
Genesis
Power
2
At the start of your turn, gain .

Genesis+
Power
2
At the start of your turn, gain .
Version
Currentv0.107.1 · newest of 5Pre Nov 2025November 6th · 4 of 5Pre Aug 2025August 21st · 3 of 5Pre Jun 2025June 5th · 2 of 5Pre Jan 2025January 9th · 1 of 5

Genesis
Power
1
At the start of your turn, gain .

Genesis+
Power
1
Innate.
At the start of your turn, gain .
At the start of your turn, gain .
At the start of your turn, gain .

Genesis
Power
1
At the start of your turn, gain .

Genesis+
Power
1
At the start of your turn, gain .
At the start of your turn, gain .
At the start of your turn, gain .

Genesis
Power
1
At the start of your turn, gain .

Genesis+
Power
1
At the start of your turn, gain .
At the start of your turn, gain .
At the start of your turn, gain .

Genesis
Power
2
At the start of your turn, gain .

Genesis+
Power
2
At the start of your turn, gain .
At the start of your turn, gain .
At the start of your turn, gain .
Genesis
RegentPowerRare
You are viewing an old version of this card
At the start of your turn, gain .
At the start of your turn, gain .
A 2-cost Power that gives 2 Stars at the start of each of your turns, beginning the turn after you play it. Stars are never cleared between turns, so over a boss fight it stockpiles enough for repeated Star-cost bombs. Each turn's gain also fires Star-gain effects once. Upgraded it gives 3 a turn.
When to take Genesis
Draft it once you own at least two Star sinks; 2 Energy on turn 1 is a real cost, so play it on a turn the rest of your hand can block for you.
Cards that synergize with Genesis

Comet
Attack
0
5
Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Apply 3 Weak.
Apply 3 Vulnerable.
CometComet, Seven Stars and Devastate are the payoffs.Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Apply 3 Weak.
Apply 3 Vulnerable.

Seven Stars
Attack
2
7
Deal 7 damage to ALL enemies 7 times.
Seven StarsComet, Seven Stars and Devastate are the payoffs.Deal 7 damage to ALL enemies 7 times.

Devastate
Attack
1
4
Deal 30 damage.
DevastateComet, Seven Stars and Devastate are the payoffs.Deal 30 damage.

Alignment
Skill
0
3
Gain .
AlignmentAlignment converts 3 Stars into 2 Energy.Gain .

Stardust
Attack
0
Deal 5 damage to a random enemy X times.
StardustStardust turns any surplus into hits.Deal 5 damage to a random enemy X times.

Black Hole
Power
1
Whenever you spend or gain , deal 3 damage to ALL enemies.
Black HoleBlack Hole deals damage on every gain.Whenever you spend or gain , deal 3 damage to ALL enemies.

Decisions, Decisions
Skill
0
6
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Decisions, DecisionsDecisions, Decisions costs Stars, and Genesis gains themDraw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Choose a Skill in your Hand and play it 3 times.
Exhaust.

Neutron Aegis
Power
1
5
Gain 8 Plating.
Neutron AegisNeutron Aegis costs Stars, and Genesis gains themGain 8 Plating.

Radiate
Attack
0
Deal 3 damage to ALL enemies for each gained this turn.
RadiateRadiate triggers on Stars gained, and Genesis gains themDeal 3 damage to ALL enemies for each gained this turn.

Royal Gamble
Skill
0
5
Gain 9 .
Exhaust.
Exhaust.
Royal GambleRoyal Gamble costs Stars, and Genesis gains themGain 9 .
Exhaust.
Exhaust.

The Smith
Skill
1
4
Forge 30.
The SmithThe Smith costs Stars, and Genesis gains themForge 30.

Astral Pulse
Attack
0
3
Deal 6 damage to ALL enemies twice.
Astral PulseAstral Pulse costs Stars, and Genesis gains themDeal 6 damage to ALL enemies twice.

Dying Star
Attack
1
3
Ethereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Dying StarDying Star costs Stars, and Genesis gains themEthereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.

Gamma Blast
Attack
0
3
Deal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Apply 2 Weak.
Apply 2 Vulnerable.
Gamma BlastGamma Blast costs Stars, and Genesis gains themDeal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Apply 2 Weak.
Apply 2 Vulnerable.

Reflect
Skill
1
3
Gain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Blocked attack damage is reflected to your attacker this turn.
ReflectReflect costs Stars, and Genesis gains themGain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Blocked attack damage is reflected to your attacker this turn.

Resonance
Skill
1
3
Gain 1 Strength. ALL enemies lose 1 Strength.
ResonanceResonance costs Stars, and Genesis gains themGain 1 Strength. ALL enemies lose 1 Strength.

The Sealed Throne
Power
1
3
Whenever you play a card, gain .
The Sealed ThroneThe Sealed Throne costs Stars, and Genesis gains themWhenever you play a card, gain .

Falling Star
Attack
0
2
Deal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Apply 1 Weak.
Apply 1 Vulnerable.
Falling StarFalling Star costs Stars, and Genesis gains themDeal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Apply 1 Weak.
Apply 1 Vulnerable.

Guiding Star
Attack
1
2
Deal 12 damage.
Draw 2 cards.
Draw 2 cards.
Guiding StarGuiding Star costs Stars, and Genesis gains themDeal 12 damage.
Draw 2 cards.
Draw 2 cards.

Meteor Shower
Attack
0
2
Deal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Meteor ShowerMeteor Shower costs Stars, and Genesis gains themDeal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.

Particle Wall
Skill
0
2
Gain 9 Block.
Return this card to your Hand.
Return this card to your Hand.
Particle WallParticle Wall costs Stars, and Genesis gains themGain 9 Block.
Return this card to your Hand.
Return this card to your Hand.

Quasar
Skill
0
2
Choose 1 of 3 random Colorless cards to add into your Hand.
QuasarQuasar costs Stars, and Genesis gains themChoose 1 of 3 random Colorless cards to add into your Hand.

Cloak of Stars
Skill
0
1
Gain 7 Block.
Cloak of StarsCloak of Stars costs Stars, and Genesis gains themGain 7 Block.

Crescent Spear
Attack
1
1
Deal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Deals 2 additional damage for ALL your cards that have a cost.
Crescent SpearCrescent Spear costs Stars, and Genesis gains themDeal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Deals 2 additional damage for ALL your cards that have a cost.
Relics that synergize with Genesis
Mini RegentMini RegentMini Regent turns each turn's spend into Strength.The first time you spend each turn, gain 1 Strength.
PermafrostPermafrostPermafrost triggers on Powers played, and Genesis is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Genesis is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Genesis is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Genesis is oneWhenever you play a Power, draw 1 card.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Genesis is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Cost changed from 1 to 2; rarity changed from Uncommon to Rare; star gain changed from 1 to 2 (3); upgrade no longer adds Innate
- Upgrade changed from +1 star to adding Innate
- Rarity changed from Rare to Uncommon
All 6 patch notes3 older
- Cost changed from 2 to 1
- Removed old Genesis card, renamed Nebula Field card to "Genesis", and increased its rarity to Rare
- Now gives strength at the end of the turn instead of waiting till the start of the next player's turn
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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