Version

Reflect

RegentSkillUncommon
Gain 15 Block.
Blocked attack damage is reflected to your attacker this turn.

Costs 1 Energy plus 3 Stars: gain 15 Block, 20 upgraded, and a Reflect power for the turn.

  • Effect: whenever an enemy attack hits you, the part your Block absorbed is dealt straight back to that attacker as power damage.
  • Only blocked: only attacks trigger it and only blocked damage counts, so an unblocked attack reflects nothing.
  • Duration: the power ticks off at the start of your next turn.
Character
Type
Skill
Rarity
Uncommon
Cost
1 Energy
Star cost
3 Stars
Target
Yourself

When to take Reflect

A Block card with a bonus once your Star income covers it, since 15 Block for 1 Energy is already above rate and it reflects 15 to 20 damage from multi-hit bosses.

Cards that synergize with Reflect

Child of the Stars
Power
1
Whenever you spend , gain 2 Block for each spent.
Child of the Stars adds 6 more Block for the 3 Stars spent.Whenever you spend , gain 2 Block for each spent.
Bulwark
Skill
2
Gain 12 Block.
Forge 10.
Bulwark and Glitterstream stack Block so more of the hit is reflected.Gain 12 Block.
Forge 10.
Glitterstream
Skill
2
Gain 11 Block.
Next turn, gain 5 Block.
Bulwark and Glitterstream stack Block so more of the hit is reflected.Gain 11 Block.
Next turn, gain 5 Block.
Genesis
Power
2
At the start of your turn, gain .
Genesis keeps the Stars flowing.At the start of your turn, gain .
Royal Gamble
Skill
0
5
Gain 9 .
Exhaust.
Royal Gamble gains Stars, which pay for ReflectGain 9 .
Exhaust.
Black Hole
Power
1
Whenever you spend or gain , deal 3 damage to ALL enemies.
Black Hole gains Stars, which pay for ReflectWhenever you spend or gain , deal 3 damage to ALL enemies.
Knockout Blow
Attack
3
Deal 30 damage.
If this kills an enemy, gain .
Knockout Blow gains Stars, which pay for ReflectDeal 30 damage.
If this kills an enemy, gain .
Shining Strike
Attack
1
Deal 8 damage.
Gain .
Put this card on top of your Draw Pile.
Shining Strike gains Stars, which pay for ReflectDeal 8 damage.
Gain .
Put this card on top of your Draw Pile.
Venerate
Skill
1
Gain .
Venerate gains Stars, which pay for ReflectGain .
Big Bang
Skill
0
Draw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Big Bang gains Stars, which pay for ReflectDraw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Gather Light
Skill
1
Gain 8 Block.
Gain .
Gather Light gains Stars, which pay for ReflectGain 8 Block.
Gain .
Glow
Skill
1
Gain .
Draw 1 card.
Next turn, draw 1 card.
Glow gains Stars, which pay for ReflectGain .
Draw 1 card.
Next turn, draw 1 card.
Hidden Cache
Skill
1
Gain .
Next turn, gain .
Hidden Cache gains Stars, which pay for ReflectGain .
Next turn, gain .
Solar Strike
Attack
1
Deal 9 damage.
Gain .
Solar Strike gains Stars, which pay for ReflectDeal 9 damage.
Gain .
The Sealed Throne
Power
1
3
Whenever you play a card, gain .
The Sealed Throne gains Stars, which pay for ReflectWhenever you play a card, gain .
Crescent Spear
Attack
1
1
Deal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Crescent Spear triggers when you spend Stars, and Reflect spends themDeal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of Hope makes Block count for more, and Reflect gains itWhenever you gain Block on your turn, other players gain half that much Block.
Entrench
Skill
2
Double your Block.
Entrench makes Block count for more, and Reflect gains itDouble your Block.
Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Prolong makes Block count for more, and Reflect gains itNext turn, gain Block equal to your current Block.
Exhaust.

Relics that synergize with Reflect

Mini Regent
Mini Regent gives 1 Strength for the first Star spend of the turn.The first time you spend each turn, gain 1 Strength.
Galactic Dust
Galactic Dust pays Block for the Stars over time.For every 10 spent, gain 10 Block.
Divine Destiny
Divine Destiny gains Stars, which pay for ReflectAt the start of each combat, gain .
Divine Right
Divine Right gains Stars, which pay for ReflectAt the start of each combat, gain .
Lunar Pastry
Lunar Pastry gains Stars, which pay for ReflectAt the end of your turn, gain .
Parrying Shield
Parrying Shield makes Block count for more, and Reflect gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy Clamp
Sturdy Clamp makes Block count for more, and Reflect gains itUp to 10 Block persists across turns.
Pael's Legion
Pael's Legion makes Block count for more, and Reflect gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
Vambrace
Vambrace makes Block count for more, and Reflect gains itThe first time you gain Block from a card each combat, double the amount gained.

Changes by version

  1. 4 Jun 2026Block16(20)15(20)Beta branch
    Block gain decreased from 16 to 15
  2. 26 Apr 2026Block17(21)16(20)Beta branch
    Block decreased from 17 to 16 (upgraded 21 to 20)
  3. 9 Apr 2026Bug fixBeta branch
    Fixed Reflect card enchanted with Imbued wearing off before the player turn actually begins
All 4 patch notes1 older
  1. 18 Dec 2025TextInternal playtest
    Perfect Reflection to Reflect

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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