Iron Wave

IroncladAttackCommon
Gain 5 Block.
Deal 5 damage.

Block first, then damage: 5 and 5, or 7 and 7 upgraded. It is an Attack, so Rage, Juggling and Kunai count it, and the Block gain triggers Juggernaut before the hit lands. Body Slam played afterward uses the Block.

Character
Type
Attack
Rarity
Common
Cost
1 Energy
Target
One enemy

When to take Iron Wave

A fair Act 1 pick that replaces a Strike and a Defend in one card. Upgrade it early, since matched Block and damage for 1 Energy is above the curve, though it falls off by Act 3.

Cards that synergize with Iron Wave

Juggernaut
Power
2
Whenever you gain Block, deal 6 damage to a random enemy.
Juggernaut fires on the Block.Whenever you gain Block, deal 6 damage to a random enemy.
Body Slam
Attack
1
Deal damage equal to your Block.
Body Slam hits for the Block it made.Deal damage equal to your Block.
Rage
Skill
0
Whenever you play an Attack this turn, gain 3 Block.
Rage gives more Block for the Attack.Whenever you play an Attack this turn, gain 3 Block.
Unmovable
Power
2
The first time you gain Block from a card each turn, double the amount gained.
Unmovable doubles the Block.The first time you gain Block from a card each turn, double the amount gained.
Barricade
Power
3
Block is not removed at the start of your turn.
Barricade makes Block count for more, and Iron Wave gains itBlock is not removed at the start of your turn.
Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Demonic Shield makes Block count for more, and Iron Wave gains itLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of Hope makes Block count for more, and Iron Wave gains itWhenever you gain Block on your turn, other players gain half that much Block.
Entrench
Skill
2
Double your Block.
Entrench makes Block count for more, and Iron Wave gains itDouble your Block.
Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Prolong makes Block count for more, and Iron Wave gains itNext turn, gain Block equal to your current Block.
Exhaust.

Relics that synergize with Iron Wave

Shuriken
Shuriken and Kunai count it toward three Attacks.Every time you play 3 Attacks in a single turn, gain 1 Strength.
Kunai
Shuriken and Kunai count it toward three Attacks.Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
Parrying Shield
Parrying Shield makes Block count for more, and Iron Wave gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy Clamp
Sturdy Clamp makes Block count for more, and Iron Wave gains itUp to 10 Block persists across turns.
Pael's Legion
Pael's Legion makes Block count for more, and Iron Wave gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
Vambrace
Vambrace makes Block count for more, and Iron Wave gains itThe first time you gain Block from a card each combat, double the amount gained.

Changes by version

  1. Changed Ironclad's Pillage Neow bundle: Tremble to Iron Wave
  2. 21 Jul 2023Bug fixInternal playtest
    Iron Wave card now gains block before dealing damage

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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