
Vicious
Power
1
Whenever you apply Vulnerable, draw 1 card.

Vicious+
Power
1
Whenever you apply Vulnerable, draw 2 cards.
Version

Vicious
Power
2
Whenever you apply Vulnerable, draw 1 card.

Vicious+
Power
1
Whenever you apply Vulnerable, draw 1 cards.
Whenever you apply Vulnerable, draw 1 card.
Whenever you apply Vulnerable, draw 1 cards.
Vicious
IroncladPowerUncommon
You are viewing an old version of this card
Whenever you apply Vulnerable, draw 1 card.
Whenever you apply Vulnerable, draw 2 cards.
A 1 Energy Power: each time you apply Vulnerable, draw 1 card, 2 when upgraded. Only applications by you count, and every enemy hit counts separately, so an area Vulnerable draws once per enemy. Applying to an enemy that already has Vulnerable still draws, as long as the amount applied is above 0.
When to take Vicious
Take it for a Vulnerable-heavy Ironclad, since with Thunderclap and Bash in the deck it is a steady draw engine. Upgrade it early to turn every Bash into a cantrip.
Cards that synergize with Vicious

Thunderclap
Attack
1
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
ThunderclapThunderclap draws once per enemy.Deal 4 damage and apply 1 Vulnerable to ALL enemies.

Tremble
Skill
1
Apply 3 Vulnerable.
Exhaust.
Exhaust.
TrembleTremble and Bash are the reliable triggers.Apply 3 Vulnerable.
Exhaust.
Exhaust.

Bash
Attack
2
Deal 8 damage.
Apply 2 Vulnerable.
Apply 2 Vulnerable.
BashTremble and Bash are the reliable triggers.Deal 8 damage.
Apply 2 Vulnerable.
Apply 2 Vulnerable.

Uppercut
Attack
2
Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Apply 1 Weak.
Apply 1 Vulnerable.
UppercutUppercut draws while dealing 13.Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Apply 1 Weak.
Apply 1 Vulnerable.

Taunt
Skill
1
Gain 7 Block.
Apply 1 Vulnerable.
Apply 1 Vulnerable.
TauntTaunt draws off a Block card.Gain 7 Block.
Apply 1 Vulnerable.
Apply 1 Vulnerable.

Shockwave
Skill
2
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Exhaust.
ShockwaveShockwave hits every enemy for a colorless triple draw.Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Exhaust.

Break
Attack
1
Deal 20 damage.
Apply 5 Vulnerable.
Apply 5 Vulnerable.
BreakBreak applies Vulnerable, which Vicious builds onDeal 20 damage.
Apply 5 Vulnerable.
Apply 5 Vulnerable.

Dominate
Skill
1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
DominateDominate applies Vulnerable, which Vicious builds onApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.

Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
HellraiserHellraiser triggers when you draw, and Vicious drawsWhenever you draw a card containing “Strike”, it is played against a random enemy.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Vicious drawsEvery 10 cards you draw, gain .

Squash
Attack
1
Deal 10 damage.
Apply 2 Vulnerable.
Apply 2 Vulnerable.
SquashSquash applies Vulnerable, which Vicious builds onDeal 10 damage.
Apply 2 Vulnerable.
Apply 2 Vulnerable.

Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.
Expect a FightExpect a Fight wants a full hand, which Vicious drawsGain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Vicious drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Vicious drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Vicious drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
Relics that synergize with Vicious
Bag of MarblesBag of MarblesBag of Marbles applies Vulnerable, which Vicious builds onAt the start of each combat, apply 1 Vulnerable to ALL enemies.
Hand DrillHand DrillHand Drill applies Vulnerable, which Vicious builds onWhenever you break an enemy's Block, apply 2 Vulnerable.
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Vicious drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Vicious drawsRetain your Hand on the first turn of combat.
PermafrostPermafrostPermafrost triggers on Powers played, and Vicious is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Vicious is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Vicious is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Vicious is oneWhenever you play a Power, draw 1 card.
Changes by version
- Card draw changed from 1 to 1 (2) and cost changed from 2 (1) to 1
- Cost changed from 1 to 2 and Card draw amount no longer upgrades
- Added portrait art
All 5 patch notes2 older
- Added beta art
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

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