
Reflect
Skill
1
3
Gain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Blocked attack damage is reflected to your attacker this turn.

Reflect+
Skill
1
3
Gain 20 Block.
Blocked attack damage is reflected to your attacker this turn.
Blocked attack damage is reflected to your attacker this turn.
Version

Reflect
Skill
1
3
Gain 16 Block.
Blocked attack damage is reflected to your attacker this turn.
Blocked attack damage is reflected to your attacker this turn.

Reflect+
Skill
1
3
Gain 20 Block.
Blocked attack damage is reflected to your attacker this turn.
Blocked attack damage is reflected to your attacker this turn.

Reflect
Skill
1
3
Gain 17 Block.
Blocked attack damage is reflected to your attacker this turn.
Blocked attack damage is reflected to your attacker this turn.

Reflect+
Skill
1
3
Gain 21 Block.
Blocked attack damage is reflected to your attacker this turn.
Blocked attack damage is reflected to your attacker this turn.
Reflect
RegentSkillUncommon
You are viewing an old version of this card
Costs 1 Energy plus 3 Stars: gain 15 Block, 20 upgraded, and a Reflect power for the turn.
Effect: whenever an enemy attack hits you, the part your Block absorbed is dealt straight back to that attacker as power damage.
Only blocked: only attacks trigger it and only blocked damage counts, so an unblocked attack reflects nothing.
Duration: the power ticks off at the start of your next turn.
When to take Reflect
A Block card with a bonus once your Star income covers it, since 15 Block for 1 Energy is already above rate and it reflects 15 to 20 damage from multi-hit bosses.
Cards that synergize with Reflect

Child of the Stars
Power
1
Whenever you spend , gain 2 Block for each spent.
Child of the StarsChild of the Stars adds 6 more Block for the 3 Stars spent.Whenever you spend , gain 2 Block for each spent.

Bulwark
Skill
2
Gain 12 Block.
Forge 10.
Forge 10.
BulwarkBulwark and Glitterstream stack Block so more of the hit is reflected.Gain 12 Block.
Forge 10.
Forge 10.

Glitterstream
Skill
2
Gain 11 Block.
Next turn, gain 5 Block.
Next turn, gain 5 Block.
GlitterstreamBulwark and Glitterstream stack Block so more of the hit is reflected.Gain 11 Block.
Next turn, gain 5 Block.
Next turn, gain 5 Block.

Genesis
Power
2
At the start of your turn, gain .
GenesisGenesis keeps the Stars flowing.At the start of your turn, gain .

Royal Gamble
Skill
0
5
Gain 9 .
Exhaust.
Exhaust.
Royal GambleRoyal Gamble gains Stars, which pay for ReflectGain 9 .
Exhaust.
Exhaust.

Black Hole
Power
1
Whenever you spend or gain , deal 3 damage to ALL enemies.
Black HoleBlack Hole gains Stars, which pay for ReflectWhenever you spend or gain , deal 3 damage to ALL enemies.

Knockout Blow
Attack
3
Deal 30 damage.
If this kills an enemy, gain .
If this kills an enemy, gain .
Knockout BlowKnockout Blow gains Stars, which pay for ReflectDeal 30 damage.
If this kills an enemy, gain .
If this kills an enemy, gain .

Shining Strike
Attack
1
Deal 8 damage.
Gain .
Put this card on top of your Draw Pile.
Gain .
Put this card on top of your Draw Pile.
Shining StrikeShining Strike gains Stars, which pay for ReflectDeal 8 damage.
Gain .
Put this card on top of your Draw Pile.
Gain .
Put this card on top of your Draw Pile.

Venerate
Skill
1
Gain .
VenerateVenerate gains Stars, which pay for ReflectGain .

Big Bang
Skill
0
Draw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Gain .
Gain .
Forge 5.
Exhaust.
Big BangBig Bang gains Stars, which pay for ReflectDraw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Gain .
Gain .
Forge 5.
Exhaust.

Gather Light
Skill
1
Gain 8 Block.
Gain .
Gain .
Gather LightGather Light gains Stars, which pay for ReflectGain 8 Block.
Gain .
Gain .

Glow
Skill
1
Gain .
Draw 1 card.
Next turn, draw 1 card.
Draw 1 card.
Next turn, draw 1 card.
GlowGlow gains Stars, which pay for ReflectGain .
Draw 1 card.
Next turn, draw 1 card.
Draw 1 card.
Next turn, draw 1 card.

Solar Strike
Attack
1
Deal 9 damage.
Gain .
Gain .
Solar StrikeSolar Strike gains Stars, which pay for ReflectDeal 9 damage.
Gain .
Gain .

The Sealed Throne
Power
1
3
Whenever you play a card, gain .
The Sealed ThroneThe Sealed Throne gains Stars, which pay for ReflectWhenever you play a card, gain .

Crescent Spear
Attack
1
1
Deal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Deals 2 additional damage for ALL your cards that have a cost.
Crescent SpearCrescent Spear triggers when you spend Stars, and Reflect spends themDeal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Deals 2 additional damage for ALL your cards that have a cost.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope makes Block count for more, and Reflect gains itWhenever you gain Block on your turn, other players gain half that much Block.

Entrench
Skill
2
Double your Block.
EntrenchEntrench makes Block count for more, and Reflect gains itDouble your Block.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong makes Block count for more, and Reflect gains itNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
Relics that synergize with Reflect
Mini RegentMini RegentMini Regent gives 1 Strength for the first Star spend of the turn.The first time you spend each turn, gain 1 Strength.
Galactic DustGalactic DustGalactic Dust pays Block for the Stars over time.For every 10 spent, gain 10 Block.
Divine DestinyDivine DestinyDivine Destiny gains Stars, which pay for ReflectAt the start of each combat, gain .
Divine RightDivine RightDivine Right gains Stars, which pay for ReflectAt the start of each combat, gain .
Lunar PastryLunar PastryLunar Pastry gains Stars, which pay for ReflectAt the end of your turn, gain .
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Reflect gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Reflect gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Reflect gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and Reflect gains itThe first time you gain Block from a card each combat, double the amount gained.
Changes by version
- Block gain decreased from 16 to 15
- Block decreased from 17 to 16 (upgraded 21 to 20)
- Fixed Reflect card enchanted with Imbued wearing off before the player turn actually begins
All 4 patch notes1 older
- Perfect Reflection to Reflect
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.












