Unmovable

IroncladPowerRare
The first time you gain Block from a card each turn, double the amount gained.
  • A 2 Energy Power, 1 upgraded.
  • The first time each turn a card of yours grants you Block, the amount is doubled.
  • Example: the check counts Block gains from other card plays earlier in the turn, so a card that grants Block twice in one play, like Evil Eye, gets both gains doubled.
  • Only Block from cards counts, both for the doubling and for using up the trigger.
  • A second copy doubles the first two card Block gains instead.
Character
Type
Power
Rarity
Rare
Cost
21 Energy
Target
Yourself

When to take Unmovable

Take it for a Block-first Ironclad with big single Block cards, since it turns Impervious into 60 and pairs with Barricade. Always play the biggest Block card first.

Cards that synergize with Unmovable

Impervious
Skill
2
Gain 30 Block.
Exhaust.
Impervious becomes 60 Block.Gain 30 Block.
Exhaust.
Blood Wall
Skill
2
Lose 2 HP.
Gain 16 Block.
Blood Wall gives 32 for 2 HP.Lose 2 HP.
Gain 16 Block.
Evil Eye
Skill
1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Evil Eye doubles both of its gains.Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Flame Barrier
Skill
2
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Flame Barrier walls for 24 while punishing attackers.Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Body Slam
Attack
1
Deal damage equal to your Block.
Body Slam and Barricade cash the doubled Block in.Deal damage equal to your Block.
Barricade
Power
3
Block is not removed at the start of your turn.
Body Slam and Barricade cash the doubled Block in.Block is not removed at the start of your turn.
Shrug It Off
Skill
1
Gain 8 Block.
Draw 1 card.
Shrug It Off gains Block, which Unmovable makes count for moreGain 8 Block.
Draw 1 card.
Taunt
Skill
1
Gain 7 Block.
Apply 1 Vulnerable.
Taunt gains Block, which Unmovable makes count for moreGain 7 Block.
Apply 1 Vulnerable.
True Grit
Skill
1
Gain 7 Block.
Exhaust 1 card at random.
True Grit gains Block, which Unmovable makes count for moreGain 7 Block.
Exhaust 1 card at random.
Armaments
Skill
1
Gain 5 Block.
Upgrade a card in your Hand.
Armaments gains Block, which Unmovable makes count for moreGain 5 Block.
Upgrade a card in your Hand.
Colossus
Skill
1
Gain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Colossus gains Block, which Unmovable makes count for moreGain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Defend
Skill
1
Gain 5 Block.
Defend gains Block, which Unmovable makes count for moreGain 5 Block.
Iron Wave
Attack
1
Gain 5 Block.
Deal 5 damage.
Iron Wave gains Block, which Unmovable makes count for moreGain 5 Block.
Deal 5 damage.
Second Wind
Skill
1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Second Wind gains Block, which Unmovable makes count for moreExhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Demonic Shield gains Block, which Unmovable makes count for moreLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
The Gambit
Skill
0
Gain 50 Block.
If you take unblocked attack damage this combat, die.
The Gambit gains Block, which Unmovable makes count for moreGain 50 Block.
If you take unblocked attack damage this combat, die.
Panic Button
Skill
0
Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
Panic Button gains Block, which Unmovable makes count for moreGain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
Relax
Skill
3
Gain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Relax gains Block, which Unmovable makes count for moreGain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Equilibrium gains Block, which Unmovable makes count for moreGain 13 Block.
Retain your Hand this turn.
Lift
Skill
1
Give another player 11 Block.
Lift gains Block, which Unmovable makes count for moreGive another player 11 Block.
Ultimate Defend
Skill
1
Gain 11 Block.
Ultimate Defend gains Block, which Unmovable makes count for moreGain 11 Block.
Intercept
Skill
1
Gain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Intercept gains Block, which Unmovable makes count for moreGain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Rally
Skill
2
ALL players gain 12 Block.
Rally gains Block, which Unmovable makes count for moreALL players gain 12 Block.
Toric Toughness
Skill
2
Gain 5 Block.
Gain 5 Block at the start of the next 2 turns.
Toric Toughness gains Block, which Unmovable makes count for moreGain 5 Block.
Gain 5 Block at the start of the next 2 turns.

