
Arsenal
Power
1
Whenever you create a card, gain 1 Strength.

Arsenal+
Power
1
Innate.
Whenever you create a card, gain 1 Strength.
Whenever you create a card, gain 1 Strength.
Arsenal
RegentPowerRare
Whenever you create a card, gain 1 Strength.
Every time a card is created for you during combat, you gain 1 Strength.- Creation covers cards added to a combat pile with you as the source: Shivs and tokens, copies of cards, random Colorless cards, the Debris that Collision Course makes, and the Sovereign Blade your first Forge each fight brings into hand.
- Transformations in combat count too: BEGONE!, CHARGE!! and GUARDS!!! each feed it.
- Cards enemies put into your deck do not.
Upgrading adds Innate.
When to take Arsenal
Worth taking once your deck creates three or more cards a turn, such as with Bundle of Joy or a Crash Landing plan. Upgrade it early so it is on board turn 1.
Cards that synergize with Arsenal

Bundle of Joy
Skill
1
Add 3 random Colorless cards into your Hand.
Exhaust.
Exhaust.
Bundle of JoyBundle of Joy is 3 Strength for 1 Energy.Add 3 random Colorless cards into your Hand.
Exhaust.
Exhaust.

Crash Landing
Attack
1
Deal 21 damage to ALL enemies.
Fill your Hand with Debris.
Fill your Hand with Debris.
Crash LandingCrash Landing fills your hand with Debris and Strength.Deal 21 damage to ALL enemies.
Fill your Hand with Debris.
Fill your Hand with Debris.

Quasar
Skill
0
2
Choose 1 of 3 random Colorless cards to add into your Hand.
QuasarQuasar and Manifest Authority add a card and a point each.Choose 1 of 3 random Colorless cards to add into your Hand.

Manifest Authority
Skill
1
Gain 7 Block.
Add 1 random Colorless card into your Hand.
Add 1 random Colorless card into your Hand.
Manifest AuthorityQuasar and Manifest Authority add a card and a point each.Gain 7 Block.
Add 1 random Colorless card into your Hand.
Add 1 random Colorless card into your Hand.

Supermassive
Attack
1
Deal 5 damage.
Deals 3 additional damage for each card you created this combat.
Deals 3 additional damage for each card you created this combat.
SupermassiveSupermassive scales with the same count.Deal 5 damage.
Deals 3 additional damage for each card you created this combat.
Deals 3 additional damage for each card you created this combat.

Seven Stars
Attack
2
7
Deal 7 damage to ALL enemies 7 times.
Seven StarsSeven Stars hits several times, so the Strength from Arsenal counts on each hitDeal 7 damage to ALL enemies 7 times.

Celestial Might
Attack
2
Deal 6 damage 3 times.
Celestial MightCelestial Might hits several times, so the Strength from Arsenal counts on each hitDeal 6 damage 3 times.

Heavenly Drill
Attack
X
Deal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.
Heavenly DrillHeavenly Drill hits several times, so the Strength from Arsenal counts on each hitDeal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.

Stardust
Attack
0
Deal 5 damage to a random enemy X times.
StardustStardust hits several times, so the Strength from Arsenal counts on each hitDeal 5 damage to a random enemy X times.

Astral Pulse
Attack
0
3
Deal 6 damage to ALL enemies twice.
Astral PulseAstral Pulse hits several times, so the Strength from Arsenal counts on each hitDeal 6 damage to ALL enemies twice.

Lunar Blast
Attack
0
Deal 4 damage for each Skill already played this turn.
Lunar BlastLunar Blast hits several times, so the Strength from Arsenal counts on each hitDeal 4 damage for each Skill already played this turn.

Radiate
Attack
0
Deal 3 damage to ALL enemies for each gained this turn.
RadiateRadiate hits several times, so the Strength from Arsenal counts on each hitDeal 3 damage to ALL enemies for each gained this turn.

Exterminate
Attack
1
Deal 3 damage to ALL enemies 4 times.
ExterminateExterminate hits several times, so the Strength from Arsenal counts on each hitDeal 3 damage to ALL enemies 4 times.

Peck
Attack
1
Deal 2 damage 3 times.
PeckPeck hits several times, so the Strength from Arsenal counts on each hitDeal 2 damage 3 times.

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley hits several times, so the Strength from Arsenal counts on each hitDeal 10 damage to a random enemy X times.

Mad Science
Attack
1
??????
Mad ScienceMad Science hits several times, so the Strength from Arsenal counts on each hit??????

Maul
Attack
1
Deal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Increase the damage of ALL Maul cards by 1 this combat.
MaulMaul hits several times, so the Strength from Arsenal counts on each hitDeal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Increase the damage of ALL Maul cards by 1 this combat.

Rip and Tear
Attack
1
Deal 7 damage to a random enemy twice.
Rip and TearRip and Tear hits several times, so the Strength from Arsenal counts on each hitDeal 7 damage to a random enemy twice.
Relics that synergize with Arsenal
RegaliteRegaliteRegalite pays Block on the same trigger.Whenever you create a card, gain 2 Block.
PermafrostPermafrostPermafrost triggers on Powers played, and Arsenal is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Arsenal is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Arsenal is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Arsenal is oneWhenever you play a Power, draw 1 card.
Changes by version
- Pillar of Creation, Supermassive, and Arsenal cards now proc for the player who played Largesse rather than the recipient
- Pillar of Creation, Supermassive, and Arsenal cards now proc for the player that played Largesse card rather than the player who gets the generated card
All 5 patch notes2 older
- Added portrait art
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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