Glimmer

RegentSkillUncommon
Draw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.

Draw 3 cards, then choose 1 card from your whole hand, not just the drawn ones, and put it on top of your draw pile. It is a net gain of 2 cards and it guarantees your first draw next turn. Upgraded it draws 4.

Character
Type
Skill
Rarity
Uncommon
Cost
1 Energy
Target
Yourself

When to take Glimmer

Draft it as the Regent's Act 1 draw card and upgrade it early; the put back is a tool, not a tax, for stashing a Star cost card or a Power for next turn.

Cards that synergize with Glimmer

I Am Invincible
Skill
1
Gain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
I Am Invincible plays itself at the end of turn when it sits on top of your draw pile.Gain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Kingly Kick
Attack
4
Deal 27 damage.
Whenever you draw this card, reduce its cost by 1.
Kingly Kick loses 1 cost every time it is drawn, so bouncing it back sets up a cheap 27.Deal 27 damage.
Whenever you draw this card, reduce its cost by 1.
Kingly Punch
Attack
1
Deal 8 damage.
Whenever you draw this card, increase its damage by 4 this combat.
Kingly Punch gains 4 damage on each draw.Deal 8 damage.
Whenever you draw this card, increase its damage by 4 this combat.
Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue Dot wants the extra plays.If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Foregone Conclusion
Skill
1
Next turn, put 2 cards from your Draw Pile into your Hand.
Foregone Conclusion likes knowing the top card.Next turn, put 2 cards from your Draw Pile into your Hand.
Automation
Power
1
Every 10 cards you draw, gain .
Automation triggers when you draw, and Glimmer drawsEvery 10 cards you draw, gain .
Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
Convergence wants a full hand, which Glimmer drawsNext turn,
gain and .
Retain your Hand this turn.
Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Enlightenment wants a full hand, which Glimmer drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Equilibrium wants a full hand, which Glimmer drawsGain 13 Block.
Retain your Hand this turn.
Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Salvo wants a full hand, which Glimmer drawsDeal 12 damage.
Retain your Hand this turn.

Relics that synergize with Glimmer

Cloak Clasp
Cloak Clasp wants a full hand, which Glimmer drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing Triangle
Ringing Triangle wants a full hand, which Glimmer drawsRetain your Hand on the first turn of combat.

Changes by version

  1. 23 Aug 2024Cost11Draw23Internal playtest
    Cost changed from 1 to 1 and draw increased from 2 to 3
  2. 16 Aug 2024ChangeInternal playtest
    Now only puts one card on top of your draw pile
  3. 21 Jun 2024NumberInternal playtest
    Upgraded no longer increases cards added to top of draw pile, decreased from 3 to 2
All 5 patch notes2 older
  1. 14 Jun 2024RarityCommonUncommonInternal playtest
    Rarity changed from Common to Uncommon and "Draw 2(3) cards. Put 2(3) cards from your Hand on top of your Draw Pile."
  2. 24 May 2024Cost2(1)1Internal playtest
    Cost changed from 2 (1) to 1 and upgrade now increases card draw by 1

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
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