Weak

Weak

Debuff
Weakened creatures deal 25% less damage with Attacks.
  • A weakened creature's Attacks that scale with powers deal 0.75 times their damage; unpowered damage is unaffected.
  • The stack count is a duration in turns that drops by 1 at the end of the enemies' turn, and a fresh application on a player skips its first tick, so 1 Weak from a monster lasts through your next turn.
  • Sources include Neutralize, Leg Sweep, Uppercut, Malaise, Red Mask and Weak Potion.
Kind
WeakDebuff
Stacks
Yes
Wears off
1 per turnEnd of the enemies' turn
Applied by
20 cards, 14 enemies, 2 potions20 cards, 14 enemies, 2 potions, 1 relic

Where it comes from

Cards that apply Weak

Comet
Attack
0
5
Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Deathbringer
Skill
2
Apply 21 Doom and 1 Weak to ALL enemies.
Apply 21 Doom and 1 Weak to ALL enemies.
Defy
Skill
1
Ethereal.
Gain 6 Block.
Apply 1 Weak.
Ethereal.
Gain 6 Block.
Apply 1 Weak.
Doubt
Curse
Unplayable.
At the end of your turn, if this is in your Hand, gain 1 Weak.
Unplayable.
At the end of your turn, if this is in your Hand, gain 1 Weak.
Falling Star
Attack
0
2
Deal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Deal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Gamma Blast
Attack
0
3
Deal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Deal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Go for the Eyes
Attack
0
Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.
Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.
Know Thy Place
Skill
0
Apply 1 Weak.
Apply 1 Vulnerable.
Exhaust.
Apply 1 Weak.
Apply 1 Vulnerable.
Exhaust.
Leg Sweep
Skill
2
Apply 2 Weak.
Gain 11 Block.
Apply 2 Weak.
Gain 11 Block.
Mad Science
Attack
1
??????
??????
Malaise
Skill
X
Enemy loses X Strength. Apply X Weak.
Exhaust.
Enemy loses X Strength. Apply X Weak.
Exhaust.
Meteor Shower
Attack
0
2
Deal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Deal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Neutralize
Attack
0
Deal 3 damage.
Apply 1 Weak.
Deal 3 damage.
Apply 1 Weak.
Null
Attack
2
Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Putrefy
Skill
1
Apply 2 Weak.
Apply 2 Vulnerable.
Exhaust.
Apply 2 Weak.
Apply 2 Vulnerable.
Exhaust.
Scare
Skill
0
Apply 1 Weak to ALL enemies.
Exhaust.
Apply 1 Weak to ALL enemies.
Exhaust.
Shockwave
Skill
2
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Sucker Punch
Attack
1
Deal 8 damage.
Apply 1 Weak.
Deal 8 damage.
Apply 1 Weak.
Suppress
Attack
0
Innate.
Deal 11 damage.
Apply 3 Weak.
Innate.
Deal 11 damage.
Apply 3 Weak.
Uppercut
Attack
2
Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.

Relics and potions that apply Weak

Enemies that apply Weak

Also named on

Notes

Paper Krane drops the factor to 0.6 whenever a weakened enemy hits its owner. Debilitate on the attacker doubles the cut, so 0.75 becomes 0.5 and 0.6 becomes 0.2. Weak shrinks Strength and Vigor too, since they are added before the multiplier. Artifact blocks it, and Tracking turns it into a damage multiplier for the Silent.

Rules and timing

  • Its duration drops by 1 at the end of the enemies' turn, whoever has it. On a player who did not have it yet, the first drop is skipped.
  • It only counts damage from Attack cards and enemy attacks. HP loss and damage dealt by relics, potions and other powers do not count.

