 1 - Overgrowth: no longer has a weak version of the Flyconid fight
Ironclad
- Changed Tremble card:
- Energy cost increased from 0 -> 1
- No longer Exhausts
Silent
- Changed Poisoned Stab card:
- Damage increased from 5(6) -> 6(8)
- Poison decreased from 4(5) -> 3(4)
- Changed Sucker Punch card:
- Damage increased from 7(9) -> 8(11)
- Weak decreased from 2(3) -> 1(2)
Defect
Necrobinder
- Buffed Blight Strike card: damage increased from 7(9) -> 8(10)
- Changed Bodyguard card:
- Energy cost increased from 1 -> 2
- Damage increased from 5(7) -> 10(13)
- Summon decreased from 5(7) -> 5(6)
- Nerfed Danse Macabre card: Block decreased from 5(7) -> 4(6)
- Nerfed Death's Visage card: damage decreased from 8(9) -> 7(8)
- Nerfed Demesne: is now Ethereal
- Changed Debilitate card:
- Damage decreased from 10(12) -> 7(9)
- Debuff increased from 2(3) -> 3(4) turns
- Buffed Grave Warden card: Block increased from 7(8) -> 8(10)
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Necrobinder (continued)
- Nerfed Negative Pulse card: Block decreased from 8(9) -> 7(8)
- Changed Protector card:
- Energy cost increased from 1 -> 2
- Damage increased from 10(14) -> 20(25)
- Summon decreased from 8(11) -> 8(10)
- Nerfed Sculpting Strike card:
- Damage decreased from 9(12) -> 8(11)
- Rarity decreased from Uncommon -> Common
- Changed Severance card:
- No longer adds a Soul(+) to your Hand
- Upgrade now gives you Soul+
- Changed Soul Storm card: upgrade changed from +1 Soul -> generating Soul+
- Nerfed Pot of Ghouls potion: Souls decreased from 4 -> 3
Regent
- Changed BEGONE! card:
- Damage increased from 4(4) -> 6(7)
- Rarity decreased from Uncommon -> Common
- Minion Dive Bomb card's damage decreased from 16(21) -> 13(16)
- Changed Perfect Reflection card:
- Block increased from 10(14) -> 17(21)
- Rarity decreased from Common -> Uncommon
- Star cost increased from 2 -> 3
Colorless Cards
- Nerfed Rolling Boulder card: damage scaling decreased from 10(15) -> 5(6)
- Changed Scrawl card: upgrade changed from -1 cost -> gains Retain
Ancients
Enemies
- Changed Corpse Slugs:
- Moveset reworked
- HP decreased
- Changed Vantom: is now always the first boss encountered in your first run
- Changed Mad Crab: moveset is no longer random
- Nerfed Shrinker Beetle: HP decreased from 40(42)-43(44) -> 38(40)-40(42)
- Buffed Toadpole: spike spit move damage increased from 2(3) -> 3(4)
Events
- Changed Tempting Bloom (now Colossal Flower) event: moved from from Act 1 to Act 2
- Changed Tea Master event's Bone Tea relic: now upgrades your hand for a single combat instead of 5 but costs less
- Changed Conveyor Belt event: no longer spawns unless you have at least 100 gold
Art
- Added animations for Living Smog
- Added death VFX for Corpse Slugs
- Added art for the following events:
- Morphic Grove
- Ranwid The Elder
Audio
- Add missing slap SFX to Knowledge Demon's slap attack
- Added SFX for the following enemies:
- Scroll of Biting
- Corpse Slug
- Added various enemy death SFX
- Added Treasure room SFX
User interface & experience
- Corrupted enchantment no longer causes the enchanted card to glow red if playing it would kill the player
- Devour Life card now previews how many Souls it will Exhaust
- Invoke card now glows gold if Osty has attacked this turn
- Creature sort order is now preserved as the death VFX plays
Writing
- Renamed the following cards:
- Contractility -> Prolong
- GUARDS!! -> GUARDS!!! (one extra !)
