
Glimmer
Skill
1
Draw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Put 1 card from your Hand on top of your Draw Pile.

Glimmer+
Skill
1
Draw 4 cards.
Put 1 card from your Hand on top of your Draw Pile.
Put 1 card from your Hand on top of your Draw Pile.
Glimmer
RegentSkillUncommon
Draw 3 cards, then choose 1 card from your whole hand, not just the drawn ones, and put it on top of your draw pile. It is a net gain of 2 cards and it guarantees your first draw next turn. Upgraded it draws 4.
When to take Glimmer
Draft it as the Regent's Act 1 draw card and upgrade it early; the put back is a tool, not a tax, for stashing a Star cost card or a Power for next turn.
Cards that synergize with Glimmer

I Am Invincible
Skill
1
Gain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
At the end of your turn, if this is on top of your Draw Pile, play it.
I Am InvincibleI Am Invincible plays itself at the end of turn when it sits on top of your draw pile.Gain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
At the end of your turn, if this is on top of your Draw Pile, play it.

Kingly Kick
Attack
4
Deal 27 damage.
Whenever you draw this card, reduce its cost by 1.
Whenever you draw this card, reduce its cost by 1.
Kingly KickKingly Kick loses 1 cost every time it is drawn, so bouncing it back sets up a cheap 27.Deal 27 damage.
Whenever you draw this card, reduce its cost by 1.
Whenever you draw this card, reduce its cost by 1.

Kingly Punch
Attack
1
Deal 8 damage.
Whenever you draw this card, increase its damage by 4 this combat.
Whenever you draw this card, increase its damage by 4 this combat.
Kingly PunchKingly Punch gains 4 damage on each draw.Deal 8 damage.
Whenever you draw this card, increase its damage by 4 this combat.
Whenever you draw this card, increase its damage by 4 this combat.

Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue DotPale Blue Dot wants the extra plays.If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

Foregone Conclusion
Skill
1
Next turn, put 2 cards from your Draw Pile into your Hand.
Foregone ConclusionForegone Conclusion likes knowing the top card.Next turn, put 2 cards from your Draw Pile into your Hand.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Glimmer drawsEvery 10 cards you draw, gain .

Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.
ConvergenceConvergence wants a full hand, which Glimmer drawsNext turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Glimmer drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Glimmer drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Glimmer drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
Relics that synergize with Glimmer
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Glimmer drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Glimmer drawsRetain your Hand on the first turn of combat.
Changes by version
- Cost changed from 1 to 1 and draw increased from 2 to 3
- Now only puts one card on top of your draw pile
- Upgraded no longer increases cards added to top of draw pile, decreased from 3 to 2
All 5 patch notes2 older
- Rarity changed from Common to Uncommon and "Draw 2(3) cards. Put 2(3) cards from your Hand on top of your Draw Pile."
- Cost changed from 2 (1) to 1 and upgrade now increases card draw by 1
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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