
Foregone Conclusion
Skill
1
Next turn, put 2 cards from your Draw Pile into your Hand.

Foregone Conclusion+
Skill
1
Next turn, put 3 cards from your Draw Pile into your Hand.
Foregone Conclusion
RegentSkillRare
Effect: playing it applies a 2-stack power and does nothing else this turn.
Trigger: right before your next hand is drawn, the game reshuffles if the draw pile is empty, opens the draw pile, and lets you choose 2 cards to put into your hand.
Result: the normal 5 are then drawn on top, so you start that turn with 7 cards, two of them hand-picked.
Removal: the power is removed once it fires.
Upgrade: you choose 3 for an 8-card hand.
When to take Foregone Conclusion
Good once the deck holds cards worth setting up, like a Star cost bomb or a turn 2 Power, played on a turn with spare Energy and a safe read. Best saved for boss fights.
Cards that synergize with Foregone Conclusion

Hegemony
Attack
2
Deal 15 damage.
Next turn, gain .
Next turn, gain .
HegemonyHegemony gives 2 Energy next turn to pay for what you fetched.Deal 15 damage.
Next turn, gain .
Next turn, gain .

Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.
ConvergenceConvergence adds Energy and a Star next turn and keeps this turn's hand.Next turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.

Comet
Attack
0
5
Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Apply 3 Weak.
Apply 3 Vulnerable.
CometComet and Seven Stars are the bombs worth searching for.Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Apply 3 Weak.
Apply 3 Vulnerable.

Seven Stars
Attack
2
7
Deal 7 damage to ALL enemies 7 times.
Seven StarsComet and Seven Stars are the bombs worth searching for.Deal 7 damage to ALL enemies 7 times.

Decisions, Decisions
Skill
0
6
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Decisions, DecisionsDecisions, Decisions triples a fetched Skill.Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Changes by version
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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