Coordinate

ColorlessSkillUncommon
Give another player 5 Strength this turn.

Coordinate exists only in multiplayer runs and targets another player. It gives that ally 5 Strength (8 upgraded) at once as a temporary buff that is removed when the ally's turn ends, so it must be played before your ally commits their attacks. You cannot target yourself.

Pool
Colorless
Type
Skill
Rarity
Uncommon
Cost
1 Energy
Target
One ally

When to take Coordinate

In co-op, hand it to whoever swings most this turn, since a Whirlwind or Seven Stars turn gains 5 damage per hit. Upgrade it if it is a regular part of a partner's burst turn.

Cards that synergize with Coordinate

Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
Whirlwind, Skewer and Seven Stars on the ally's side multiply the 5 Strength across many hits.Deal 5 damage to ALL enemies X times.
Skewer
Attack
X
Deal 8 damage X times.
Whirlwind, Skewer and Seven Stars on the ally's side multiply the 5 Strength across many hits.Deal 8 damage X times.
Seven Stars
Attack
2
7
Deal 7 damage to ALL enemies 7 times.
Whirlwind, Skewer and Seven Stars on the ally's side multiply the 5 Strength across many hits.Deal 7 damage to ALL enemies 7 times.
Conflagration
Attack
1
Deal 2 damage to ALL enemies 4 times.
Conflagration gets 5 more on each of its 4 hits per enemy.Deal 2 damage to ALL enemies 4 times.
Tag Team
Attack
2
Deal 11 damage.
The next Attack another player plays on the enemy is played an extra time.
Tag Team and Flanking are the other co-op cards that stack damage onto one partner's turn.Deal 11 damage.
The next Attack another player plays on the enemy is played an extra time.
Flanking
Skill
2
The enemy takes double attack damage from other players this turn.
Tag Team and Flanking are the other co-op cards that stack damage onto one partner's turn.The enemy takes double attack damage from other players this turn.

Rules and timing

Only appears in multiplayer runs.

Changes by version

  1. 29 May 2025AddedInternal playtest
    Added new multiplayer-exclusive cards

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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