
Doubt
Curse
Unplayable.
At the end of your turn, if this is in your Hand, gain 1 Weak.
At the end of your turn, if this is in your Hand, gain 1 Weak.

Doubt+
Curse
Unplayable.
At the end of your turn, if this is in your Hand, gain 1 Weak.
At the end of your turn, if this is in your Hand, gain 1 Weak.
Doubt
Curse
Unplayable.
Weak: if it is in your hand at the end of your turn you gain 1 stack.
Rules: the code flags the new Weak to skip its next duration tick when you had none, so it always survives into your next turn and cuts your Attacks by 25% for that turn.
Stacking: if you already had Weak it just adds a stack, and it repeats every turn it sits in hand.
Artifact negates it.
Type
Curse
Cost
Unplayable
When to take Doubt
Remove it before Debt if you win with Attacks, though a Poison, Orb or Doom deck barely notices it. In combat, exhaust it early so it cannot fire again that fight.
Cards that synergize with Doubt

Second Wind
Skill
1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Second WindSecond Wind exhausts it for 5 Block.Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.

Purity
Skill
0
Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Exhaust up to 3 cards in your Hand.
Exhaust.
PurityPurity and Tyranny exhaust it on demand.Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Exhaust up to 3 cards in your Hand.
Exhaust.

Tyranny
Power
1
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
TyrannyPurity and Tyranny exhaust it on demand.At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.

Eidolon
Skill
2
Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
If 9 cards were Exhausted this way, gain 1 Intangible.
EidolonEidolon counts it toward 9 exhausted cards.Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
If 9 cards were Exhausted this way, gain 1 Intangible.
Relics that synergize with Doubt
Darkstone PeriaptDarkstone PeriaptDarkstone Periapt pays 6 Max HP for taking it.Whenever you obtain a Curse, raise your Max HP by 6.
Artifact from any source blocks the Weak outright.
Changes by version
- Fixed Doubt card missing Weak hovertip
- Changed Cursed Choice event: "Plain" option curse card changed from Doubt to Guilty
- Changed Cursed Choice: now no longer gives Writhe, gives Doubt instead
All 4 patch notes1 older
- Updated card portrait for Doubt
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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