Cinder

IroncladAttackCommon
Deal 18 damage.
Exhaust 1 card at random.

Cinder hits for 18 (24 upgraded) with the Ironclad's heavy swing, then picks one random card left in your Hand and Exhausts it. The exhaust happens after the attack and picks from whatever is in your Hand, so with an empty Hand nothing is lost. It can pick Curses and Statuses as easily as your best card.

Character
Type
Attack
Rarity
Common
Cost
2 Energy
Target
One enemy
Unlock
AblazeKill 15 Elites with the Ironclad

When to take Cinder

Nine damage per Energy is above rate for a Common, and the random exhaust is controllable if you play it last with only junk in Hand. Value it higher in an exhaust deck.

Cards that synergize with Cinder

Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.
Feel No Pain turns each exhaust into 3 Block.Whenever a card is Exhausted, gain 3 Block.
Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
Dark Embrace draws a card back.Whenever a card is Exhausted,
draw 1 card.
Ashen Strike
Attack
1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Ashen Strike and Pact's End grow with the Exhaust Pile you build.Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Pact's End
Attack
0
If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
Ashen Strike and Pact's End grow with the Exhaust Pile you build.If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
Evil Eye
Skill
1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Evil Eye triggers when cards are Exhausted, and Cinder Exhausts themGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Forgotten Ritual triggers when cards are Exhausted, and Cinder Exhausts themIf you Exhausted a card this turn, gain .
Exhaust.
Midnight
Attack
12
Deal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Midnight triggers when cards are Exhausted, and Cinder Exhausts themDeal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Drum of Battle
Skill
1
Draw 2 cards.
When this card is Exhausted, gain .
Drum of Battle works from the Exhaust Pile, where Cinder can put itDraw 2 cards.
When this card is Exhausted, gain .
Howl from Beyond
Attack
3
Deal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
Howl from Beyond works from the Exhaust Pile, where Cinder can put itDeal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.

Relics that synergize with Cinder

Charon's Ashes
Charon's Ashes adds 3 damage to all enemies per exhaust.Whenever you Exhaust a card, deal 3 damage to ALL enemies.
Burning Sticks
Burning Sticks copies the first Skill it eats.The first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss Paper
Joss Paper triggers when cards are Exhausted, and Cinder Exhausts themEvery 5 times you Exhaust a card, draw 1 card.
Forgotten Soul
Forgotten Soul triggers when cards are Exhausted, and Cinder Exhausts themWhenever you Exhaust a card, deal 1 damage to a random enemy.
Intimidating Helmet
Intimidating Helmet triggers on cards that cost 2 or more, and Cinder is oneWhenever you play a card that costs or more, gain 4 Block.

Changes by version

  1. 26 Mar 2026BuffBeta branch
    Now Exhausts a random card in your Hand instead of the top card of the Draw Pile
    Tremble gaining Exhaust is a buff to Ironclad's Exhaust synergies, and coupled with the Cinder change should have a large impact on the Ironclad's cardpool
  2. 19 Mar 2026Damage17(22)18(24)Beta branch
    Damage increased from 17 to 18 (upgraded 22 to 24)
  3. 20 Nov 2025Damage18(24)17(22)Internal playtest
    Damage decreased from 18 to 17 (upgraded 24 to 22)
All 9 patch notes6 older
  1. 24 Jul 2025Bug fixInternal playtest
    Cinder card visually shows the Exhausted card again
  2. 10 Jul 2025TextBombardmentInternal playtest
    Improved wording for Bombardment and Cinder cards
  3. 26 Jun 2025Cards Exhausted21Internal playtest
    Cards Exhausted decreased from 2 to 1
  4. 9 Jan 2025Damage15(20)18(24)Internal playtest
    Damage increased from 15 to 18 (upgraded 20 to 24)
  5. 1 Nov 2024ChangeExhaustInternal playtest
    "Exhaust the next 2 cards played" to "Exhaust the top 2 cards of your draw pile"
  6. 10 Oct 2024Increased damage14(20)15(20)Internal playtest
    Increased damage increased from 14 to 15

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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