Convergence

RegentSkillUncommon
Next turn,
gain and .
Retain your Hand this turn.

It puts three counters on you: Retain your Hand this turn, 1 Energy next turn, and 1 Star (2 upgraded) next turn. The Stars are added right after your Energy resets, so they are ready for the first card you play. Retain means every card in Hand carries over; Ethereal cards still Exhaust at end of turn.

Character
Type
Skill
Rarity
Uncommon
Cost
1 Energy
Target
Yourself

When to take Convergence

A setup card for a big next turn, played when you drew well but cannot afford the Hand. It banks Energy and Stars for turns like Seven Stars or Comet.

Cards that synergize with Convergence

Prophesize
Skill
2
Draw 6 cards.
Prophesize draws 6 the turn before, and Convergence keeps them all.Draw 6 cards.
Heavenly Drill
Attack
X
Deal 8 damage X times.
Double X if it's 4 or more.
Heavenly Drill doubles X at 4 or more, which 4 Energy reaches.Deal 8 damage X times.
Double X if it's 4 or more.
Seven Stars
Attack
2
7
Deal 7 damage to ALL enemies 7 times.
Seven Stars needs 2 Energy and 7 Stars, exactly what a banked turn provides.Deal 7 damage to ALL enemies 7 times.
Hegemony
Attack
2
Deal 15 damage.
Next turn, gain .
Hegemony adds 2 more Energy to the same next turn.Deal 15 damage.
Next turn, gain .
Hidden Cache
Skill
1
Gain .
Next turn, gain .
Hidden Cache stacks 3 Stars onto it.Gain .
Next turn, gain .
Volley
Attack
X
Deal 10 damage to a random enemy X times.
Volley costs X, so every Energy Convergence gives goes into itDeal 10 damage to a random enemy X times.
Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue Dot draws cards, and Convergence gets better with a bigger handIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Tyranny
Power
1
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Tyranny draws cards, and Convergence gets better with a bigger handAt the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Decisions, Decisions
Skill
0
6
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Decisions, Decisions draws cards, and Convergence gets better with a bigger handDraw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Glimmer
Skill
1
Draw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Glimmer draws cards, and Convergence gets better with a bigger handDraw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Guiding Star
Attack
1
2
Deal 12 damage.
Draw 2 cards.
Guiding Star draws cards, and Convergence gets better with a bigger handDeal 12 damage.
Draw 2 cards.
Spoils of Battle
Skill
1
Forge 5.
Draw 2 cards.
Spoils of Battle draws cards, and Convergence gets better with a bigger handForge 5.
Draw 2 cards.
Big Bang
Skill
0
Draw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Big Bang draws cards, and Convergence gets better with a bigger handDraw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Glow
Skill
1
Gain .
Draw 1 card.
Next turn, draw 1 card.
Glow draws cards, and Convergence gets better with a bigger handGain .
Draw 1 card.
Next turn, draw 1 card.
Photon Cut
Attack
1
Deal 10 damage.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.
Photon Cut draws cards, and Convergence gets better with a bigger handDeal 10 damage.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.
Impatience
Skill
0
If you have no Attacks in your Hand, draw 2 cards.
Impatience draws cards, and Convergence gets better with a bigger handIf you have no Attacks in your Hand, draw 2 cards.
Restlessness
Skill
0
Retain.
If your Hand is empty, draw 2 cards and gain .
Restlessness draws cards, and Convergence gets better with a bigger handRetain.
If your Hand is empty, draw 2 cards and gain .
Scrawl
Skill
1
Draw cards until your Hand is full.
Exhaust.
Scrawl draws cards, and Convergence gets better with a bigger handDraw cards until your Hand is full.
Exhaust.
Master of Strategy
Skill
0
Draw 3 cards.
Exhaust.
Master of Strategy draws cards, and Convergence gets better with a bigger handDraw 3 cards.
Exhaust.
Brightest Flame
Skill
0
Gain .
Draw 2 cards.
Lose 1 Max HP.
Brightest Flame draws cards, and Convergence gets better with a bigger handGain .
Draw 2 cards.
Lose 1 Max HP.
Relax
Skill
3
Gain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Relax draws cards, and Convergence gets better with a bigger handGain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Thinking Ahead
Skill
0
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Thinking Ahead draws cards, and Convergence gets better with a bigger handDraw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Finesse
Skill
0
Gain 4 Block.
Draw 1 card.
Finesse draws cards, and Convergence gets better with a bigger handGain 4 Block.
Draw 1 card.
Flash of Steel
Attack
0
Deal 5 damage.
Draw 1 card.
Flash of Steel draws cards, and Convergence gets better with a bigger handDeal 5 damage.
Draw 1 card.