Relics that synergize with Unmovable

Self-Forming Clay
Self-Forming Clay gains Block, which Unmovable makes count for moreWhenever you lose HP in combat, gain 3 Block next turn.
Captain's Wheel
Captain's Wheel gains Block, which Unmovable makes count for moreAt the start of your 3rd turn, gain 18 Block.
Horn Cleat
Horn Cleat gains Block, which Unmovable makes count for moreAt the start of your 2nd turn, gain 14 Block.
Anchor
Anchor gains Block, which Unmovable makes count for moreStart each combat with 10 Block.
Tuning Fork
Tuning Fork gains Block, which Unmovable makes count for moreEvery time you play 10 Skills, gain 7 Block.
Permafrost
Permafrost gains Block, which Unmovable makes count for moreThe first time you play a Power each combat, gain 7 Block.
Sai
Sai gains Block, which Unmovable makes count for moreAt the start of your turn, gain 7 Block.
Orichalcum
Orichalcum gains Block, which Unmovable makes count for moreIf you end your turn without Block, gain 6 Block.
The Abacus
The Abacus gains Block, which Unmovable makes count for moreWhenever you shuffle your Draw Pile, gain 6 Block.
Cloak Clasp
Cloak Clasp gains Block, which Unmovable makes count for moreAt the end of your turn, gain 1 Block for each card in your Hand.
Lost Wisp
Lost Wisp triggers on Powers played, and Unmovable is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified Hand
Mummified Hand triggers on Powers played, and Unmovable is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Anchor???
Anchor??? gains Block, which Unmovable makes count for moreStart each combat with 4 Block.
Ripple Basin
Ripple Basin gains Block, which Unmovable makes count for moreIf you did not play any Attacks during your turn, gain 4 Block.
Orichalcum???
Orichalcum??? gains Block, which Unmovable makes count for moreIf you end your turn without Block, gain 3 Block.
Ornamental Fan
Ornamental Fan gains Block, which Unmovable makes count for moreEvery time you play 3 Attacks in a single turn, gain 4 Block.
Intimidating Helmet
Intimidating Helmet gains Block, which Unmovable makes count for moreWhenever you play a card that costs or more, gain 4 Block.
Daughter of the Wind
Daughter of the Wind gains Block, which Unmovable makes count for moreWhenever you play an Attack, gain 1 Block.
Game Piece
Game Piece triggers on Powers played, and Unmovable is oneWhenever you play a Power, draw 1 card.

Changes by version

  1. Fixed Unmovable card causing other players to receive double Block from Demonic Shield card when it was not the first Block card played
  2. 29 Jan 2026Bug fixSecond WindInternal playtest
    Unmovable card now properly doubles all Block from multi-Block cards like Second Wind
  3. 25 Sep 2025Bug fixInternal playtest
    Unmovable card no longer doubles enemy Block gain
All 9 patch notes6 older
  1. 18 Sep 2025Bug fixCrimson MantleInternal playtest
    Unmovable card is now properly triggered by delayed Block gain effects from cards like Crimson Mantle
  2. 11 Sep 2025Bug fixInternal playtest
    Fixed Unmovable card missing its upgrade
    Bug fixGlitterstreamBlock Next TurnInternal playtest
    Glitterstream card now properly doubles its Block next turn if you've previously played Unmovable card
  3. 4 Sep 2025ReworkInternal playtest
    Reworked Unmovable card
  4. 20 Jun 2025ArtInternal playtest
    Added portrait art
  5. 5 Jun 2025Block4(6)6(8)Cost12Internal playtest
    Block gain increased from 4 to 6 (upgraded 6 to 8) and cost changed from 1 to 2
  6. Added Crimson Mantle, Unmovable, Conflagration, Fight Me, Winged Jump, Pulverize, Colossus, and Veteran cards

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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