Thrash

IroncladAttackRare
Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
  • One Energy for two hits of 4, or 6 upgraded.
  • After the hits, it takes a random Attack from your hand, exhausts it, and adds that card's damage, with your Strength and other modifiers applied, to Thrash's own base damage for the rest of the combat.
  • Timing: the boost lands after the current swing, so it pays off on the next play, and both hits use the new number.
  • If no Attack is in hand nothing is exhausted.
Character
Type
Attack
Rarity
Rare
Cost
1 Energy
Target
One enemy

When to take Thrash

It wants to be played early and often in an Exhaust deck. Take it when you have draw or cheap Attacks to feed it, and skip it if Strikes are your only Attacks.

Cards that synergize with Thrash

Anger
Attack
0
Deal 6 damage.
Add a copy of this card into your Discard Pile.
Anger leaves 0-cost copies around to feed it.Deal 6 damage.
Add a copy of this card into your Discard Pile.
Bludgeon
Attack
3
Deal 32 damage.
Bludgeon fed once turns Thrash into two hits of 36.Deal 32 damage.
Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
Dark Embrace draws a card for the exhaust.Whenever a card is Exhausted,
draw 1 card.
Headbutt
Attack
1
Deal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Headbutt puts Thrash back on top of the draw pile to swing again.Deal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Evil Eye
Skill
1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Evil Eye triggers when cards are Exhausted, and Thrash Exhausts themGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Pact's End
Attack
0
If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
Pact's End triggers when cards are Exhausted, and Thrash Exhausts themIf you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
Ashen Strike
Attack
1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Ashen Strike triggers when cards are Exhausted, and Thrash Exhausts themDeal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.
Feel No Pain triggers when cards are Exhausted, and Thrash Exhausts themWhenever a card is Exhausted, gain 3 Block.
Fight Me!
Attack
2
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Fight Me! gives Strength, and Thrash adds it on every one of its hitsDeal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Forgotten Ritual triggers when cards are Exhausted, and Thrash Exhausts themIf you Exhausted a card this turn, gain .
Exhaust.
Demon Form
Power
3
At the start of your turn, gain 2 Strength.
Demon Form gives Strength, and Thrash adds it on every one of its hitsAt the start of your turn, gain 2 Strength.
Inflame
Power
1
Gain 2 Strength.
Inflame gives Strength, and Thrash adds it on every one of its hitsGain 2 Strength.
Setup Strike
Attack
1
Deal 7 damage.
Gain 2 Strength this turn.
Setup Strike gives Strength, and Thrash adds it on every one of its hitsDeal 7 damage.
Gain 2 Strength this turn.
Brand
Skill
0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Brand gives Strength, and Thrash adds it on every one of its hitsLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Dominate
Skill
1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Dominate gives Strength, and Thrash adds it on every one of its hitsApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Rupture
Power
1
Whenever you lose HP on your turn, gain 1 Strength.
Rupture gives Strength, and Thrash adds it on every one of its hitsWhenever you lose HP on your turn, gain 1 Strength.
Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding Frenzy gives Strength, and Thrash adds it on every one of its hitsGain 5 Strength this turn.
Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Prowess gives Strength, and Thrash adds it on every one of its hitsGain 1 Strength.
Gain 1 Dexterity.
Midnight
Attack
12
Deal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Midnight triggers when cards are Exhausted, and Thrash Exhausts themDeal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Drum of Battle
Skill
1
Draw 2 cards.
When this card is Exhausted, gain .
Drum of Battle works from the Exhaust Pile, where Thrash can put itDraw 2 cards.
When this card is Exhausted, gain .
Howl from Beyond
Attack
3
Deal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
Howl from Beyond works from the Exhaust Pile, where Thrash can put itDeal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.

Relics that synergize with Thrash

Charon's Ashes
Charon's Ashes adds 3 area damage per feed.Whenever you Exhaust a card, deal 3 damage to ALL enemies.
Red Skull
Red Skull gives Strength, and Thrash adds it on every one of its hitsWhile your HP is at or below 50%, you have 3 additional Strength.
Brimstone
Brimstone gives Strength, and Thrash adds it on every one of its hitsAt the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
Burning Sticks
Burning Sticks triggers when cards are Exhausted, and Thrash Exhausts themThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Ember Tea
Ember Tea gives Strength, and Thrash adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Joss Paper
Joss Paper triggers when cards are Exhausted, and Thrash Exhausts themEvery 5 times you Exhaust a card, draw 1 card.
Reptile Trinket
Reptile Trinket gives Strength, and Thrash adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
Shuriken
Shuriken gives Strength, and Thrash adds it on every one of its hitsEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Sword of Jade
Sword of Jade gives Strength, and Thrash adds it on every one of its hitsStart each combat with 3 Strength.
Sling of Courage
Sling of Courage gives Strength, and Thrash adds it on every one of its hitsStart each Elite combat with 2 Strength.
Forgotten Soul
Forgotten Soul triggers when cards are Exhausted, and Thrash Exhausts themWhenever you Exhaust a card, deal 1 damage to a random enemy.
Girya
Girya gives Strength, and Thrash adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Rainbow Ring
Rainbow Ring gives Strength, and Thrash adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling Rouge
Sparkling Rouge gives Strength, and Thrash adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty Mittens
Toasty Mittens gives Strength, and Thrash adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Vajra
Vajra gives Strength, and Thrash adds it on every one of its hitsStart each combat with 1 Strength.

Changes by version

  1. 11 Dec 2025TextInternal playtest
    Ravage card renamed to Thrash

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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