
Permafrost
Uncommon
The first time you play a Power each combat, gain 7 Block.
The first Power you play in each combat grants 7 Block. The flag resets when you enter a combat room, so it is once per fight, not once per turn, and only Powers count. The Block is Unpowered, so Dexterity does not raise it and Frail does not lower it. Uncommon, 225 Gold.
Rarity
Uncommon
Character
All characters
Shop price
225 gold
When to take Permafrost
Worth it in decks with three or more Powers, since the Block lands right when you spend Energy on setup. Skip decks with a single Power you might not draw for turns.
Cards that synergize with Permafrost

Afterimage
Power
1
Whenever you play a card, gain 1 Block.
AfterimageInnate Powers cash it on turn 1: Afterimage, Infinite Blades, Juggling, Machine Learning, Arsenal.Whenever you play a card, gain 1 Block.

Infinite Blades
Power
1
At the start of your turn, add 1 Shiv into your Hand.
Infinite BladesInnate Powers cash it on turn 1: Afterimage, Infinite Blades, Juggling, Machine Learning, Arsenal.At the start of your turn, add 1 Shiv into your Hand.

Juggling
Power
1
Add a copy of the third Attack you play each turn into your Hand.
JugglingInnate Powers cash it on turn 1: Afterimage, Infinite Blades, Juggling, Machine Learning, Arsenal.Add a copy of the third Attack you play each turn into your Hand.

Machine Learning
Power
1
At the start of your turn, draw 1 additional card.
Machine LearningInnate Powers cash it on turn 1: Afterimage, Infinite Blades, Juggling, Machine Learning, Arsenal.At the start of your turn, draw 1 additional card.

Arsenal
Power
1
Whenever you create a card, gain 1 Strength.
ArsenalInnate Powers cash it on turn 1: Afterimage, Infinite Blades, Juggling, Machine Learning, Arsenal.Whenever you create a card, gain 1 Strength.

Juggernaut
Power
2
Whenever you gain Block, deal 6 damage to a random enemy.
JuggernautJuggernaut makes Block count for more, and Permafrost gains itWhenever you gain Block, deal 6 damage to a random enemy.

Abrasive
Power
3
Sly.
Gain 1 Dexterity.
Gain 4 Thorns.
Gain 1 Dexterity.
Gain 4 Thorns.
AbrasiveAbrasive is a Power, and Permafrost triggers when you play oneSly.
Gain 1 Dexterity.
Gain 4 Thorns.
Gain 1 Dexterity.
Gain 4 Thorns.

Accelerant
Power
1
Poison is triggered 1 additional time.
AccelerantAccelerant is a Power, and Permafrost triggers when you play onePoison is triggered 1 additional time.

Accuracy
Power
1
Shivs deal 4 additional damage.
AccuracyAccuracy is a Power, and Permafrost triggers when you play oneShivs deal 4 additional damage.

Aggression
Power
1
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
AggressionAggression is a Power, and Permafrost triggers when you play oneAt the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation is a Power, and Permafrost triggers when you play oneEvery 10 cards you draw, gain .

Barricade
Power
3
Block is not removed at the start of your turn.
BarricadeBarricade makes Block count for more, and Permafrost gains itBlock is not removed at the start of your turn.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope makes Block count for more, and Permafrost gains itWhenever you gain Block on your turn, other players gain half that much Block.

Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.
Biased CognitionBiased Cognition is a Power, and Permafrost triggers when you play oneGain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.

Black Hole
Power
1
Whenever you spend or gain , deal 3 damage to ALL enemies.
Black HoleBlack Hole is a Power, and Permafrost triggers when you play oneWhenever you spend or gain , deal 3 damage to ALL enemies.

Blur
Skill
1
Gain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.
BlurBlur makes Block count for more, and Permafrost gains itGain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.

Body Slam
Attack
1
Deal damage equal to your Block.
Body SlamBody Slam makes Block count for more, and Permafrost gains itDeal damage equal to your Block.

Buffer
Power
2
Prevent the next time you would lose HP.
BufferBuffer is a Power, and Permafrost triggers when you play onePrevent the next time you would lose HP.

Bulk Up
Power
2
Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Gain 2 Strength.
Gain 2 Dexterity.
Bulk UpBulk Up is a Power, and Permafrost triggers when you play oneLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Gain 2 Strength.
Gain 2 Dexterity.

Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
CalamityCalamity is a Power, and Permafrost triggers when you play oneWhenever you play an Attack, add a random Attack into your Hand.

Calcify
Power
1
Osty's attacks deal 4 additional damage.
CalcifyCalcify is a Power, and Permafrost triggers when you play oneOsty's attacks deal 4 additional damage.

Call of the Void
Power
1
At the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Call of the VoidCall of the Void is a Power, and Permafrost triggers when you play oneAt the start of your turn, add 1 random card into your Hand. It gains Ethereal.

Caltrops
Power
1
Whenever you are attacked, deal 3 damage back.
CaltropsCaltrops is a Power, and Permafrost triggers when you play oneWhenever you are attacked, deal 3 damage back.

Capacitor
Power
1
Gain 2 Orb Slots.
CapacitorCapacitor is a Power, and Permafrost triggers when you play oneGain 2 Orb Slots.
Relics that synergize with Permafrost
Jeweled MaskJeweled MaskJeweled Mask puts a free Power in hand at the start of every fight.At the start of each combat, put a random Power from your Draw Pile into your Hand. It's free to play this combat.
Game PieceGame PieceGame Piece, Mummified Hand and Lost Wisp reward the same play.Whenever you play a Power, draw 1 card.
Mummified HandMummified HandGame Piece, Mummified Hand and Lost Wisp reward the same play.Whenever you play a Power, a random card in your Hand is free to play that turn.
Lost WispLost WispGame Piece, Mummified Hand and Lost Wisp reward the same play.Whenever you play a Power, deal 8 damage to ALL enemies.
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Permafrost gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Permafrost gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Permafrost gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and Permafrost gains itThe first time you gain Block from a card each combat, double the amount gained.
Changes by version
- Rarity changed from Common to Uncommon
- Block gain increased from 6 to 7
- Changed relic name from "Forever Ice" to "Permafrost"
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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