
Thrash
Attack
1
Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Exhaust a random Attack in your Hand and add its damage to this card.

Thrash+
Attack
1
Deal 6 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Exhaust a random Attack in your Hand and add its damage to this card.
Thrash
IroncladAttackRare
One Energy for two hits of 4, or 6 upgraded.
After the hits, it takes a random Attack from your hand, exhausts it, and adds that card's damage, with your Strength and other modifiers applied, to Thrash's own base damage for the rest of the combat.
Timing: the boost lands after the current swing, so it pays off on the next play, and both hits use the new number.- If no Attack is in hand nothing is exhausted.
When to take Thrash
It wants to be played early and often in an Exhaust deck. Take it when you have draw or cheap Attacks to feed it, and skip it if Strikes are your only Attacks.
Cards that synergize with Thrash

Anger
Attack
0
Deal 6 damage.
Add a copy of this card into your Discard Pile.
Add a copy of this card into your Discard Pile.
AngerAnger leaves 0-cost copies around to feed it.Deal 6 damage.
Add a copy of this card into your Discard Pile.
Add a copy of this card into your Discard Pile.

Bludgeon
Attack
3
Deal 32 damage.
BludgeonBludgeon fed once turns Thrash into two hits of 36.Deal 32 damage.

Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
draw 1 card.
Dark EmbraceDark Embrace draws a card for the exhaust.Whenever a card is Exhausted,
draw 1 card.
draw 1 card.

Headbutt
Attack
1
Deal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Put a card from your Discard Pile on top of your Draw Pile.
HeadbuttHeadbutt puts Thrash back on top of the draw pile to swing again.Deal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Put a card from your Discard Pile on top of your Draw Pile.

Evil Eye
Skill
1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.
Evil EyeEvil Eye triggers when cards are Exhausted, and Thrash Exhausts themGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.

Pact's End
Attack
0
If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.
Pact's EndPact's End triggers when cards are Exhausted, and Thrash Exhausts themIf you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.

Ashen Strike
Attack
1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.
Ashen StrikeAshen Strike triggers when cards are Exhausted, and Thrash Exhausts themDeal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.

Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.
Feel No PainFeel No Pain triggers when cards are Exhausted, and Thrash Exhausts themWhenever a card is Exhausted, gain 3 Block.

Fight Me!
Attack
2
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Gain 3 Strength.
The enemy gains 1 Strength.
Fight Me!Fight Me! gives Strength, and Thrash adds it on every one of its hitsDeal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Gain 3 Strength.
The enemy gains 1 Strength.

Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Exhaust.
Forgotten RitualForgotten Ritual triggers when cards are Exhausted, and Thrash Exhausts themIf you Exhausted a card this turn, gain .
Exhaust.
Exhaust.

Demon Form
Power
3
At the start of your turn, gain 2 Strength.
Demon FormDemon Form gives Strength, and Thrash adds it on every one of its hitsAt the start of your turn, gain 2 Strength.

Inflame
Power
1
Gain 2 Strength.
InflameInflame gives Strength, and Thrash adds it on every one of its hitsGain 2 Strength.

Setup Strike
Attack
1
Deal 7 damage.
Gain 2 Strength this turn.
Gain 2 Strength this turn.
Setup StrikeSetup Strike gives Strength, and Thrash adds it on every one of its hitsDeal 7 damage.
Gain 2 Strength this turn.
Gain 2 Strength this turn.

Brand
Skill
0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.
BrandBrand gives Strength, and Thrash adds it on every one of its hitsLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.

Dominate
Skill
1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
DominateDominate gives Strength, and Thrash adds it on every one of its hitsApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.

Rupture
Power
1
Whenever you lose HP on your turn, gain 1 Strength.
RuptureRupture gives Strength, and Thrash adds it on every one of its hitsWhenever you lose HP on your turn, gain 1 Strength.

Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding FrenzyFeeding Frenzy gives Strength, and Thrash adds it on every one of its hitsGain 5 Strength this turn.

Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.
ProwessProwess gives Strength, and Thrash adds it on every one of its hitsGain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.

Midnight
Attack
12
Deal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Costs 1 less for each card Exhausted this combat by ANYONE.
MidnightMidnight triggers when cards are Exhausted, and Thrash Exhausts themDeal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Costs 1 less for each card Exhausted this combat by ANYONE.

Drum of Battle
Skill
1
Draw 2 cards.
When this card is Exhausted, gain .
When this card is Exhausted, gain .
Drum of BattleDrum of Battle works from the Exhaust Pile, where Thrash can put itDraw 2 cards.
When this card is Exhausted, gain .
When this card is Exhausted, gain .

Howl from Beyond
Attack
3
Deal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
At the end of your turn, if this is in your Exhaust Pile, play it.
Howl from BeyondHowl from Beyond works from the Exhaust Pile, where Thrash can put itDeal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
At the end of your turn, if this is in your Exhaust Pile, play it.
Relics that synergize with Thrash
Charon's AshesCharon's AshesCharon's Ashes adds 3 area damage per feed.Whenever you Exhaust a card, deal 3 damage to ALL enemies.
Red SkullRed SkullRed Skull gives Strength, and Thrash adds it on every one of its hitsWhile your HP is at or below 50%, you have 3 additional Strength.
BrimstoneBrimstoneBrimstone gives Strength, and Thrash adds it on every one of its hitsAt the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
Burning SticksBurning SticksBurning Sticks triggers when cards are Exhausted, and Thrash Exhausts themThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Ember TeaEmber TeaEmber Tea gives Strength, and Thrash adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and Thrash Exhausts themEvery 5 times you Exhaust a card, draw 1 card.
Reptile TrinketReptile TrinketReptile Trinket gives Strength, and Thrash adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
ShurikenShurikenShuriken gives Strength, and Thrash adds it on every one of its hitsEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Sword of JadeSword of JadeSword of Jade gives Strength, and Thrash adds it on every one of its hitsStart each combat with 3 Strength.
Sling of CourageSling of CourageSling of Courage gives Strength, and Thrash adds it on every one of its hitsStart each Elite combat with 2 Strength.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Thrash Exhausts themWhenever you Exhaust a card, deal 1 damage to a random enemy.
GiryaGiryaGirya gives Strength, and Thrash adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Rainbow RingRainbow RingRainbow Ring gives Strength, and Thrash adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling RougeSparkling RougeSparkling Rouge gives Strength, and Thrash adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty MittensToasty MittensToasty Mittens gives Strength, and Thrash adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
VajraVajraVajra gives Strength, and Thrash adds it on every one of its hitsStart each combat with 1 Strength.
Changes by version
- Ravage card renamed to Thrash
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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