
Unmovable
Power
2
The first time you gain Block from a card each turn, double the amount gained.

Unmovable+
Power
1
The first time you gain Block from a card each turn, double the amount gained.
Unmovable
IroncladPowerRare
The first time you gain Block from a card each turn, double the amount gained.
The first time you gain Block from a card each turn, double the amount gained.
A 2 Energy Power, 1 upgraded.
The first time each turn a card of yours grants you Block, the amount is doubled.
Example: the check counts Block gains from other card plays earlier in the turn, so a card that grants Block twice in one play, like Evil Eye, gets both gains doubled.- Only Block from cards counts, both for the doubling and for using up the trigger.
- A second copy doubles the first two card Block gains instead.
When to take Unmovable
Take it for a Block-first Ironclad with big single Block cards, since it turns Impervious into 60 and pairs with Barricade. Always play the biggest Block card first.
Cards that synergize with Unmovable

Impervious
Skill
2
Gain 30 Block.
Exhaust.
Exhaust.
ImperviousImpervious becomes 60 Block.Gain 30 Block.
Exhaust.
Exhaust.

Blood Wall
Skill
2
Lose 2 HP.
Gain 16 Block.
Gain 16 Block.
Blood WallBlood Wall gives 32 for 2 HP.Lose 2 HP.
Gain 16 Block.
Gain 16 Block.

Evil Eye
Skill
1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.
Evil EyeEvil Eye doubles both of its gains.Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.

Flame Barrier
Skill
2
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Whenever you are attacked this turn, deal 4 damage back.
Flame BarrierFlame Barrier walls for 24 while punishing attackers.Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Whenever you are attacked this turn, deal 4 damage back.

Body Slam
Attack
1
Deal damage equal to your Block.
Body SlamBody Slam and Barricade cash the doubled Block in.Deal damage equal to your Block.

Barricade
Power
3
Block is not removed at the start of your turn.
BarricadeBody Slam and Barricade cash the doubled Block in.Block is not removed at the start of your turn.

Shrug It Off
Skill
1
Gain 8 Block.
Draw 1 card.
Draw 1 card.
Shrug It OffShrug It Off gains Block, which Unmovable makes count for moreGain 8 Block.
Draw 1 card.
Draw 1 card.

Taunt
Skill
1
Gain 7 Block.
Apply 1 Vulnerable.
Apply 1 Vulnerable.
TauntTaunt gains Block, which Unmovable makes count for moreGain 7 Block.
Apply 1 Vulnerable.
Apply 1 Vulnerable.

True Grit
Skill
1
Gain 7 Block.
Exhaust 1 card at random.
Exhaust 1 card at random.
True GritTrue Grit gains Block, which Unmovable makes count for moreGain 7 Block.
Exhaust 1 card at random.
Exhaust 1 card at random.

Armaments
Skill
1
Gain 5 Block.
Upgrade a card in your Hand.
Upgrade a card in your Hand.
ArmamentsArmaments gains Block, which Unmovable makes count for moreGain 5 Block.
Upgrade a card in your Hand.
Upgrade a card in your Hand.

Colossus
Skill
1
Gain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
You receive 50% less damage from Vulnerable enemies this turn.
ColossusColossus gains Block, which Unmovable makes count for moreGain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
You receive 50% less damage from Vulnerable enemies this turn.

Defend
Skill
1
Gain 5 Block.
DefendDefend gains Block, which Unmovable makes count for moreGain 5 Block.

Iron Wave
Attack
1
Gain 5 Block.
Deal 5 damage.
Deal 5 damage.
Iron WaveIron Wave gains Block, which Unmovable makes count for moreGain 5 Block.
Deal 5 damage.
Deal 5 damage.

Second Wind
Skill
1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Second WindSecond Wind gains Block, which Unmovable makes count for moreExhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.

Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.
Demonic ShieldDemonic Shield gains Block, which Unmovable makes count for moreLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.

The Gambit
Skill
0
Gain 50 Block.
If you take unblocked attack damage this combat, die.
If you take unblocked attack damage this combat, die.
The GambitThe Gambit gains Block, which Unmovable makes count for moreGain 50 Block.
If you take unblocked attack damage this combat, die.
If you take unblocked attack damage this combat, die.

Panic Button
Skill
0
Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
You cannot gain Block from cards for 2 turns.
Exhaust.
Panic ButtonPanic Button gains Block, which Unmovable makes count for moreGain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
You cannot gain Block from cards for 2 turns.
Exhaust.

