Piercing Wail

SilentSkillCommon
ALL enemies lose 6 Strength this turn.
Exhaust.

One Energy: every enemy loses 6 Strength, 8 upgraded, until the end of the enemy turn, and the card exhausts.

  • Mechanic: a temporary Strength debuff subtracts the Strength at once and gives it back when the enemy's turn ends.
  • Effect: every hit that enemy makes this turn is 6 weaker, each hit of a multi-hit attack included.
  • Floor: it cannot push a hit below 0.
  • Counter: Artifact blocks it.
Character
Type
Skill
Rarity
Common
Cost
1 Energy
Target
All enemies

When to take Piercing Wail

A Common that beats Block against multi-hit turns, cutting a lot off a three-hit attack for 1 Energy. Hold it for elites and bosses rather than hallway fights.

Cards that synergize with Piercing Wail

Malaise
Skill
X
Enemy loses X Strength. Apply X Weak.
Exhaust.
Malaise takes Strength away permanently, so the two together zero an attack.Enemy loses X Strength. Apply X Weak.
Exhaust.
Neutralize
Attack
0
Deal 3 damage.
Apply 1 Weak.
Neutralize and Sucker Punch apply Weak, which multiplies the already reduced hits.Deal 3 damage.
Apply 1 Weak.
Sucker Punch
Attack
1
Deal 8 damage.
Apply 1 Weak.
Neutralize and Sucker Punch apply Weak, which multiplies the already reduced hits.Deal 8 damage.
Apply 1 Weak.
Well-Laid Plans
Power
1
At the end of your turn, Retain up to 1 card.
Well-Laid Plans lets you keep it for the right turn.At the end of your turn, Retain up to 1 card.

Relics that synergize with Piercing Wail

Paper Krane
Paper Krane makes that Weak stronger.Enemies with Weak deal 40% less damage to you rather than 25%.
Burning Sticks
Burning Sticks triggers when cards are Exhausted, and Piercing Wail Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss Paper
Joss Paper triggers when cards are Exhausted, and Piercing Wail Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten Soul
Forgotten Soul triggers when cards are Exhausted, and Piercing Wail Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
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