
Piercing Wail
Skill
1
ALL enemies lose 6 Strength this turn.
Exhaust.
Exhaust.

Piercing Wail+
Skill
1
ALL enemies lose 8 Strength this turn.
Exhaust.
Exhaust.
Piercing Wail
SilentSkillCommon
One Energy: every enemy loses 6 Strength, 8 upgraded, until the end of the enemy turn, and the card exhausts.
Mechanic: a temporary Strength debuff subtracts the Strength at once and gives it back when the enemy's turn ends.
Effect: every hit that enemy makes this turn is 6 weaker, each hit of a multi-hit attack included.
Floor: it cannot push a hit below 0.
Counter: Artifact blocks it.
When to take Piercing Wail
A Common that beats Block against multi-hit turns, cutting a lot off a three-hit attack for 1 Energy. Hold it for elites and bosses rather than hallway fights.
Cards that synergize with Piercing Wail

Malaise
Skill
X
Enemy loses X Strength. Apply X Weak.
Exhaust.
Exhaust.
MalaiseMalaise takes Strength away permanently, so the two together zero an attack.Enemy loses X Strength. Apply X Weak.
Exhaust.
Exhaust.

Neutralize
Attack
0
Deal 3 damage.
Apply 1 Weak.
Apply 1 Weak.
NeutralizeNeutralize and Sucker Punch apply Weak, which multiplies the already reduced hits.Deal 3 damage.
Apply 1 Weak.
Apply 1 Weak.

Sucker Punch
Attack
1
Deal 8 damage.
Apply 1 Weak.
Apply 1 Weak.
Sucker PunchNeutralize and Sucker Punch apply Weak, which multiplies the already reduced hits.Deal 8 damage.
Apply 1 Weak.
Apply 1 Weak.

Well-Laid Plans
Power
1
At the end of your turn, Retain up to 1 card.
Well-Laid PlansWell-Laid Plans lets you keep it for the right turn.At the end of your turn, Retain up to 1 card.
Relics that synergize with Piercing Wail
Paper KranePaper KranePaper Krane makes that Weak stronger.Enemies with Weak deal 40% less damage to you rather than 25%.
Burning SticksBurning SticksBurning Sticks triggers when cards are Exhausted, and Piercing Wail Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and Piercing Wail Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Piercing Wail Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.

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