Relax
Skill
3
Gain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Next turn, draw 2 cards and gain .
Exhaust.
RelaxRelax gains Block, which Unmovable makes count for moreGain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Next turn, draw 2 cards and gain .
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium gains Block, which Unmovable makes count for moreGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Lift
Skill
1
Give another player 11 Block.
LiftLift gains Block, which Unmovable makes count for moreGive another player 11 Block.

Ultimate Defend
Skill
1
Gain 11 Block.
Ultimate DefendUltimate Defend gains Block, which Unmovable makes count for moreGain 11 Block.

Intercept
Skill
1
Gain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Redirect all incoming attacks that would be dealt to another player this turn to you.
InterceptIntercept gains Block, which Unmovable makes count for moreGain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Redirect all incoming attacks that would be dealt to another player this turn to you.

Rally
Skill
2
ALL players gain 12 Block.
RallyRally gains Block, which Unmovable makes count for moreALL players gain 12 Block.

Toric Toughness
Skill
2
Gain 5 Block.
Gain 5 Block at the start of the next 2 turns.
Gain 5 Block at the start of the next 2 turns.
Toric ToughnessToric Toughness gains Block, which Unmovable makes count for moreGain 5 Block.
Gain 5 Block at the start of the next 2 turns.
Gain 5 Block at the start of the next 2 turns.
Relics that synergize with Unmovable
Self-Forming ClaySelf-Forming ClaySelf-Forming Clay gains Block, which Unmovable makes count for moreWhenever you lose HP in combat, gain 3 Block next turn.
Captain's WheelCaptain's WheelCaptain's Wheel gains Block, which Unmovable makes count for moreAt the start of your 3rd turn, gain 18 Block.
Horn CleatHorn CleatHorn Cleat gains Block, which Unmovable makes count for moreAt the start of your 2nd turn, gain 14 Block.
AnchorAnchorAnchor gains Block, which Unmovable makes count for moreStart each combat with 10 Block.
Tuning ForkTuning ForkTuning Fork gains Block, which Unmovable makes count for moreEvery time you play 10 Skills, gain 7 Block.
PermafrostPermafrostPermafrost gains Block, which Unmovable makes count for moreThe first time you play a Power each combat, gain 7 Block.
SaiSaiSai gains Block, which Unmovable makes count for moreAt the start of your turn, gain 7 Block.
OrichalcumOrichalcumOrichalcum gains Block, which Unmovable makes count for moreIf you end your turn without Block, gain 6 Block.
The AbacusThe AbacusThe Abacus gains Block, which Unmovable makes count for moreWhenever you shuffle your Draw Pile, gain 6 Block.
Cloak ClaspCloak ClaspCloak Clasp gains Block, which Unmovable makes count for moreAt the end of your turn, gain 1 Block for each card in your Hand.
Lost WispLost WispLost Wisp triggers on Powers played, and Unmovable is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Unmovable is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Anchor???Anchor???Anchor??? gains Block, which Unmovable makes count for moreStart each combat with 4 Block.
Ripple BasinRipple BasinRipple Basin gains Block, which Unmovable makes count for moreIf you did not play any Attacks during your turn, gain 4 Block.
Orichalcum???Orichalcum???Orichalcum??? gains Block, which Unmovable makes count for moreIf you end your turn without Block, gain 3 Block.
Ornamental FanOrnamental FanOrnamental Fan gains Block, which Unmovable makes count for moreEvery time you play 3 Attacks in a single turn, gain 4 Block.
Intimidating HelmetIntimidating HelmetIntimidating Helmet gains Block, which Unmovable makes count for moreWhenever you play a card that costs or more, gain 4 Block.
Daughter of the WindDaughter of the WindDaughter of the Wind gains Block, which Unmovable makes count for moreWhenever you play an Attack, gain 1 Block.
Game PieceGame PieceGame Piece triggers on Powers played, and Unmovable is oneWhenever you play a Power, draw 1 card.
Changes by version
- Fixed Unmovable card causing other players to receive double Block from Demonic Shield card when it was not the first Block card played
- Unmovable card now properly doubles all Block from multi-Block cards like Second Wind
- Unmovable card no longer doubles enemy Block gain
All 9 patch notes6 older
- Unmovable card is now properly triggered by delayed Block gain effects from cards like Crimson Mantle
- Fixed Unmovable card missing its upgradeBug fixGlitterstreamBlock Next TurnInternal playtestGlitterstream card now properly doubles its Block next turn if you've previously played Unmovable card
- Reworked Unmovable card
- Added portrait art
- Block gain increased from 4 to 6 (upgraded 6 to 8) and cost changed from 1 to 2
- Added Crimson Mantle, Unmovable, Conflagration, Fight Me, Winged Jump, Pulverize, Colossus, and Veteran cards
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.










