
Iron Wave
Attack
1
Gain 5 Block.
Deal 5 damage.
Deal 5 damage.

Iron Wave+
Attack
1
Gain 7 Block.
Deal 7 damage.
Deal 7 damage.
Iron Wave
IroncladAttackCommon
Block first, then damage: 5 and 5, or 7 and 7 upgraded. It is an Attack, so Rage, Juggling and Kunai count it, and the Block gain triggers Juggernaut before the hit lands. Body Slam played afterward uses the Block.
When to take Iron Wave
A fair Act 1 pick that replaces a Strike and a Defend in one card. Upgrade it early, since matched Block and damage for 1 Energy is above the curve, though it falls off by Act 3.
Cards that synergize with Iron Wave

Juggernaut
Power
2
Whenever you gain Block, deal 6 damage to a random enemy.
JuggernautJuggernaut fires on the Block.Whenever you gain Block, deal 6 damage to a random enemy.

Body Slam
Attack
1
Deal damage equal to your Block.
Body SlamBody Slam hits for the Block it made.Deal damage equal to your Block.

Rage
Skill
0
Whenever you play an Attack this turn, gain 3 Block.
RageRage gives more Block for the Attack.Whenever you play an Attack this turn, gain 3 Block.

Unmovable
Power
2
The first time you gain Block from a card each turn, double the amount gained.
UnmovableUnmovable doubles the Block.The first time you gain Block from a card each turn, double the amount gained.

Barricade
Power
3
Block is not removed at the start of your turn.
BarricadeBarricade makes Block count for more, and Iron Wave gains itBlock is not removed at the start of your turn.

Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.
Demonic ShieldDemonic Shield makes Block count for more, and Iron Wave gains itLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope makes Block count for more, and Iron Wave gains itWhenever you gain Block on your turn, other players gain half that much Block.

Entrench
Skill
2
Double your Block.
EntrenchEntrench makes Block count for more, and Iron Wave gains itDouble your Block.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong makes Block count for more, and Iron Wave gains itNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
Relics that synergize with Iron Wave
ShurikenShurikenShuriken and Kunai count it toward three Attacks.Every time you play 3 Attacks in a single turn, gain 1 Strength.
KunaiKunaiShuriken and Kunai count it toward three Attacks.Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Iron Wave gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Iron Wave gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Iron Wave gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and Iron Wave gains itThe first time you gain Block from a card each combat, double the amount gained.
Changes by version
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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