
Mirage
Skill
1
Gain Block equal to Poison on ALL enemies.
Exhaust.
Exhaust.

Mirage+
Skill
0
Gain Block equal to Poison on ALL enemies.
Exhaust.
Exhaust.
Mirage
SilentSkillUncommon
You gain Block equal to the total Poison on every living enemy at the moment you play it, then it Exhausts. It costs 1, or 0 once upgraded, and reads the sum across all enemies, so three enemies with 5 Poison each give 15.
When to take Mirage
Take it in a Poison Silent that already has Noxious Fumes or Bouncing Flask, since it turns into big Block in every long fight. Play it after your Poison lands and before it ticks down.
Cards that synergize with Mirage

Noxious Fumes
Power
1
At the start of your turn, apply 2 Poison to ALL enemies.
Noxious FumesNoxious Fumes and Bouncing Flask spread Poison over the group.At the start of your turn, apply 2 Poison to ALL enemies.

Bouncing Flask
Skill
2
Apply 3 Poison to a random enemy 3 times.
Bouncing FlaskNoxious Fumes and Bouncing Flask spread Poison over the group.Apply 3 Poison to a random enemy 3 times.

Haze
Skill
3
Sly.
Apply 4 Poison to ALL enemies.
Apply 4 Poison to ALL enemies.
HazeHaze puts 4 on everyone at once.Sly.
Apply 4 Poison to ALL enemies.
Apply 4 Poison to ALL enemies.

Bubble Bubble
Skill
1
If the enemy has Poison, apply 9 Poison.
Bubble BubbleBubble Bubble stacks 9 on one target.If the enemy has Poison, apply 9 Poison.

Snakebite
Skill
2
Retain.
Apply 7 Poison.
Apply 7 Poison.
SnakebiteSnakebite applies Poison, which Mirage builds onRetain.
Apply 7 Poison.
Apply 7 Poison.

Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive WaveCorrosive Wave applies Poison, which Mirage builds onWhenever you draw a card this turn, apply 2 Poison to ALL enemies.

Deadly Poison
Skill
1
Apply 5 Poison.
Deadly PoisonDeadly Poison applies Poison, which Mirage builds onApply 5 Poison.

Poisoned Stab
Attack
1
Deal 6 damage.
Apply 3 Poison.
Apply 3 Poison.
Poisoned StabPoisoned Stab applies Poison, which Mirage builds onDeal 6 damage.
Apply 3 Poison.
Apply 3 Poison.

Envenom
Power
2
Whenever an Attack deals unblocked damage, apply 1 Poison.
EnvenomEnvenom applies Poison, which Mirage builds onWhenever an Attack deals unblocked damage, apply 1 Poison.

Blur
Skill
1
Gain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.
BlurBlur makes Block count for more, and Mirage gains itGain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.

Shadowmeld
Skill
1
Double your Block gain this turn.
ShadowmeldShadowmeld makes Block count for more, and Mirage gains itDouble your Block gain this turn.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope makes Block count for more, and Mirage gains itWhenever you gain Block on your turn, other players gain half that much Block.

Entrench
Skill
2
Double your Block.
EntrenchEntrench makes Block count for more, and Mirage gains itDouble your Block.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong makes Block count for more, and Mirage gains itNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
Relics that synergize with Mirage
Twisted FunnelTwisted FunnelTwisted Funnel starts every fight with 4 on each enemy.At the start of each combat, apply 4 Poison to ALL enemies.
Snecko SkullSnecko SkullSnecko Skull adds 1 to every application.Whenever you apply Poison, apply an additional 1 Poison.
Burning SticksBurning SticksBurning Sticks triggers when cards are Exhausted, and Mirage Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and Mirage Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Mirage Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Mirage gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Mirage gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Mirage gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and Mirage gains itThe first time you gain Block from a card each combat, double the amount gained.
Changes by version
- Added Exhaust and upgraded cost changed from 1 to 0
- Reverted back to its previous version (i.e. gains Block based on enemy Poison again) and removed Exhaust
- Cost changed from 0 to 1 and upgrade changed from losing Exhaust to lowering cost to 0
All 4 patch notes1 older
- Fix wording for Mirage
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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