Lost Wisp

Lost Wisp

Event
Whenever you play a Power, deal 8 damage to ALL enemies.

Each time you play a Power in combat, every enemy that can be hit takes 8 damage. The damage is unpowered: Strength does not change it. There is no limit per turn or per fight.

Rarity
Event
Character
All characters

When to take Lost Wisp

Take it in a deck with four or more Powers, or a Power-heavy Defect or Ironclad build. Too slow alone, but as a bonus on Powers you play anyway it clears Act 1 groups.

Cards that synergize with Lost Wisp

Creative AI
Power
3
At the start of your turn, add a random Power into your Hand.
Creative AI makes a new one every turn.At the start of your turn, add a random Power into your Hand.
Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.
Storm and Subroutine reward each Power play too.Whenever you play a Power, Channel 1 Lightning.
Subroutine
Power
1
Whenever you play a Power, gain .
Storm and Subroutine reward each Power play too.Whenever you play a Power, gain .
Abrasive
Power
3
Sly.
Gain 1 Dexterity.
Gain 4 Thorns.
Abrasive is a Power, and Lost Wisp triggers when you play oneSly.
Gain 1 Dexterity.
Gain 4 Thorns.
Accelerant
Power
1
Poison is triggered 1 additional time.
Accelerant is a Power, and Lost Wisp triggers when you play onePoison is triggered 1 additional time.
Accuracy
Power
1
Shivs deal 4 additional damage.
Accuracy is a Power, and Lost Wisp triggers when you play oneShivs deal 4 additional damage.
Afterimage
Power
1
Whenever you play a card, gain 1 Block.
Afterimage is a Power, and Lost Wisp triggers when you play oneWhenever you play a card, gain 1 Block.
Aggression
Power
1
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Aggression is a Power, and Lost Wisp triggers when you play oneAt the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Arsenal
Power
1
Whenever you create a card, gain 1 Strength.
Arsenal is a Power, and Lost Wisp triggers when you play oneWhenever you create a card, gain 1 Strength.
Automation
Power
1
Every 10 cards you draw, gain .
Automation is a Power, and Lost Wisp triggers when you play oneEvery 10 cards you draw, gain .
Barricade
Power
3
Block is not removed at the start of your turn.
Barricade is a Power, and Lost Wisp triggers when you play oneBlock is not removed at the start of your turn.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of Hope is a Power, and Lost Wisp triggers when you play oneWhenever you gain Block on your turn, other players gain half that much Block.
Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
Biased Cognition is a Power, and Lost Wisp triggers when you play oneGain 4 Focus.
At the start of your turn, lose 1 Focus.
Black Hole
Power
1
Whenever you spend or gain , deal 3 damage to ALL enemies.
Black Hole is a Power, and Lost Wisp triggers when you play oneWhenever you spend or gain , deal 3 damage to ALL enemies.
Buffer
Power
2
Prevent the next time you would lose HP.
Buffer is a Power, and Lost Wisp triggers when you play onePrevent the next time you would lose HP.
Bulk Up
Power
2
Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Bulk Up is a Power, and Lost Wisp triggers when you play oneLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
Calamity is a Power, and Lost Wisp triggers when you play oneWhenever you play an Attack, add a random Attack into your Hand.
Calcify
Power
1
Osty's attacks deal 4 additional damage.
Calcify is a Power, and Lost Wisp triggers when you play oneOsty's attacks deal 4 additional damage.
Call of the Void
Power
1
At the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Call of the Void is a Power, and Lost Wisp triggers when you play oneAt the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Caltrops
Power
1
Whenever you are attacked, deal 3 damage back.
Caltrops is a Power, and Lost Wisp triggers when you play oneWhenever you are attacked, deal 3 damage back.
Capacitor
Power
1
Gain 2 Orb Slots.
Capacitor is a Power, and Lost Wisp triggers when you play oneGain 2 Orb Slots.
Child of the Stars
Power
1
Whenever you spend , gain 2 Block for each spent.
Child of the Stars is a Power, and Lost Wisp triggers when you play oneWhenever you spend , gain 2 Block for each spent.
Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Consuming Shadow is a Power, and Lost Wisp triggers when you play oneChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.
Coolant is a Power, and Lost Wisp triggers when you play oneAt the start of your turn, gain 2 Block for each unique Orb you have.

Relics that synergize with Lost Wisp

Lasting Candy
Lasting Candy and Frozen Egg feed more Powers.Every other combat, your card rewards gain an additional Power.
Frozen Egg
Lasting Candy and Frozen Egg feed more Powers.Whenever you add a Power into your Deck, Upgrade it.
Mummified Hand
Mummified Hand and Game Piece stack on the same trigger.Whenever you play a Power, a random card in your Hand is free to play that turn.
Game Piece
Mummified Hand and Game Piece stack on the same trigger.Whenever you play a Power, draw 1 card.

Changes by version

  1. 18 Jun 2026Textv0.107.1
    The word "Power" is no longer keyworded in Lost Wisp relic's description
  2. 21 May 2026TextBeta branch
    The word "Power" is no longer keyworded in Lost Wisp relic's description
  3. 18 Dec 2025ReworkInternal playtest
    "Whenever you play a Power, deal 9 damage to ALL enemies."
All 4 patch notes1 older
  1. 21 Aug 2025ArtInternal playtest
    Updated art
    TextInternal playtest
    Bedlam Beacon to Lost Wisp

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
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