
Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.

Convergence+
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.
Convergence
RegentSkillUncommon
It puts three counters on you: Retain your Hand this turn, 1 Energy next turn, and 1 Star (2 upgraded) next turn. The Stars are added right after your Energy resets, so they are ready for the first card you play. Retain means every card in Hand carries over; Ethereal cards still Exhaust at end of turn.
When to take Convergence
A setup card for a big next turn, played when you drew well but cannot afford the Hand. It banks Energy and Stars for turns like Seven Stars or Comet.
Cards that synergize with Convergence

Prophesize
Skill
2
Draw 6 cards.
ProphesizeProphesize draws 6 the turn before, and Convergence keeps them all.Draw 6 cards.

Heavenly Drill
Attack
X
Deal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.
Heavenly DrillHeavenly Drill doubles X at 4 or more, which 4 Energy reaches.Deal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.

Seven Stars
Attack
2
7
Deal 7 damage to ALL enemies 7 times.
Seven StarsSeven Stars needs 2 Energy and 7 Stars, exactly what a banked turn provides.Deal 7 damage to ALL enemies 7 times.

Hegemony
Attack
2
Deal 15 damage.
Next turn, gain .
Next turn, gain .
HegemonyHegemony adds 2 more Energy to the same next turn.Deal 15 damage.
Next turn, gain .
Next turn, gain .

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley costs X, so every Energy Convergence gives goes into itDeal 10 damage to a random enemy X times.

Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue DotPale Blue Dot draws cards, and Convergence gets better with a bigger handIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

Tyranny
Power
1
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
TyrannyTyranny draws cards, and Convergence gets better with a bigger handAt the start of your turn, draw 1 card and Exhaust 1 card from your Hand.

Decisions, Decisions
Skill
0
6
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Decisions, DecisionsDecisions, Decisions draws cards, and Convergence gets better with a bigger handDraw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Choose a Skill in your Hand and play it 3 times.
Exhaust.

Glimmer
Skill
1
Draw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Put 1 card from your Hand on top of your Draw Pile.
GlimmerGlimmer draws cards, and Convergence gets better with a bigger handDraw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Put 1 card from your Hand on top of your Draw Pile.

Guiding Star
Attack
1
2
Deal 12 damage.
Draw 2 cards.
Draw 2 cards.
Guiding StarGuiding Star draws cards, and Convergence gets better with a bigger handDeal 12 damage.
Draw 2 cards.
Draw 2 cards.

Spoils of Battle
Skill
1
Forge 5.
Draw 2 cards.
Draw 2 cards.
Spoils of BattleSpoils of Battle draws cards, and Convergence gets better with a bigger handForge 5.
Draw 2 cards.
Draw 2 cards.

Big Bang
Skill
0
Draw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Gain .
Gain .
Forge 5.
Exhaust.
Big BangBig Bang draws cards, and Convergence gets better with a bigger handDraw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Gain .
Gain .
Forge 5.
Exhaust.

Glow
Skill
1
Gain .
Draw 1 card.
Next turn, draw 1 card.
Draw 1 card.
Next turn, draw 1 card.
GlowGlow draws cards, and Convergence gets better with a bigger handGain .
Draw 1 card.
Next turn, draw 1 card.
Draw 1 card.
Next turn, draw 1 card.

Photon Cut
Attack
1
Deal 10 damage.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.
Photon CutPhoton Cut draws cards, and Convergence gets better with a bigger handDeal 10 damage.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.

Impatience
Skill
0
If you have no Attacks in your Hand, draw 2 cards.
ImpatienceImpatience draws cards, and Convergence gets better with a bigger handIf you have no Attacks in your Hand, draw 2 cards.

Restlessness
Skill
0
Retain.
If your Hand is empty, draw 2 cards and gain .
If your Hand is empty, draw 2 cards and gain .
RestlessnessRestlessness draws cards, and Convergence gets better with a bigger handRetain.
If your Hand is empty, draw 2 cards and gain .
If your Hand is empty, draw 2 cards and gain .

Scrawl
Skill
1
Draw cards until your Hand is full.
Exhaust.
Exhaust.
ScrawlScrawl draws cards, and Convergence gets better with a bigger handDraw cards until your Hand is full.
Exhaust.
Exhaust.

Master of Strategy
Skill
0
Draw 3 cards.
Exhaust.
Exhaust.
Master of StrategyMaster of Strategy draws cards, and Convergence gets better with a bigger handDraw 3 cards.
Exhaust.
Exhaust.

Brightest Flame
Skill
0
Gain .
Draw 2 cards.
Lose 1 Max HP.
Draw 2 cards.
Lose 1 Max HP.
Brightest FlameBrightest Flame draws cards, and Convergence gets better with a bigger handGain .
Draw 2 cards.
Lose 1 Max HP.
Draw 2 cards.
Lose 1 Max HP.

Relax
Skill
3
Gain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Next turn, draw 2 cards and gain .
Exhaust.
RelaxRelax draws cards, and Convergence gets better with a bigger handGain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Next turn, draw 2 cards and gain .
Exhaust.

Thinking Ahead
Skill
0
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Thinking AheadThinking Ahead draws cards, and Convergence gets better with a bigger handDraw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.

Finesse
Skill
0
Gain 4 Block.
Draw 1 card.
Draw 1 card.
FinesseFinesse draws cards, and Convergence gets better with a bigger handGain 4 Block.
Draw 1 card.
Draw 1 card.

Flash of Steel
Attack
0
Deal 5 damage.
Draw 1 card.
Draw 1 card.
Flash of SteelFlash of Steel draws cards, and Convergence gets better with a bigger handDeal 5 damage.
Draw 1 card.
Draw 1 card.
Relics that synergize with Convergence
Joss PaperJoss PaperJoss Paper draws cards, and Convergence gets better with a bigger handEvery 5 times you Exhaust a card, draw 1 card.
Iron ClubIron ClubIron Club draws cards, and Convergence gets better with a bigger handEvery 4 cards you play, draw 1 card.
Pollinous CorePollinous CorePollinous Core draws cards, and Convergence gets better with a bigger handEvery 4 turns, draw 2 additional cards.
Centennial PuzzleCentennial PuzzleCentennial Puzzle draws cards, and Convergence gets better with a bigger handThe first time you lose HP each combat, draw 3 cards.
PendulumPendulumPendulum draws cards, and Convergence gets better with a bigger handEvery 3 turns, draw 1 card.
Bag of PreparationBag of PreparationBag of Preparation draws cards, and Convergence gets better with a bigger handAt the start of each combat, draw 2 additional cards.
Booming ConchBooming ConchBooming Conch draws cards, and Convergence gets better with a bigger handAt the start of Elite combats, draw 2 additional cards and gain .
FiddleFiddleFiddle draws cards, and Convergence gets better with a bigger handAt the start of each turn, draw 2 additional cards. You may not draw cards during your turn.
Snecko EyeSnecko EyeSnecko Eye draws cards, and Convergence gets better with a bigger handAt the start of your turn, draw 2 additional cards. Start each combat Confused.
Gambling ChipGambling ChipGambling Chip draws cards, and Convergence gets better with a bigger handAt the start of each combat, discard any number of cards then draw that many.
Game PieceGame PieceGame Piece draws cards, and Convergence gets better with a bigger handWhenever you play a Power, draw 1 card.
Gremlin HornGremlin HornGremlin Horn draws cards, and Convergence gets better with a bigger handWhenever an enemy dies, gain and draw 1 card.
Pael's BloodPael's BloodPael's Blood draws cards, and Convergence gets better with a bigger handAt the start of your turn, draw 1 additional card.
Unceasing TopUnceasing TopUnceasing Top draws cards, and Convergence gets better with a bigger handWhenever you have no cards in Hand during your turn, draw a card.
Changes by version
- Fixed ordering of effects in Convergence card description
- Reworked the card
All 10 patch notes7 older
- Improved wording
- Reworked the card
- Upgrade no longer draws an additional card
- Added portrait art
- No longer gains Block and cost changed from 2 to 1
- No longer upgrades Block and Cards and Stars granted changed from 3 to 2 (3)
- Reworked Convergence
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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