Mirage

SilentSkillUncommon
Gain Block equal to Poison on ALL enemies.
Exhaust.

You gain Block equal to the total Poison on every living enemy at the moment you play it, then it Exhausts. It costs 1, or 0 once upgraded, and reads the sum across all enemies, so three enemies with 5 Poison each give 15.

Character
Type
Skill
Rarity
Uncommon
Cost
10 Energy
Target
Yourself

When to take Mirage

Take it in a Poison Silent that already has Noxious Fumes or Bouncing Flask, since it turns into big Block in every long fight. Play it after your Poison lands and before it ticks down.

Cards that synergize with Mirage

Noxious Fumes
Power
1
At the start of your turn, apply 2 Poison to ALL enemies.
Noxious Fumes and Bouncing Flask spread Poison over the group.At the start of your turn, apply 2 Poison to ALL enemies.
Bouncing Flask
Skill
2
Apply 3 Poison to a random enemy 3 times.
Noxious Fumes and Bouncing Flask spread Poison over the group.Apply 3 Poison to a random enemy 3 times.
Haze
Skill
3
Sly.
Apply 4 Poison to ALL enemies.
Haze puts 4 on everyone at once.Sly.
Apply 4 Poison to ALL enemies.
Bubble Bubble
Skill
1
If the enemy has Poison, apply 9 Poison.
Bubble Bubble stacks 9 on one target.If the enemy has Poison, apply 9 Poison.
Snakebite
Skill
2
Retain.
Apply 7 Poison.
Snakebite applies Poison, which Mirage builds onRetain.
Apply 7 Poison.
Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive Wave applies Poison, which Mirage builds onWhenever you draw a card this turn, apply 2 Poison to ALL enemies.
Deadly Poison
Skill
1
Apply 5 Poison.
Deadly Poison applies Poison, which Mirage builds onApply 5 Poison.
Poisoned Stab
Attack
1
Deal 6 damage.
Apply 3 Poison.
Poisoned Stab applies Poison, which Mirage builds onDeal 6 damage.
Apply 3 Poison.
Envenom
Power
2
Whenever an Attack deals unblocked damage, apply 1 Poison.
Envenom applies Poison, which Mirage builds onWhenever an Attack deals unblocked damage, apply 1 Poison.
Blur
Skill
1
Gain 5 Block.
Block is not removed at the start of your next turn.
Blur makes Block count for more, and Mirage gains itGain 5 Block.
Block is not removed at the start of your next turn.
Shadowmeld
Skill
1
Double your Block gain this turn.
Shadowmeld makes Block count for more, and Mirage gains itDouble your Block gain this turn.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of Hope makes Block count for more, and Mirage gains itWhenever you gain Block on your turn, other players gain half that much Block.
Entrench
Skill
2
Double your Block.
Entrench makes Block count for more, and Mirage gains itDouble your Block.
Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Prolong makes Block count for more, and Mirage gains itNext turn, gain Block equal to your current Block.
Exhaust.

Relics that synergize with Mirage

Twisted Funnel
Twisted Funnel starts every fight with 4 on each enemy.At the start of each combat, apply 4 Poison to ALL enemies.
Snecko Skull
Snecko Skull adds 1 to every application.Whenever you apply Poison, apply an additional 1 Poison.
Burning Sticks
Burning Sticks triggers when cards are Exhausted, and Mirage Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss Paper
Joss Paper triggers when cards are Exhausted, and Mirage Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten Soul
Forgotten Soul triggers when cards are Exhausted, and Mirage Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
Parrying Shield
Parrying Shield makes Block count for more, and Mirage gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy Clamp
Sturdy Clamp makes Block count for more, and Mirage gains itUp to 10 Block persists across turns.
Pael's Legion
Pael's Legion makes Block count for more, and Mirage gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
Vambrace
Vambrace makes Block count for more, and Mirage gains itThe first time you gain Block from a card each combat, double the amount gained.

Changes by version

  1. 13 Aug 2026Exhaustno ExhaustExhaustCost10Playtest
    Added Exhaust and upgraded cost changed from 1 to 0
  2. 30 Jul 2026ExhaustExhaustno ExhaustPlaytest
    Reverted back to its previous version (i.e. gains Block based on enemy Poison again) and removed Exhaust
  3. 14 Nov 2024Cost01Internal playtest
    Cost changed from 0 to 1 and upgrade changed from losing Exhaust to lowering cost to 0
All 4 patch notes1 older
  1. 9 Jun 2023Bug fixInternal playtest
    Fix wording for Mirage

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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