Pommel Strike

IroncladAttackCommon
Deal 9 damage.
Draw 1 card.

One Energy deals 9 damage (10 upgraded) and draws 1 card (2 upgraded). It carries the Strike tag, so everything that counts or reacts to Strikes counts it. The draw comes after the hit.

Character
Type
Attack
Rarity
Common
Cost
1 Energy
Target
One enemy

When to take Pommel Strike

One of the best Commons in the pool, a Strike that replaces itself. Take it in Act 1 in any Ironclad deck and upgrade early, since the extra card outvalues most upgrades.

Cards that synergize with Pommel Strike

Perfected Strike
Attack
2
Deal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Perfected Strike gains 2 for every Strike, this one included.Deal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
Hellraiser plays it the moment it is drawn, damage and draw both free.Whenever you draw a card containing “Strike”, it is played against a random enemy.
Aggression
Power
1
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Aggression pulls it back from the discard pile upgraded.At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
One-Two Punch
Skill
1
This turn, your next Attack is played an extra time.
One-Two Punch doubles the hit and the draw.This turn, your next Attack is played an extra time.
Automation
Power
1
Every 10 cards you draw, gain .
Automation triggers when you draw, and Pommel Strike drawsEvery 10 cards you draw, gain .
Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
Expect a Fight wants a full hand, which Pommel Strike drawsGain for each Attack in your Hand.
You cannot gain
additional this turn.
Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Enlightenment wants a full hand, which Pommel Strike drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Equilibrium wants a full hand, which Pommel Strike drawsGain 13 Block.
Retain your Hand this turn.
Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Salvo wants a full hand, which Pommel Strike drawsDeal 12 damage.
Retain your Hand this turn.

Relics that synergize with Pommel Strike

Strike Dummy
Strike Dummy adds 3.Cards containing “Strike” deal 3 additional damage.
Cloak Clasp
Cloak Clasp wants a full hand, which Pommel Strike drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing Triangle
Ringing Triangle wants a full hand, which Pommel Strike drawsRetain your Hand on the first turn of combat.

Changes by version

  1. 12 May 2023Bug fixUnceasing TopInternal playtest
    Fixed Unceasing Top + Pommel Strike interaction drawing 2 cards

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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