
Gather Light
Skill
1
Gain 8 Block.
Gain .
Gain .

Gather Light+
Skill
1
Gain 11 Block.
Gain .
Gain .
Version
Gather Light
RegentSkillCommon
You are viewing an old version of this card
Gain 8 Block, then gain 1 Star. The Star is not spent by anything here, so it stays in your pool for later, and gaining it triggers whatever watches Star gains. Stars persist for the whole combat. Upgraded the Block rises to 11.
When to take Gather Light
Take one or two in Act 1 as strict Defend upgrades; 8 Block for 1 Energy beats the starter, and the Star feeds Falling Star. Upgrade it when nothing better is waiting.
Cards that synergize with Gather Light

Black Hole
Power
1
Whenever you spend or gain , deal 3 damage to ALL enemies.
Black HoleBlack Hole deals 3 to ALL enemies whenever you gain or spend Star.Whenever you spend or gain , deal 3 damage to ALL enemies.

Radiate
Attack
0
Deal 3 damage to ALL enemies for each gained this turn.
RadiateRadiate adds 3 damage per Star gained this turn.Deal 3 damage to ALL enemies for each gained this turn.

Gamma Blast
Attack
0
3
Deal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Apply 2 Weak.
Apply 2 Vulnerable.
Gamma BlastGamma Blast and Guiding Star spend what it banks.Deal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Apply 2 Weak.
Apply 2 Vulnerable.

Guiding Star
Attack
1
2
Deal 12 damage.
Draw 2 cards.
Draw 2 cards.
Guiding StarGamma Blast and Guiding Star spend what it banks.Deal 12 damage.
Draw 2 cards.
Draw 2 cards.

Seven Stars
Attack
2
7
Deal 7 damage to ALL enemies 7 times.
Seven StarsSeven Stars costs Stars, and Gather Light gains themDeal 7 damage to ALL enemies 7 times.

Decisions, Decisions
Skill
0
6
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Decisions, DecisionsDecisions, Decisions costs Stars, and Gather Light gains themDraw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Choose a Skill in your Hand and play it 3 times.
Exhaust.

Comet
Attack
0
5
Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Apply 3 Weak.
Apply 3 Vulnerable.
CometComet costs Stars, and Gather Light gains themDeal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Apply 3 Weak.
Apply 3 Vulnerable.

Neutron Aegis
Power
1
5
Gain 8 Plating.
Neutron AegisNeutron Aegis costs Stars, and Gather Light gains themGain 8 Plating.

Royal Gamble
Skill
0
5
Gain 9 .
Exhaust.
Exhaust.
Royal GambleRoyal Gamble costs Stars, and Gather Light gains themGain 9 .
Exhaust.
Exhaust.

Devastate
Attack
1
4
Deal 30 damage.
DevastateDevastate costs Stars, and Gather Light gains themDeal 30 damage.

The Smith
Skill
1
4
Forge 30.
The SmithThe Smith costs Stars, and Gather Light gains themForge 30.

Alignment
Skill
0
3
Gain .
AlignmentAlignment costs Stars, and Gather Light gains themGain .

Astral Pulse
Attack
0
3
Deal 6 damage to ALL enemies twice.
Astral PulseAstral Pulse costs Stars, and Gather Light gains themDeal 6 damage to ALL enemies twice.

Dying Star
Attack
1
3
Ethereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Dying StarDying Star costs Stars, and Gather Light gains themEthereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.

Reflect
Skill
1
3
Gain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Blocked attack damage is reflected to your attacker this turn.
ReflectReflect costs Stars, and Gather Light gains themGain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Blocked attack damage is reflected to your attacker this turn.

Resonance
Skill
1
3
Gain 1 Strength. ALL enemies lose 1 Strength.
ResonanceResonance costs Stars, and Gather Light gains themGain 1 Strength. ALL enemies lose 1 Strength.

The Sealed Throne
Power
1
3
Whenever you play a card, gain .
The Sealed ThroneThe Sealed Throne costs Stars, and Gather Light gains themWhenever you play a card, gain .

Falling Star
Attack
0
2
Deal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Apply 1 Weak.
Apply 1 Vulnerable.
Falling StarFalling Star costs Stars, and Gather Light gains themDeal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Apply 1 Weak.
Apply 1 Vulnerable.

Meteor Shower
Attack
0
2
Deal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Meteor ShowerMeteor Shower costs Stars, and Gather Light gains themDeal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.

Particle Wall
Skill
0
2
Gain 9 Block.
Return this card to your Hand.
Return this card to your Hand.
Particle WallParticle Wall costs Stars, and Gather Light gains themGain 9 Block.
Return this card to your Hand.
Return this card to your Hand.

Quasar
Skill
0
2
Choose 1 of 3 random Colorless cards to add into your Hand.
QuasarQuasar costs Stars, and Gather Light gains themChoose 1 of 3 random Colorless cards to add into your Hand.

Cloak of Stars
Skill
0
1
Gain 7 Block.
Cloak of StarsCloak of Stars costs Stars, and Gather Light gains themGain 7 Block.

Crescent Spear
Attack
1
1
Deal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Deals 2 additional damage for ALL your cards that have a cost.
Crescent SpearCrescent Spear costs Stars, and Gather Light gains themDeal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Deals 2 additional damage for ALL your cards that have a cost.

Constellation
Skill
0
2
Another player draws 1 card, gains , and gains 9 Block.
ConstellationConstellation costs Stars, and Gather Light gains themAnother player draws 1 card, gains , and gains 9 Block.
Relics that synergize with Gather Light
Galactic DustGalactic DustGalactic Dust pays Block for the spending.For every 10 spent, gain 10 Block.
Lunar PastryLunar PastryLunar Pastry adds a second Star at the end of the turn.At the end of your turn, gain .
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Gather Light gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Gather Light gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Gather Light gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and Gather Light gains itThe first time you gain Block from a card each combat, double the amount gained.
Changes by version
- Block increased from 7 to 8 (upgraded 10 to 11)
- Block increased from 6 to 7 (upgraded 9 to 10)
- Nerfed Gather Light card; Upgrade no longer increases the Star gain; Block decreased from 8(9) to 6(9)
All 6 patch notes3 older
- Block decreased from 9 to 8 (upgraded 12 to 9)
- Block increased from 7 to 9 (upgraded 10 to 12) and upgraded Star gain increased from 1 to 2
- Starting deck changed: Gather Light card (now Common) has been replaced with Venerate card (now a Starter)
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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