
Fiend Fire
Attack
2
Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Deal 7 damage for each card Exhausted.
Exhaust.

Fiend Fire+
Attack
2
Exhaust your Hand.
Deal 10 damage for each card Exhausted.
Exhaust.
Deal 10 damage for each card Exhausted.
Exhaust.
Version
Fiend Fire
IroncladAttackRare
You are viewing an old version of this card
It exhausts every other card in your hand one by one, counting them, then hits the target that many times for 7. Five other cards is 35 damage, and each exhaust fires your exhaust triggers before the hits land. Then Fiend Fire exhausts itself. Strength adds to every hit. Upgraded, 10 per card.
When to take Fiend Fire
Good whenever your deck rewards exhausting, or when you need a one card boss finisher by Act 2. Play your Block first, then dump the rest of your hand into it.
Cards that synergize with Fiend Fire

Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.
Feel No PainFeel No Pain pays 3 Block per card.Whenever a card is Exhausted, gain 3 Block.

Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
draw 1 card.
Dark EmbraceDark Embrace draws a fresh hand off it.Whenever a card is Exhausted,
draw 1 card.
draw 1 card.

Battle Trance
Skill
0
Draw 3 cards.
You cannot draw additional cards this turn.
You cannot draw additional cards this turn.
Battle TranceBattle Trance fills the hand first.Draw 3 cards.
You cannot draw additional cards this turn.
You cannot draw additional cards this turn.

Bash
Attack
2
Deal 8 damage.
Apply 2 Vulnerable.
Apply 2 Vulnerable.
BashBash sets Vulnerable before it.Deal 8 damage.
Apply 2 Vulnerable.
Apply 2 Vulnerable.

Pact's End
Attack
0
If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.
Pact's EndPact's End wants the fat exhaust pile it leaves.If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.

Evil Eye
Skill
1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.
Evil EyeEvil Eye triggers when cards are Exhausted, and Fiend Fire Exhausts themGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.

Ashen Strike
Attack
1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.
Ashen StrikeAshen Strike triggers when cards are Exhausted, and Fiend Fire Exhausts themDeal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.

Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Exhaust.
Forgotten RitualForgotten Ritual triggers when cards are Exhausted, and Fiend Fire Exhausts themIf you Exhausted a card this turn, gain .
Exhaust.
Exhaust.

Midnight
Attack
12
Deal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Costs 1 less for each card Exhausted this combat by ANYONE.
MidnightMidnight triggers when cards are Exhausted, and Fiend Fire Exhausts themDeal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Costs 1 less for each card Exhausted this combat by ANYONE.

Drum of Battle
Skill
1
Draw 2 cards.
When this card is Exhausted, gain .
When this card is Exhausted, gain .
Drum of BattleDrum of Battle works from the Exhaust Pile, where Fiend Fire can put itDraw 2 cards.
When this card is Exhausted, gain .
When this card is Exhausted, gain .

Howl from Beyond
Attack
3
Deal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
At the end of your turn, if this is in your Exhaust Pile, play it.
Howl from BeyondHowl from Beyond works from the Exhaust Pile, where Fiend Fire can put itDeal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
At the end of your turn, if this is in your Exhaust Pile, play it.
Relics that synergize with Fiend Fire
Charon's AshesCharon's AshesCharon's Ashes adds 3 damage to all per card.Whenever you Exhaust a card, deal 3 damage to ALL enemies.
Burning SticksBurning SticksBurning Sticks triggers when cards are Exhausted, and Fiend Fire Exhausts themThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and Fiend Fire Exhausts themEvery 5 times you Exhaust a card, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Fiend Fire Exhausts themWhenever you Exhaust a card, deal 1 damage to a random enemy.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Fiend Fire is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Damage increased from 6 to 7 (upgraded 9 to 10)
- Cleaned up and standardized wording for cards like Devour Life, Fiend Fire, and Second Wind
- Tweaked wording on Stoke and Fiend Fire cards
All 4 patch notes1 older
- New card portrait for Fiend Fire
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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