
Hegemony
Attack
2
Deal 15 damage.
Next turn, gain .
Next turn, gain .

Hegemony+
Attack
2
Deal 18 damage.
Next turn, gain .
Next turn, gain .
Version

Hegemony
Attack
2
Deal 17 damage.
Next turn, gain .
Next turn, gain .

Hegemony+
Attack
2
Deal 20 damage.
Next turn, gain .
Next turn, gain .
Deal 17 damage.
Next turn, gain .
Next turn, gain .
Deal 20 damage.
Next turn, gain .
Next turn, gain .

Hegemony
Attack
2
Deal 17 damage.
Next turn, gain .
Next turn, gain .

Hegemony+
Attack
2
Deal 20 damage.
Next turn, gain .
Next turn, gain .
Deal 17 damage.
Next turn, gain .
Next turn, gain .
Deal 20 damage.
Next turn, gain .
Next turn, gain .
Hegemony
RegentAttackUncommon
You are viewing an old version of this card
Deal 15 damage.
Next turn, gain .
Next turn, gain .
Deal 18 damage.
Next turn, gain .
Next turn, gain .
Effect: two Energy buys 15 damage to one target, and the card then puts an Energy Next Turn power on you worth 2.
Payback: that Energy arrives at the start of your following turn on top of your normal allotment, so across the two turns the attack costs nothing.
Upgrade: it deals 18 and the refund rises to 3, one more than you paid.
Stacking: the refund is a power stack, so several delayed-Energy cards played in the same turn add together into one big payout.
When to take Hegemony
Take it whenever it shows up in Act 1: fair damage on its own, and the Energy refund sets up a big turn for Heavenly Drill or a Blade swing. Upgrade it early for a net Energy gain.
Cards that synergize with Hegemony

Heavenly Drill
Attack
X
Deal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.
Heavenly DrillHeavenly Drill turns the spare Energy into extra hits, and X of 4 or more doubles.Deal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.

Refine Blade
Skill
1
Forge 9.
Next turn, gain .
Next turn, gain .
Refine BladeRefine Blade and Convergence stack the same delayed Energy for one huge turn.Forge 9.
Next turn, gain .
Next turn, gain .

Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.
ConvergenceRefine Blade and Convergence stack the same delayed Energy for one huge turn.Next turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.

Orbit
Power
2
Every 4 you spend,
gain .
gain .
OrbitOrbit pays back a further Energy for every 4 you spend.Every 4 you spend,
gain .
gain .

Summon Forth
Skill
1
Put Sovereign Blade into your Hand from anywhere.
Forge 8.
Forge 8.
Summon ForthSummon Forth gives the extra Energy a 2-cost target.Put Sovereign Blade into your Hand from anywhere.
Forge 8.
Forge 8.

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley costs X, so every Energy Hegemony gives goes into itDeal 10 damage to a random enemy X times.
Relics that synergize with Hegemony
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Hegemony is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Added portrait art
- Damage decreased from 17 to 15 (upgraded 20 to 18)
- Rarity changed from Rare to Uncommon
All 5 patch notes2 older
- Added a missing comma to Hegemony card
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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