Second Wind

IroncladSkillUncommon
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.

It walks through every non-Attack card in your hand one at a time: exhaust the card, gain 5 Block (7 upgraded), move to the next. Skills, Powers, Statuses and Curses all count. Because the Block comes in separate pieces, Dexterity is added once per card, and anything that fires on an exhaust fires once per card. Attacks stay in your hand.

Character
Type
Skill
Rarity
Uncommon
Cost
1 Energy
Target
Yourself

When to take Second Wind

Fits an Exhaust Ironclad deck, where each card exhausted is worth Block, a draw or damage on top of the 5 you get. It also cheaply clears Curses and Wounds.

Cards that synergize with Second Wind

Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.
Feel No Pain adds 3 Block per exhausted card.Whenever a card is Exhausted, gain 3 Block.
Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
Dark Embrace draws a card for each one.Whenever a card is Exhausted,
draw 1 card.
Evil Eye
Skill
1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Evil Eye wants a card exhausted this turn for its second 8 Block.Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Forgotten Ritual gives 3 Energy once you have exhausted something.If you Exhausted a card this turn, gain .
Exhaust.
Pact's End
Attack
0
If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
Pact's End triggers when cards are Exhausted, and Second Wind Exhausts themIf you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
Ashen Strike
Attack
1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Ashen Strike triggers when cards are Exhausted, and Second Wind Exhausts themDeal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Midnight
Attack
12
Deal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Midnight triggers when cards are Exhausted, and Second Wind Exhausts themDeal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Drum of Battle
Skill
1
Draw 2 cards.
When this card is Exhausted, gain .
Drum of Battle works from the Exhaust Pile, where Second Wind can put itDraw 2 cards.
When this card is Exhausted, gain .
Howl from Beyond
Attack
3
Deal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
Howl from Beyond works from the Exhaust Pile, where Second Wind can put itDeal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
Juggernaut
Power
2
Whenever you gain Block, deal 6 damage to a random enemy.
Juggernaut makes Block count for more, and Second Wind gains itWhenever you gain Block, deal 6 damage to a random enemy.
Barricade
Power
3
Block is not removed at the start of your turn.
Barricade makes Block count for more, and Second Wind gains itBlock is not removed at the start of your turn.
Body Slam
Attack
1
Deal damage equal to your Block.
Body Slam makes Block count for more, and Second Wind gains itDeal damage equal to your Block.
Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Demonic Shield makes Block count for more, and Second Wind gains itLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Unmovable
Power
2
The first time you gain Block from a card each turn, double the amount gained.
Unmovable makes Block count for more, and Second Wind gains itThe first time you gain Block from a card each turn, double the amount gained.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of Hope makes Block count for more, and Second Wind gains itWhenever you gain Block on your turn, other players gain half that much Block.
Entrench
Skill
2
Double your Block.
Entrench makes Block count for more, and Second Wind gains itDouble your Block.
Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Prolong makes Block count for more, and Second Wind gains itNext turn, gain Block equal to your current Block.
Exhaust.

Relics that synergize with Second Wind

Charon's Ashes
Charon's Ashes deals 3 damage to every enemy per exhaust.Whenever you Exhaust a card, deal 3 damage to ALL enemies.
Burning Sticks
Burning Sticks triggers when cards are Exhausted, and Second Wind Exhausts themThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss Paper
Joss Paper triggers when cards are Exhausted, and Second Wind Exhausts themEvery 5 times you Exhaust a card, draw 1 card.
Forgotten Soul
Forgotten Soul triggers when cards are Exhausted, and Second Wind Exhausts themWhenever you Exhaust a card, deal 1 damage to a random enemy.
Parrying Shield
Parrying Shield makes Block count for more, and Second Wind gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy Clamp
Sturdy Clamp makes Block count for more, and Second Wind gains itUp to 10 Block persists across turns.
Pael's Legion
Pael's Legion makes Block count for more, and Second Wind gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
Vambrace
Vambrace makes Block count for more, and Second Wind gains itThe first time you gain Block from a card each combat, double the amount gained.

Changes by version

  1. 29 Jan 2026Bug fixUnmovableInternal playtest
    Unmovable card now properly doubles all Block from multi-Block cards like Second Wind
  2. 16 Jan 2025TextDevour LifeHauntInternal playtest
    Improved wording on Devour Life, Haunt, and Second Wind cards
  3. Cleaned up and standardized wording for cards like Devour Life, Fiend Fire, and Second Wind
All 5 patch notes2 older
  1. 26 Apr 2024Bug fixInternal playtest
    Second Wind description no longer has -1 times if you play it as the last card in your hand
  2. 19 May 2023Bug fixInternal playtest
    Second Wind card now shows damage preview when played

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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