- CHAAARGE -> Crush
- Drum Of Battle -> Drum of Battle (fixed title casing)
- Renamed the following events:
- Tempting Bloom -> Colossal Flower
- Telepathic Spiders -> Zen Weaver
- The Drowning Beacon -> Drowning Beacon (removed The)
- Renamed the following relics:
- Pulsing Core -> Pollinous Core
- Amphorae -> Fresnel Lens
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- Re-renamed "Climbs" -> "Runs"
- Renamed Ascension 9 - Ancient's Scorn -> Lingering Bane
- Updated text for the following events:
- Tea Master
- Zen Weaver
- Drowning Beacon
- Fixed pluralization issue in Slumber power description
- Improved Debilitate card wording
- Adaptive Strike card now says "Add a 0 (energy symbol) copy..." instead of "Add a 0 cost copy..."
- All For One and Jackpot cards now say "0 (energy symbol) cards" instead of "cost 0 cards"
- Execution card now specifies that Shivs will only be played on the targeted enemy
- Sword Sage card now says "random enemy" instead of "random target"
- Toned down some rainbow text
Bug fixes
General
- Ambush, Invoke, and Stomp cards' cost reductions now properly apply if they're played multiple times in the same turn
- Button color is no longer ugly for some FTUEs
- Can no longer open deck view before seeing combat rules FTUE
- Can no longer open profile settings via hotkey when inspecting an Epoch
- Can no longer use hotkey to close map in Map Room
- Colorless card Epochs now include the cards that are unlocked
- Fixed an issue that was causing certain cards not to glow gold if their condition is met immediately after drawing your start-of-turn hand
- Scrutinized and Galvanized afflictions can no longer afflict Unplayable cards
- When previewing an upgrade for a card that generates other cards, if the upgrade causes the generated card to also be upgraded (such as Seance, which generates Soul+ instead of Soul when upgraded), the "+" in the generated card's name will now properly be colored green
Ironclad
- Tear Asunder card no longer counts HP lost in events towards hits in the next combat
- Unmovable card no longer doubles enemy Block gain
- Heavy Blade card no longer intermittently highlights its damage green when you have negative Strength
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Necrobinder
- Death's Door card now properly glows gold after using Potion of Doom
- Fear card can now be enchanted by Nimble
- Shroud card no longer gives Block when an effect applies 0 Doom
Regent
- Crescent Spear card now properly counts itself as a Star-cost card
- Resonance card can no longer give Replay to Unplayable cards
Colorless Cards
- Fixed an issue where Fasten card's detail screen couldn't be viewed in the Card Library
Potions & Relics
- The Formula potion no longer causes enemies to deal extra damage to you
Enemies
- Decimillipede segment VFX no longer render above map screen
- Fixed flamethrower VFX when Mechaknight dies to Doom
- Fixed softlock when Tunneler dies to Doom when it burrows itself
- Fossil Stalker and Infested Prism monsters' Suck power no longer double-dips on Strength gain when a hit kills Osty and "tramples" over to also hit the player
- Knowledge Demon status cards no longer let "show upgrade" in inspection preview
- Thieving Hopper monster no longer shows the Merchant card removal animation when it steals your card
- Exoskeleton's Hard to Kill power now calculates the correct damage preview on attacks when the Exoskeleton also has Vulnerable
Events
- Fixed run history for the Round Tea Party event's "Pick a Fight" choice
- Stone of All Time event now properly previews Vigorous 8 instead of Vigorous 1 when selecting the "Push" choice
Multiplayer
- Dreamer giving Illusions more Max HP now scales in multiplayer

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Ceremonial Beast
Exoskeleton
Knowledge Demon
Osty
Corpse Slug
Flyconid
Fossil Stalker
Infested Prism
Scroll of Biting
Shrinker Beetle
Thieving Hopper
Toadpole
Tunneler
Vantom