Version

Hegemony

RegentAttackUncommon
Deal 15 damage.
Next turn, gain .
  • Effect: two Energy buys 15 damage to one target, and the card then puts an Energy Next Turn power on you worth 2.
  • Payback: that Energy arrives at the start of your following turn on top of your normal allotment, so across the two turns the attack costs nothing.
  • Upgrade: it deals 18 and the refund rises to 3, one more than you paid.
  • Stacking: the refund is a power stack, so several delayed-Energy cards played in the same turn add together into one big payout.
Character
Type
Attack
Rarity
Uncommon
Cost
2 Energy
Target
One enemy

When to take Hegemony

Take it whenever it shows up in Act 1: fair damage on its own, and the Energy refund sets up a big turn for Heavenly Drill or a Blade swing. Upgrade it early for a net Energy gain.

Cards that synergize with Hegemony

Heavenly Drill
Attack
X
Deal 8 damage X times.
Double X if it's 4 or more.
Heavenly Drill turns the spare Energy into extra hits, and X of 4 or more doubles.Deal 8 damage X times.
Double X if it's 4 or more.
Refine Blade
Skill
1
Forge 9.
Next turn, gain .
Refine Blade and Convergence stack the same delayed Energy for one huge turn.Forge 9.
Next turn, gain .
Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
Refine Blade and Convergence stack the same delayed Energy for one huge turn.Next turn,
gain and .
Retain your Hand this turn.
Orbit
Power
2
Every 4 you spend,
gain .
Orbit pays back a further Energy for every 4 you spend.Every 4 you spend,
gain .
Summon Forth
Skill
1
Put Sovereign Blade into your Hand from anywhere.
Forge 8.
Summon Forth gives the extra Energy a 2-cost target.Put Sovereign Blade into your Hand from anywhere.
Forge 8.
Volley
Attack
X
Deal 10 damage to a random enemy X times.
Volley costs X, so every Energy Hegemony gives goes into itDeal 10 damage to a random enemy X times.

Relics that synergize with Hegemony

Intimidating Helmet
Intimidating Helmet triggers on cards that cost 2 or more, and Hegemony is oneWhenever you play a card that costs or more, gain 4 Block.

Changes by version

  1. 4 Sep 2025ArtInternal playtest
    Added portrait art
  2. 24 Jul 2025Damage17(20)15(18)Internal playtest
    Damage decreased from 17 to 15 (upgraded 20 to 18)
  3. 5 Jun 2025RarityRareUncommonInternal playtest
    Rarity changed from Rare to Uncommon
All 5 patch notes2 older
  1. 25 Apr 2025TextInternal playtest
    Added a missing comma to Hegemony card
  2. 13 Feb 2025AddedInternal playtest
    Added to the game

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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