Changes by version

  1. Nerfed Blade of Ink card: Inky enchantment no longer gives additional damage (still applies Weak)
    NerfNullPlaytest
    Nerfed Null card: Weak application decreased from 2(3) to 1(2)
  2. 30 Jul 2026Related powerHazeSlyPoisonPlaytest
    Reworked Haze card: Uncommon - Skill - Cost 3 - "Sly. Apply 4(6) Poison to ALL enemies." to Uncommon - Skill - Cost 2 - "Apply 4(6) Poison and 1(2) Weak to ALL enemies."
  3. 2 Jul 2026DamagePlaytest
    Weak Tackle damage increased from 14(15) to 14(16)
    NerfTrackingPlaytest
    Nerfed Tracking card: "Weak enemies take double damage from Attacks." to "Weak enemies take 50% more damage from Attacks."
All 47 patch notes44 older
  1. Changed Pael's Eye relic: if an enemy has Vulnerable and you take an extra turn, the enemy's Vulnerable no longer decrements before your extra turn (also applies to Frail, Intangible, Weak, and other powers that decrement at the end of the enemy's turn)
    ChangeHaunted ShipSwipev0.107.1
    Changed Haunted Ship: now applies 3 Weak on Turn 1 instead of when it attacks; Ramming Speed move removed, now alternates between Swipe and Stomp (always starting with Swipe after Haunt)
    ChangePunch ConstructFrailv0.107.1
    Changed Punch Construct: Fast Punch now leads into Strong Punch (instead of the reverse), Ready now leads into Fast Punch, and it applies Frail instead of Weak
  2. 21 May 2026ChangeFrailBeta branch
    Now applies Frail instead of Weak
  3. 7 May 2026ChangeHaunted ShipBeta branch
    Changed Haunted Ship: now applies 3 Weak on Turn 1 instead of applying Weak when it attacks
  4. 2 Apr 2026MentionBeta branch
    Added new Inky enchantment: "This card deals 2 additional damage and applies 1 Weak."
  5. 19 Mar 2026ChangeDefyBeta branch
    Changed Defy card: upgrade no longer increases Weak, but increases Block by +3 instead of +1
  6. 19 Feb 2026BuffGremlin MercInternal playtest
    Buffed Gremlin Merc: now scales offensively with Ascension and applies additional Weak
    TextInternal playtest
    Follow Through card now specifies that its Weak application trigger does not take previous turns into account
    Bug fixTrackingInternal playtest
    Fixed an issue where multi-targeted attacks would preview extra damage from Tracking card even if only the front enemy had Weak
    Bug fixSlyInternal playtest
    Follow Through card now properly applies Weak when the last card played was a Skill played via Sly discard
  7. 15 Jan 2026ChangeLouse ProgenitorFrailInternal playtest
    Changed Louse Progenitor: Web move changed from applying Weak to Frail
    ChangeInternal playtest
    Changed Weak Bowlbug encounter: can no longer spawn a Silk Bowlbug
  8. 18 Dec 2025PoolDevoted SculptorInternal playtest
    Swapped Construct Menagerie with Devoted Sculptor in enemy pools: Menagerie is no longer a Weak fight, Sculptor is now a Weak fight
    Bug fixVulnerableInternal playtest
    Scaling values on cards no longer affected by Weak/Vulnerable
  9. 4 Dec 2025ChangeInternal playtest
    Weak application decreased from 2 to 1
    Bug fixStrengthOstySqueezeInternal playtest
    Fixed an issue where, if the player had damage-modifying powers like Strength or Weak, they modified the Osty damage values displayed in Squeeze card's description even though the damage that was actually dealt was correct
    Bug fixDoubtInternal playtest
    Fixed Doubt card missing Weak hovertip
  10. 6 Nov 2025AddedInternal playtest
    Added new Glory Weak encounter - Construct Menagerie
    AddedInternal playtest
    Added new Hive Weak encounter - Exoskeletons
    ChangeFrailInternal playtest
    Debuff applied changed from Weak to Frail
  11. 9 Oct 2025InterfacePerfected StrikeVulnerableInternal playtest
    Cards like Perfected Strike that deal varying amounts of damage based on the state of combat now visually update the additional damage they'll do for multiplicative effects like Vulnerable and Weak powers
    Bug fixKnowledge DemonInternal playtest
    Knowledge Demon's Have a Taste move no longer incorrectly applies Weak
  12. 2 Oct 2025NerfDeathbringerInternal playtest
    Nerfed Deathbringer card: Weak decreased from 2 to 1
    ChangeInternal playtest
    Weak increased from 1 to 2
  13. 25 Sep 2025ChangeInternal playtest
    Weak decreased from 2(3) to 1(2)
  14. 27 Aug 2025InterfaceFrailInternal playtest
    Spectral card now glows gold if you have Weak or Frail
  15. 21 Aug 2025ChangeKin PriestFrailInternal playtest
    Changed Kin Priest: now always applies Weak instead of alternating between Weak and Frail
  16. 7 Aug 2025ChangeInternal playtest
    Now also Applies 2 Weak to ALL enemies
