
Monarch's Gaze
Power
2
Whenever you attack an enemy, it loses 1 Strength this turn.

Monarch's Gaze+
Power
1
Whenever you attack an enemy, it loses 1 Strength this turn.
Version
Monarch's Gaze
RegentPowerRare
You are viewing an old version of this card
Whenever you attack an enemy, it loses 1 Strength this turn.
Whenever you attack an enemy, it loses 1 Strength this turn.
Cost: 2 Energy, 1 upgraded, and it gives you a Power.
Effect: after every instance of Attack damage you deal, the target gets a Monarch's Gaze drain of 1 Strength, removed at the end of its turn.
Per hit, not per card: a 7-hit Seven Stars takes 7 Strength off every enemy for their next attack.
Resets: the drain clears after the enemy acts, so it must be rebuilt every turn.
When to take Monarch's Gaze
Take it for a Regent whose damage comes in many hits, and for boss fights where shaving Strength off a big swing decides whether you block it. Upgrade it first so it is free turn 1.
Cards that synergize with Monarch's Gaze

Seven Stars
Attack
2
7
Deal 7 damage to ALL enemies 7 times.
Seven StarsSeven Stars and Astral Pulse drain every enemy several times.Deal 7 damage to ALL enemies 7 times.

Astral Pulse
Attack
0
3
Deal 6 damage to ALL enemies twice.
Astral PulseSeven Stars and Astral Pulse drain every enemy several times.Deal 6 damage to ALL enemies twice.

Celestial Might
Attack
2
Deal 6 damage 3 times.
Celestial MightCelestial Might and Heavenly Drill stack it on one target.Deal 6 damage 3 times.

Heavenly Drill
Attack
X
Deal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.
Heavenly DrillCelestial Might and Heavenly Drill stack it on one target.Deal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.

Stardust
Attack
0
Deal 5 damage to a random enemy X times.
StardustStardust scatters it at random.Deal 5 damage to a random enemy X times.

Crush Under
Attack
1
Deal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.
Crush UnderCrush Under adds its own turn-long drain on top.Deal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.
Relics that synergize with Monarch's Gaze
PermafrostPermafrostPermafrost triggers on Powers played, and Monarch's Gaze is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Monarch's Gaze is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Monarch's Gaze is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Monarch's Gaze is oneWhenever you play a Power, draw 1 card.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Monarch's Gaze is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Cost changed from 3 to 2 (upgraded 2 to 1)
- Monarch's Gaze card no longer applies negative Strength to dead creatures
- Decree of Unmaking, Grapple, Taunt, and Monarch's Gaze cards now refer to enemies with it/its
All 4 patch notes1 older
- Cost changed from 2 to 3 and upgrading no longer increases Strength, but reduces energy cost by 1
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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