Orbit

RegentPowerUncommon
Every 4 you spend,
gain .

A 2-Energy Power, 1 upgraded, that tracks the Energy you pay for cards.

  • Refund: 1 Energy every time the total crosses another multiple of 4.
  • Tally: runs across the whole combat, so leftover progress carries from turn to turn, and the Power's counter shows how much you still need to spend.
  • Only paid: Energy actually paid counts; free plays and Star costs add nothing.
  • Copies: a second copy runs its own tally.
Character
Type
Power
Rarity
Uncommon
Cost
21 Energy
Target
Yourself

When to take Orbit

A 25 percent rebate is worth 1 Energy in any deck that spends 4 or more a turn, best with expensive Attacks and X costs. At 2 Energy it is too slow for short fights.

Cards that synergize with Orbit

Heavenly Drill
Attack
X
Deal 8 damage X times.
Double X if it's 4 or more.
Heavenly Drill spends everything and grows with the refund.Deal 8 damage X times.
Double X if it's 4 or more.
Hegemony
Attack
2
Deal 15 damage.
Next turn, gain .
Hegemony and Refine Blade bank Energy for a big spend turn.Deal 15 damage.
Next turn, gain .
Refine Blade
Skill
1
Forge 9.
Next turn, gain .
Hegemony and Refine Blade bank Energy for a big spend turn.Forge 9.
Next turn, gain .
Seven Stars
Attack
2
7
Deal 7 damage to ALL enemies 7 times.
Seven Stars and Kingly Kick feed the tally fast.Deal 7 damage to ALL enemies 7 times.
Kingly Kick
Attack
4
Deal 27 damage.
Whenever you draw this card, reduce its cost by 1.
Seven Stars and Kingly Kick feed the tally fast.Deal 27 damage.
Whenever you draw this card, reduce its cost by 1.
Alignment
Skill
0
3
Gain .
Alignment adds 2 Energy for free.Gain .
Volley
Attack
X
Deal 10 damage to a random enemy X times.
Volley costs X, so every Energy Orbit gives goes into itDeal 10 damage to a random enemy X times.

Relics that synergize with Orbit

Permafrost
Permafrost triggers on Powers played, and Orbit is oneThe first time you play a Power each combat, gain 7 Block.
Lost Wisp
Lost Wisp triggers on Powers played, and Orbit is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified Hand
Mummified Hand triggers on Powers played, and Orbit is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game Piece
Game Piece triggers on Powers played, and Orbit is oneWhenever you play a Power, draw 1 card.
Intimidating Helmet
Intimidating Helmet triggers on cards that cost 2 or more, and Orbit is oneWhenever you play a card that costs or more, gain 4 Block.

Changes by version

  1. 7 Aug 2025InterfaceInternal playtest
    Orbit card's power icon no longer flashes when you spend 0 energy to play a card
  2. 24 Jul 2025Bug fixInternal playtest
    Orbit card no longer triggers when a card is auto-played for free
    Bug fixInternal playtest
    When Orbit card triggers after more than 4 energy has been gained, the extra energy now counts as a "rollover" for the next trigger
  3. 3 Jul 2025ReworkInternal playtest
    Reworked cards
All 9 patch notes6 older
  1. 13 Feb 2025ReworkInternal playtest
    Reworked the card
  2. 30 Jan 2025BlockInternal playtest
    Now gains Block multiple times instead of combining it all into a single instance of Block gain
    Bug fixInternal playtest
    Orbit card now properly mixes your discard pile into your draw pile instead of putting the shuffled discard pile on the bottom of your draw pile
  3. 5 Dec 2024Block3(4)1(2)Internal playtest
    Block decreased from 3 to 1 (upgraded 4 to 2)
  4. 7 Nov 2024ArtInternal playtest
    Added card art
  5. 30 Aug 2024Bug fixDexterityInternal playtest
    Dexterity now applies to Orbit card after total has been calculated
  6. 16 Aug 2024AddedInternal playtest
    Added to the game

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam