
Tyranny
Power
1
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.

Tyranny+
Power
1
Innate.
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Tyranny
RegentPowerRare
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
A 1 Energy Power, Innate when upgraded. Each turn you draw 1 extra card, then at the start of the turn you choose 1 card from your hand to Exhaust. The Exhaust is mandatory as long as there is a card to pick. A second copy stacks to 2 draws and 2 Exhausts.
When to take Tyranny
Take it when the deck makes junk it wants gone every turn, such as Debris, since even alone it is a draw engine that thins the worst card each turn.
Cards that synergize with Tyranny

Bombardment
Attack
3
Deal 18 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
BombardmentBombardment plays itself from the exhaust pile at the start of each turn, so Tyranny fires it for free every turn.Deal 18 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.

Collision Course
Attack
0
Deal 11 damage.
Add a Debris into your Hand.
Add a Debris into your Hand.
Collision CourseCollision Course and Crash Landing make Debris that wants exhausting.Deal 11 damage.
Add a Debris into your Hand.
Add a Debris into your Hand.

Crash Landing
Attack
1
Deal 21 damage to ALL enemies.
Fill your Hand with Debris.
Fill your Hand with Debris.
Crash LandingCollision Course and Crash Landing make Debris that wants exhausting.Deal 21 damage to ALL enemies.
Fill your Hand with Debris.
Fill your Hand with Debris.

Debris
Status
1
Exhaust.
DebrisCollision Course and Crash Landing make Debris that wants exhausting.Exhaust.

Glimmer
Skill
1
Draw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Put 1 card from your Hand on top of your Draw Pile.
GlimmerGlimmer and other draw keep the hand full enough that the Exhaust never hurts.Draw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Put 1 card from your Hand on top of your Draw Pile.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Tyranny drawsEvery 10 cards you draw, gain .

Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.
ConvergenceConvergence wants a full hand, which Tyranny drawsNext turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Tyranny drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Tyranny drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Tyranny drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
Relics that synergize with Tyranny
Burning SticksBurning SticksBurning Sticks triggers when cards are Exhausted, and Tyranny Exhausts themThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and Tyranny Exhausts themEvery 5 times you Exhaust a card, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Tyranny Exhausts themWhenever you Exhaust a card, deal 1 damage to a random enemy.
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Tyranny drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Tyranny drawsRetain your Hand on the first turn of combat.
PermafrostPermafrostPermafrost triggers on Powers played, and Tyranny is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Tyranny is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Tyranny is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Tyranny is oneWhenever you play a Power, draw 1 card.
Changes by version
- Now triggers before Bombardment card
- Reworked the cardArtInternal playtestAdded portrait art for Tyranny card
- Cost changed from 2 to 1 and upgrade changed from upgrading decrees to lowering cost by 1
All 7 patch notes4 older
- Tyranny, Call of the Void, and other start-of-turn card generation effects are no longer blocked by Zlatir's Cape
- Tyranny, Call of the Void, and Aggression cards now trigger before cards are drawn
- Tyranny card stacking no longer softlocks
- Added Tyranny cardChangeInternal playtestGenerated by TyrannyChangeInternal playtestChanged Decree of Stasis card: is now a zero-cost token generated by Tyranny and its upgrade now Retains rather than reducing cost
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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