
Headbutt
Attack
1
Deal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Put a card from your Discard Pile on top of your Draw Pile.

Headbutt+
Attack
1
Deal 12 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Put a card from your Discard Pile on top of your Draw Pile.
Headbutt
IroncladAttackCommon
Deal 9 damage, then choose a card in your discard pile and put it on top of your draw pile. That card is the first one you draw next turn, or the next card Havoc plays. Upgraded it deals 12.
When to take Headbutt
A solid Act 1 Common: fair damage for 1 Energy, and the rider lets you replay your best discarded card. Skip it if your discard pile stays empty.
Cards that synergize with Headbutt

Havoc
Skill
1
Play the top card of your Draw Pile and Exhaust it.
HavocHavoc plays the card you set for free.Play the top card of your Draw Pile and Exhaust it.

Bludgeon
Attack
3
Deal 32 damage.
BludgeonBludgeon and Whirlwind are worth seeing again.Deal 32 damage.

Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
WhirlwindBludgeon and Whirlwind are worth seeing again.Deal 5 damage to ALL enemies X times.

Anger
Attack
0
Deal 6 damage.
Add a copy of this card into your Discard Pile.
Add a copy of this card into your Discard Pile.
AngerAnger and Rampage get better each time they come back.Deal 6 damage.
Add a copy of this card into your Discard Pile.
Add a copy of this card into your Discard Pile.

Rampage
Attack
1
Deal 9 damage.
Increase this card's damage by 5 this combat.
Increase this card's damage by 5 this combat.
RampageAnger and Rampage get better each time they come back.Deal 9 damage.
Increase this card's damage by 5 this combat.
Increase this card's damage by 5 this combat.

Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
HellraiserHellraiser plays a set-up Strike the moment it is drawn.Whenever you draw a card containing “Strike”, it is played against a random enemy.
Changes by version
- Fixed state divergences related to event combats, the Crystal Sphere event, long event option resolution, Mad Science/Juggling cards with mixed combat speeds, and Stampede + Headbutt cards
- Fixed occasional state divergence caused by Stampede + Headbutt cards
- When Headbutt is played, a text prompt now appears to remind you of what you are selecting a card
All 6 patch notes3 older
- Headbutt now puts cards at top of draw pile instead of bottom
- Cleanse and Headbutt cards could allow you to back out of selection
- Headbutt card select pulled up when combat was going to end anyway
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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