
Pommel Strike
Attack
1
Deal 9 damage.
Draw 1 card.
Draw 1 card.

Pommel Strike+
Attack
1
Deal 10 damage.
Draw 2 cards.
Draw 2 cards.
Pommel Strike
IroncladAttackCommon
Deal 9 damage.
Draw 1 card.
Draw 1 card.
Deal 10 damage.
Draw 2 cards.
Draw 2 cards.
One Energy deals 9 damage (10 upgraded) and draws 1 card (2 upgraded). It carries the Strike tag, so everything that counts or reacts to Strikes counts it. The draw comes after the hit.
When to take Pommel Strike
One of the best Commons in the pool, a Strike that replaces itself. Take it in Act 1 in any Ironclad deck and upgrade early, since the extra card outvalues most upgrades.
Cards that synergize with Pommel Strike

Perfected Strike
Attack
2
Deal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Deals 2 additional damage for ALL your cards containing “Strike”.
Perfected StrikePerfected Strike gains 2 for every Strike, this one included.Deal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Deals 2 additional damage for ALL your cards containing “Strike”.

Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
HellraiserHellraiser plays it the moment it is drawn, damage and draw both free.Whenever you draw a card containing “Strike”, it is played against a random enemy.

Aggression
Power
1
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
AggressionAggression pulls it back from the discard pile upgraded.At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

One-Two Punch
Skill
1
This turn, your next Attack is played an extra time.
One-Two PunchOne-Two Punch doubles the hit and the draw.This turn, your next Attack is played an extra time.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Pommel Strike drawsEvery 10 cards you draw, gain .

Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.
Expect a FightExpect a Fight wants a full hand, which Pommel Strike drawsGain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Pommel Strike drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Pommel Strike drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Pommel Strike drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
Relics that synergize with Pommel Strike
Strike DummyStrike DummyStrike Dummy adds 3.Cards containing “Strike” deal 3 additional damage.
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Pommel Strike drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Pommel Strike drawsRetain your Hand on the first turn of combat.
Changes by version
- Fixed Unceasing Top + Pommel Strike interaction drawing 2 cards
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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