
Poison
Poison is a counter on a creature. At the start of that creature's turn it loses HP equal to its current Poison, then the counter drops by 1. The loss is dealt as damage that ignores Block and is not scaled by Strength or the attacker's other powers. Stacks from every source add together, so a creature at 7 Poison takes 7 now, 6 next turn and so on.
DebuffWhere it comes from
Cards that apply Poison




Apply 4 Poison to ALL enemies.
Apply 4 Poison to ALL enemies.

Apply 3 Poison.
Apply 3 Poison.

Apply 7 Poison.
Apply 7 Poison.
Relics and potions that apply Poison
Powers that apply Poison
Also named on
Notes
Accelerant adds extra ticks per turn, each followed by its own decrement, but never more ticks than the creature has Poison; an enemy reads Accelerant from its opponents because the buff sits on the player. Once the creature dies, remaining ticks do nothing. The counter is drawn in the normal cream color. Sources include Deadly Poison, Noxious Fumes, Envenom, Snecko Skull, Twisted Funnel and Poison Potion.
Rules and timing
Its number is drawn in the normal cream colour, not the red of other debuffs.
Changes by version
- RevertedPlaytestReverted back to its previous version (i.e. gains Block based on enemy Poison again)
- Reworked Outbreak card: "Every 3 times you apply Poison, deal 15 damage to ALL enemies." to "Whenever you apply Poison, deal 3(4) damage to ALL enemies."
- Fixed a softlock when setting up an infinite against Skulking Colony, and Skulking Colony's per-turn damage cap now resets at the start of both turns (so Poison no longer counts toward it on your next turn)
All 36 patch notes33 older
- Skulking Colony's per-turn damage cap now properly resets at the start of both the player's and the enemies' turns, fixing an issue where Poison damage counted towards the damage cap on the players' next turn
- Poison now always procs before The Insatiable tries to eat you
- Nerfed Corrosive Wave card: Poison decreased from 3(4) to 2(3)
- Poison and Doom health bars now show correct proportions
- Changed Poison Neow Bundle: replaced Haze card to Deadly PoisonBug fixTest SubjectIntangibleInternal playtestTest Subject's Phase 3 now takes full Poison damage on non-Intangible turns
- Buffed Bubble Bubble card: upgrade Poison increased from +2 Poison to +3 PoisonBug fixAccelerantInternal playtestThe green Poison overlay on the health bar now properly accounts for the player having both Accelerant card and Soup Recipe relic at the same time
- Every 10 applications of Poison to every 3
- Poison decreased from 4(5) to 3(4)
- Poison decreased from 5(7) to 3(4)
- No longer keep their debuffs after dying, preventing them from being trivialized by Doom or Poison
- Poison damage ticks now have the same wait time regardless of whether they kill enemiesBug fixAccelerantInternal playtestFixed an issue where killing an enemy with Poison and Accelerant could cause a softlock
- HP bar colors (Poison, Doom) should no longer look offset
- Poison now wakes up Lagavulin Matriarch (like with Lagavulin in StS1)
- Updated how Poison appears on healthbar
- Poison damage no longer skips Hardened Shell power's damage threshold
- Poison increased from 3(4) to 4(5)
- Nerfed Snakebite card: Poison decreased from 4(5) to 3(4)Bug fixInternal playtestFixed a multiplayer divergence related to Poison and reward timing
- Changed Battleworn Dummy: now takes its last turn before the turn limit is up, allowing it to be killed on the last turn by Poison or Doom
- Poison no longer interrupts Burrowing Bug's dig animation
- Fixed Catalyst card's upgraded description to say "Double the enemy's Poison" instead of "Triple"
- The green Poison overlay now appears on top of the purple Doom overlay when they overlap, since Poison triggers first
- Poison procs faster
- The power amount shown below the health bar for Poison and Doom is now white instead of red
- Poison lowered from 6(7) to 4(5)
- The game no longer waits until the beginning of the player's turn to finish combat, which fixes Book of Five Rings flashing right after Poison kills the last enemy
- Snakebite buffed: Poison application increased from 6(7) to 6(8)Bug fixAccelerantInternal playtestWhen you have Accelerant and an enemy has exactly 2 Poison, their Poison now properly triggers twiceBug fixInternal playtestPoison is no longer affected by Block
- Poison now properly ignores creature block
- Poison now takes up the correct amount of the health bar for low HP monsters
- Fix softlock when Poison power interacts with Plow, Clamped, or Enough
- Make Poison health bar overlay reflect Accelerant
- Battleworn Dummy event will now count as a win if you kill it with Poison or Doom on it's last turn
- Add Particle Systems for Poison Damage FXArtInternal playtestTune Poison Damage FXArtInternal playtestTweak Poison DamageArtInternal playtestTweak Poison Damage MaterialsArtInternal playtestWork on Poison Damage FX
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.


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Accelerant
Corrosive Wave
Envenom
Mirage
Noxious Fumes
Outbreak


