Playtest notes 26 May 2023

Internal playtest32 entries15 bug fixes8 interface changes7 art updates2 balance changes

This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.

Happy Memorial Day soon!

I understand that most of you have betrayed us and are playing Zelda instead but too bad, here's a new build anyways.

Big update on the looks of most relics, we're always getting in those new illustrations and animations as well. I never imagined I would work on a game that looks this good this early 😎 .

We're still cleaning up some architecture but we might start sneaking in some Act 3 content soon (no promises).

Items in this note

Art & Animation

  • New card Byrd Egg card portrait
  • New card portrait for Adrenaline
  • New card portrait for Twin Strike
  • Remove Silent's hair strand and other tweaks
  • Update art for all sorts of relics to match new style
  • Updated character select screen animations
  • Updated speech bubble assets

Gameplay and Balance

  • Osty no longer loses powers when dying
  • Added single raider encounter to overgrowth weak pool

Bug fixes

  • Show Shiv+ hovertip when Storm of Steel card is upgraded
  • Evil Eye card showing up as highlighted gold in draw pile
  • Fairy in a bottle no longer makes you invicible forever (lol)
  • Gambler's brew not proccing sly
  • Giant Rock card doesn't play ironclad animation
  • Invisible hovered card hitbox blocking creature targeting
  • Make Dexterity power apply before Frail power
  • Make Tough power apply after Vulnerable power
  • Make Weak power apply after Strength power
  • Make Weak properly lower Ceremonial Beast's Plow move damage
  • matryoshka active/inactive state works correctly now
  • neow choice now displays selected potion for doctors note
  • powers trigger applyPower vfx when counting down
  • Stop Burning Blood relic from preventing Meat on the Bone relic's heal
  • Battle Start sfx and vfx no longer play before the intro ftue

UI and Effects

  • Acid Dust debuff now has red amount + some commenting and organizing of that stuff
  • Allow more resolutions and disable resolutions smaller than 1024x768 as its small to the point of inconvenience
  • doctors note now includes selected potion in description
  • Make Poison health bar overlay reflect Accelerant
  • Show power hovertips while Osty is dead
  • Update for FTUE template title, body, and button text material
  • Fix stray space in Shiv card description
  • Update self help book event, osty intent, and handtrick select screen wording
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