Relics that synergize with Convergence

Joss Paper
Joss Paper draws cards, and Convergence gets better with a bigger handEvery 5 times you Exhaust a card, draw 1 card.
Iron Club
Iron Club draws cards, and Convergence gets better with a bigger handEvery 4 cards you play, draw 1 card.
Pollinous Core
Pollinous Core draws cards, and Convergence gets better with a bigger handEvery 4 turns, draw 2 additional cards.
Centennial Puzzle
Centennial Puzzle draws cards, and Convergence gets better with a bigger handThe first time you lose HP each combat, draw 3 cards.
Pendulum
Pendulum draws cards, and Convergence gets better with a bigger handEvery 3 turns, draw 1 card.
Bag of Preparation
Bag of Preparation draws cards, and Convergence gets better with a bigger handAt the start of each combat, draw 2 additional cards.
Booming Conch
Booming Conch draws cards, and Convergence gets better with a bigger handAt the start of Elite combats, draw 2 additional cards and gain .
Fiddle
Fiddle draws cards, and Convergence gets better with a bigger handAt the start of each turn, draw 2 additional cards. You may not draw cards during your turn.
Snecko Eye
Snecko Eye draws cards, and Convergence gets better with a bigger handAt the start of your turn, draw 2 additional cards. Start each combat Confused.
Gambling Chip
Gambling Chip draws cards, and Convergence gets better with a bigger handAt the start of each combat, discard any number of cards then draw that many.
Game Piece
Game Piece draws cards, and Convergence gets better with a bigger handWhenever you play a Power, draw 1 card.
Gremlin Horn
Gremlin Horn draws cards, and Convergence gets better with a bigger handWhenever an enemy dies, gain and draw 1 card.
Pael's Blood
Pael's Blood draws cards, and Convergence gets better with a bigger handAt the start of your turn, draw 1 additional card.
Unceasing Top
Unceasing Top draws cards, and Convergence gets better with a bigger handWhenever you have no cards in Hand during your turn, draw a card.

Changes by version

  1. 5 Feb 2026Bug fixInternal playtest
    Fixed ordering of effects in Convergence card description
  2. 30 Oct 2025Bug fixRetainMayhemInternal playtest
    Cards that Retain your hand this turn (Convergence, etc.) now work properly when auto-played by Mayhem card
  3. 18 Sep 2025ReworkInternal playtest
    Reworked the card
All 10 patch notes7 older
  1. 14 Aug 2025TextInternal playtest
    Improved wording
  2. 24 Jul 2025ReworkInternal playtest
    Reworked the card
  3. 3 Jul 2025NerfInternal playtest
    Upgrade no longer draws an additional card
  4. 16 Jan 2025ArtInternal playtest
    Added portrait art
  5. 9 Jan 2025Cost21Internal playtest
    No longer gains Block and cost changed from 2 to 1
  6. 1 Nov 2024Cards and Stars granted32(3)Internal playtest
    No longer upgrades Block and Cards and Stars granted changed from 3 to 2 (3)
  7. 16 Aug 2024ReworkInternal playtest
    Reworked Convergence

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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