Bad Luck

Curse
Unplayable.
At the end of your turn, if this is in your Hand, lose 13 HP.
Eternal.
  • An Unplayable, Eternal Curse: it cannot be removed or transformed.
  • If it is in your hand when your turn ends: you lose 13 HP, and the loss ignores Block and Strength.
  • Not Ethereal: it goes to the discard pile and returns every shuffle.
  • Run modifiers never add it. The only source is the Shatter option in the Reflections event, which also duplicates every card in your deck.
Type
Curse
Cost
Unplayable

When to take Bad Luck

Only take this event option if a doubled deck is worth 13 HP most times it is drawn. Once you have it, discard or exhaust it before your turn ends, or accept the hit when HP allows.

Cards that synergize with Bad Luck

Purity
Skill
0
Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Purity and Second Wind exhaust it before the loss.Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Second Wind
Skill
1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Purity and Second Wind exhaust it before the loss.Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Acrobatics
Skill
1
Draw 3 cards.
Discard 1 card.
Acrobatics and Prepared discard it.Draw 3 cards.
Discard 1 card.
Prepared
Skill
0
Draw 1 card.
Discard 1 card.
Acrobatics and Prepared discard it.Draw 1 card.
Discard 1 card.

Relics that synergize with Bad Luck

Self-Forming Clay
Self-Forming Clay and Centennial Puzzle pay you back for the HP loss.Whenever you lose HP in combat, gain 3 Block next turn.
Centennial Puzzle
Self-Forming Clay and Centennial Puzzle pay you back for the HP loss.The first time you lose HP each combat, draw 3 cards.
Darkstone Periapt
Darkstone Periapt gives 6 Max HP when you obtain it.Whenever you obtain a Curse, raise your Max HP by 6.

Rules and timing

Excluded from cards generated by run modifiers.

Changes by version

  1. Fixed The Boot relic amplifying Bad Luck curse's damage from 1 to 5 while you have Intangible, and dealing the correct 5 damage when you deal Skulking Colony 1-4 damage
  2. Fixed The Boot dealing 5 damage instead of 1 to you from the Bad Luck curse while you have Intangible
  3. Fixed The Boot relic amplifying Bad Luck curse's damage from 1 to 5 when the player has Intangible
All 4 patch notes1 older
  1. 9 Apr 2026ArtBeta branch
    Added portrait art
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