
Aggression
Power
1
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

Aggression+
Power
1
Innate.
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Aggression
IroncladPowerRare
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Innate.
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
From your second turn onward, each turn begins with a random Attack leaving your discard pile for your hand, upgraded for the rest of the combat if it can be. It fires before your normal draw. Turn 1 finds an empty discard pile and does nothing, which is why the upgrade adds Innate: playing it turn 1 means it starts working turn 2. Extra copies fetch extra attacks.
When to take Aggression
A strong Rare for attack-heavy decks that cycle fast, worth it once you have several attacks worth upgrading, like Bash or Bludgeon. Upgrade it early so it opens every hand.
Cards that synergize with Aggression

Anger
Attack
0
Deal 6 damage.
Add a copy of this card into your Discard Pile.
Add a copy of this card into your Discard Pile.
AngerAnger fills the discard pile with copies to fetch.Deal 6 damage.
Add a copy of this card into your Discard Pile.
Add a copy of this card into your Discard Pile.

Bash
Attack
2
Deal 8 damage.
Apply 2 Vulnerable.
Apply 2 Vulnerable.
BashBash and Whirlwind gain a lot from the free upgrade.Deal 8 damage.
Apply 2 Vulnerable.
Apply 2 Vulnerable.

Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
WhirlwindBash and Whirlwind gain a lot from the free upgrade.Deal 5 damage to ALL enemies X times.

Perfected Strike
Attack
2
Deal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Deals 2 additional damage for ALL your cards containing “Strike”.
Perfected StrikePerfected Strike wants any extra Strike in hand.Deal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Deals 2 additional damage for ALL your cards containing “Strike”.

Headbutt
Attack
1
Deal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Put a card from your Discard Pile on top of your Draw Pile.
HeadbuttHeadbutt can leave a chosen attack nearby for later.Deal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Put a card from your Discard Pile on top of your Draw Pile.

Rampage
Attack
1
Deal 9 damage.
Increase this card's damage by 5 this combat.
Increase this card's damage by 5 this combat.
RampageRampage keeps growing as it comes back.Deal 9 damage.
Increase this card's damage by 5 this combat.
Increase this card's damage by 5 this combat.
Relics that synergize with Aggression
PermafrostPermafrostPermafrost triggers on Powers played, and Aggression is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Aggression is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Aggression is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Aggression is oneWhenever you play a Power, draw 1 card.
Changes by version
- Aggression card now specifies that the upgrade lasts for the rest of combat
- Tyranny, Call of the Void, and Aggression cards now trigger before cards are drawn
- Aggression card clarified to state that it does not draw cards (doesn't trigger Hellraiser)
All 4 patch notes1 older
- Aggression no longer gives you Strength
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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