Version

Glitterstream

RegentSkillCommon
Gain 11 Block.
Next turn, gain 5 Block.

Gain 11 Block now and 5 Block at the start of your next turn. The delayed Block is applied after the normal Block wipe, so it survives, and it arrives before you act. That is 16 Block for 2 Energy in total, or 20 with the upgrade at 13 and 7.

Character
Type
Skill
Rarity
Common
Cost
2 Energy
Target
Yourself

When to take Glitterstream

Good by Act 1 or 2 when the deck lacks a big Block card for elites; a dependable Common worth upgrading if the deck is slow, since 20 Block for 2 is excellent.

Cards that synergize with Glitterstream

Refine Blade
Skill
1
Forge 9.
Next turn, gain .
Refine Blade and Hegemony refund Energy next turn.Forge 9.
Next turn, gain .
Hegemony
Attack
2
Deal 15 damage.
Next turn, gain .
Refine Blade and Hegemony refund Energy next turn.Deal 15 damage.
Next turn, gain .
Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Prolong doubles up on a turn where you sit at high Block.Next turn, gain Block equal to your current Block.
Exhaust.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of Hope makes Block count for more, and Glitterstream gains itWhenever you gain Block on your turn, other players gain half that much Block.
Entrench
Skill
2
Double your Block.
Entrench makes Block count for more, and Glitterstream gains itDouble your Block.

Relics that synergize with Glitterstream

Intimidating Helmet
Intimidating Helmet gives 4 Block on any 2-cost card.Whenever you play a card that costs or more, gain 4 Block.
Sturdy Clamp
Sturdy Clamp carries up to 10 of the first turn's Block forward.Up to 10 Block persists across turns.
Parrying Shield
Parrying Shield makes Block count for more, and Glitterstream gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Pael's Legion
Pael's Legion makes Block count for more, and Glitterstream gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
Vambrace
Vambrace makes Block count for more, and Glitterstream gains itThe first time you gain Block from a card each combat, double the amount gained.

Changes by version

  1. 26 Mar 2026Next Turn Block4(6)5(7)Beta branch
    Next Turn Block increased from 4 to 5 (upgraded 6 to 7)
  2. 11 Sep 2025Bug fixBlock Next TurnUnmovableInternal playtest
    Glitterstream card now properly doubles its Block next turn if you've previously played Unmovable card
  3. 7 Aug 2025Bug fixDexterityInternal playtest
    Glitterstream card now properly previews block-modifying buffs (like Dexterity) on the next-turn block value in its description
All 10 patch notes7 older
  1. 3 Jul 2025ReworkInternal playtest
    Reworked cards
  2. 30 Jan 2025Upgraded Block119Internal playtest
    Upgraded Block decreased from 11 to 9
  3. 9 Jan 2025ChangeGravityInternal playtest
    Now has Gravity Well card's old effect
    TextInternal playtest
    Tweaked the wording of the Starry and Star Dust relics to make their interaction with Glitterstream clearer
  4. 12 Dec 2024Block6(8)5(7)Internal playtest
    Block decreased from 6 to 5 (upgraded 8 to 7)
  5. 21 Jun 2024Bug fixWeakInternal playtest
    Added Weak hovertip to Glitterstream card
  6. 7 Jun 2024Base Weak application12Internal playtest
    Base Weak application increased from 1 to 2
  7. 4 May 2024Upgraded Block98Weak21(2)Internal playtest
    Upgraded Block gain decreased from 9 to 8; Weak changed from 2 to 1 (2); Exhaust added; Gravity Well changed: now "Gain 5(7) Block for every 2⭐you have."; Minion Guards buffed: Block gain increased from 6 to 12 (upgraded 10 to 16)

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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