  17. 31 Jul 2025BuffSuppressInternal playtest
    Buffed Suppress card: Weak increased from 2(4) to 3(5)
  18. 26 Jun 2025Bug fixVulnerableFalling StarInternal playtest
    Fixed ordering on regents Vulnerable and Weak applying cards like Falling Star to match the rest of the game
  19. 8 May 2025NerfWaterfall GiantInternal playtest
    Nerfed Waterfall Giant: Stomp move's Weak applied decreased from 2 to 1
  20. Waterfall Giant now applies Weak instead of Vulnerable. Can no longer repeat moves
  21. 7 Mar 2025Bug fixSteam EruptionInternal playtest
    Steam eruption attack ins now affected by Weak
  22. 6 Feb 2025ChangeInternal playtest
    Silk Bowlbug now applies 1 Weak
  23. 30 Jan 2025ChangeKin PriestFrailInternal playtest
    Kin Priest now rotates between Weak and Frail on his debuff turn (meaning the player is not always so weak)
  24. 5 Dec 2024ChangeTenderInternal playtest
    Now applies 1 Tender instead of 4 Weak
    ChangeDexterityInternal playtest
    Lash move now applies -1 Dexterity instead of Weak
  25. 21 Nov 2024BuffFearInternal playtest
    Buffed Fear card: Weak applied increased from 2(3) to 3(4)
  26. 14 Nov 2024ChangeVulnerableInternal playtest
    Weak applied increased from 2 to 3, no longer gives you Vulnerable
  27. 7 Nov 2024BuffSucker PunchInternal playtest
    Buffed Sucker Punch card: Weak applied increased from 1(2) to 2(3)
  28. 1 Nov 2024ChangeHunter KillerFrailInternal playtest
    Changed Hunter Killer: now applies Weak instead of Frail
    ChangeStabbotFrailInternal playtest
    Changed Stabbot: now applies Weak instead of Frail
  29. 17 Oct 2024TextInternal playtest
    Updated the Weak Power title: Weakened to Weak
  30. 6 Sep 2024ChangeInternal playtest
    Weak applied on its Beat Up turn decreased from 2 to 1
  31. 16 Aug 2024DamageInternal playtest
    Kin Leader Soul Grenade move changed from 8 damage + 1 Weak to 9 damage + 2 Weak
    ChangeVantomInternal playtest
    Changed Vantom: no longer applies Weak
  32. 9 Aug 2024ChangeFrailVulnerableInternal playtest
    Screech no longer gives Frail and instead gives Weak and Vulnerable
  33. 5 Jul 2024Bug fixInternal playtest
    Rock Bowlbug gets correctly stunned when Weak and their damage is blocked exactly
  34. 21 Jun 2024ChangeInternal playtest
    Changed Duo: now also applies Weak
    Bug fixGlitterstreamInternal playtest
    Added Weak hovertip to Glitterstream card
  35. 14 Jun 2024ChangeSpiny ToadInternal playtest
    Changed Spiny Toad: no longer gives status cards but applies Weak with its tongue
  36. 7 Jun 2024ChangeInternal playtest
    No longer applies Weak
    BuffGlitterstreamInternal playtest
    Buffed Glitterstream card: base Weak application increased from 1 to 2
    DamageInternal playtest
    Web Cannon now does 14 damage and applies 2 Weak
    ChangeVulnerableInternal playtest
    Now applies Vulnerable instead of Weak
    ChangeVine ShamblerVulnerableInternal playtest
    Changed Vine Shambler: now applies Vulnerable instead of Weak
  37. 31 May 2024Bug fixBlack HoleInternal playtest
    Black Hole card's text is no longer affected by Weak
  38. 24 May 2024ChangeVulnerableInternal playtest
    Now applies 1 Weak, 1 Vulnerable, and Exhausts
    MentionInternal playtest
    Reworked Royal Corona card: "Whenever you are attacked, applies 1(2) Weak back."
  39. 10 May 2024ChangeVulnerableInternal playtest
    Vulnerable and Weak application increased from 2 to 3
    Bug fixVulnerableOstyInternal playtest
    Vulnerable/Weak no longer ticks down on the first turn it's applied to Osty
  40. 4 May 2024Related cardPutrefyVulnerableExhaustInternal playtest
    Reworked Putrefy: now "Apply 2(3) Vulnerable. Apply 2(3) Weak. Exhaust."
    MentionOstyInternal playtest
    Reworked Slap: now "Osty deals 5 damage and applies 2(3) Weak."
    ChangeInternal playtest
    Weak increased from 1 to 2
    ChangeInternal playtest
    Weak changed from 2 to 1(2)
  41. 26 Apr 2024ChangeVulnerableFrailInternal playtest
    You're Mine: Applies 5 Weak, Vulnerable, and Frail
  42. 15 Sep 2023ChangeFogmogInternal playtest
    Fogmog is now a strong enemy, HP increased from 58 to 66, and its illusion no longer applies Weak
  43. 25 Aug 2023Bug fixBeam CellVulnerableInternal playtest
    Beam Cell now displays the hovertip for Weak rather than Vulnerable
  44. 26 May 2023Bug fixStrengthInternal playtest
    Make Weak power apply after Strength power
    Bug fixCeremonial BeastPlowInternal playtest
    Make Weak properly lower Ceremonial Beast's Plow move damage

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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