Playtest notes 26 May 2023
Internal playtest32 entries15 bug fixes8 interface changes7 art updates2 balance changes
This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.
Happy Memorial Day soon!
I understand that most of you have betrayed us and are playing Zelda instead but too bad, here's a new build anyways.
Big update on the looks of most relics, we're always getting in those new illustrations and animations as well. I never imagined I would work on a game that looks this good this early 😎 .
We're still cleaning up some architecture but we might start sneaking in some Act 3 content soon (no promises).
Items in this note
7 cards
Relics, potions and powers
Burning Blood
Fairy in a Bottle
Gambler's Brew
Meat on the Bone
Weak
Dexterity
Frail
Plow
Poison
Strength
VulnerableEnemies and events
Art & Animation
- New card Byrd Egg card portrait
- New card portrait for Adrenaline
- New card portrait for Twin Strike
- Remove Silent's hair strand and other tweaks
- Update art for all sorts of relics to match new style
- Updated character select screen animations
- Updated speech bubble assets
Gameplay and Balance
- Osty no longer loses powers when dying
- Added single raider encounter to overgrowth weak pool
Bug fixes
- Show Shiv+ hovertip when Storm of Steel card is upgraded
- Evil Eye card showing up as highlighted gold in draw pile
- Fairy in a bottle no longer makes you invicible forever (lol)
- Gambler's brew not proccing sly
- Giant Rock card doesn't play ironclad animation
- Invisible hovered card hitbox blocking creature targeting
- Make Dexterity power apply before Frail power
- Make Tough power apply after Vulnerable power
- Make Weak power apply after Strength power
- Make Weak properly lower Ceremonial Beast's Plow move damage
- matryoshka active/inactive state works correctly now
- neow choice now displays selected potion for doctors note
- powers trigger applyPower vfx when counting down
- Stop Burning Blood relic from preventing Meat on the Bone relic's heal
- Battle Start sfx and vfx no longer play before the intro ftue
UI and Effects
- Acid Dust debuff now has red amount + some commenting and organizing of that stuff
- Allow more resolutions and disable resolutions smaller than 1024x768 as its small to the point of inconvenience
- doctors note now includes selected potion in description
- Make Poison health bar overlay reflect Accelerant
- Show power hovertips while Osty is dead
- Update for FTUE template title, body, and button text material
- Fix stray space in Shiv card description
- Update self help book event, osty intent, and handtrick select screen wording

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.






Osty
Ceremonial Beast