
Cinder
Attack
2
Deal 18 damage.
Exhaust 1 card at random.
Exhaust 1 card at random.

Cinder+
Attack
2
Deal 24 damage.
Exhaust 1 card at random.
Exhaust 1 card at random.
Cinder
IroncladAttackCommon
Cinder hits for 18 (24 upgraded) with the Ironclad's heavy swing, then picks one random card left in your Hand and Exhausts it. The exhaust happens after the attack and picks from whatever is in your Hand, so with an empty Hand nothing is lost. It can pick Curses and Statuses as easily as your best card.
When to take Cinder
Nine damage per Energy is above rate for a Common, and the random exhaust is controllable if you play it last with only junk in Hand. Value it higher in an exhaust deck.
Cards that synergize with Cinder

Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.
Feel No PainFeel No Pain turns each exhaust into 3 Block.Whenever a card is Exhausted, gain 3 Block.

Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
draw 1 card.
Dark EmbraceDark Embrace draws a card back.Whenever a card is Exhausted,
draw 1 card.
draw 1 card.

Ashen Strike
Attack
1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.
Ashen StrikeAshen Strike and Pact's End grow with the Exhaust Pile you build.Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.

Pact's End
Attack
0
If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.
Pact's EndAshen Strike and Pact's End grow with the Exhaust Pile you build.If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.

Evil Eye
Skill
1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.
Evil EyeEvil Eye triggers when cards are Exhausted, and Cinder Exhausts themGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.

Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Exhaust.
Forgotten RitualForgotten Ritual triggers when cards are Exhausted, and Cinder Exhausts themIf you Exhausted a card this turn, gain .
Exhaust.
Exhaust.

Midnight
Attack
12
Deal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Costs 1 less for each card Exhausted this combat by ANYONE.
MidnightMidnight triggers when cards are Exhausted, and Cinder Exhausts themDeal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Costs 1 less for each card Exhausted this combat by ANYONE.

Drum of Battle
Skill
1
Draw 2 cards.
When this card is Exhausted, gain .
When this card is Exhausted, gain .
Drum of BattleDrum of Battle works from the Exhaust Pile, where Cinder can put itDraw 2 cards.
When this card is Exhausted, gain .
When this card is Exhausted, gain .

Howl from Beyond
Attack
3
Deal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
At the end of your turn, if this is in your Exhaust Pile, play it.
Howl from BeyondHowl from Beyond works from the Exhaust Pile, where Cinder can put itDeal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
At the end of your turn, if this is in your Exhaust Pile, play it.
Relics that synergize with Cinder
Charon's AshesCharon's AshesCharon's Ashes adds 3 damage to all enemies per exhaust.Whenever you Exhaust a card, deal 3 damage to ALL enemies.
Burning SticksBurning SticksBurning Sticks copies the first Skill it eats.The first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and Cinder Exhausts themEvery 5 times you Exhaust a card, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Cinder Exhausts themWhenever you Exhaust a card, deal 1 damage to a random enemy.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Cinder is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Now Exhausts a random card in your Hand instead of the top card of the Draw Pile
- Damage increased from 17 to 18 (upgraded 22 to 24)
- Damage decreased from 18 to 17 (upgraded 24 to 22)
All 9 patch notes6 older
- Cinder card visually shows the Exhausted card again
- Improved wording for Bombardment and Cinder cards
- Cards Exhausted decreased from 2 to 1
- Damage increased from 15 to 18 (upgraded 20 to 24)
- Increased damage increased from 14 to 15
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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