
Dismantle
Attack
1
Deal 8 damage.
If the enemy is Vulnerable, hits twice.
If the enemy is Vulnerable, hits twice.

Dismantle+
Attack
1
Deal 10 damage.
If the enemy is Vulnerable, hits twice.
If the enemy is Vulnerable, hits twice.
Version

Dismantle
Attack
1
Deal 8 damage.
If the enemy is Vulnerable, hits twice.
If the enemy is Vulnerable, hits twice.

Dismantle+
Attack
1
Deal 11 damage.
If the enemy is Vulnerable, hits twice.
If the enemy is Vulnerable, hits twice.
Dismantle
IroncladAttackUncommon
You are viewing an old version of this card
It checks whether the target has Vulnerable at the moment you play it. If so it becomes a two-hit attack, 8 per hit (10 upgraded); if not it hits once. Each hit gets Strength and the Vulnerable bonus, so against a Vulnerable enemy it is 8 times 1.5 twice, 24 damage for 1 energy, 30 upgraded. The card glows gold when any enemy is Vulnerable.
When to take Dismantle
Good early in an Ironclad deck that already has Bash, strong from the first Act 1 elite. It wants a second Vulnerable source like Thunderclap to be reliable.
Cards that synergize with Dismantle

Bash
Attack
2
Deal 8 damage.
Apply 2 Vulnerable.
Apply 2 Vulnerable.
BashBash sets it up from the starting deck.Deal 8 damage.
Apply 2 Vulnerable.
Apply 2 Vulnerable.

Thunderclap
Attack
1
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
ThunderclapThunderclap and Bag of Marbles apply Vulnerable to everyone.Deal 4 damage and apply 1 Vulnerable to ALL enemies.

Tremble
Skill
1
Apply 3 Vulnerable.
Exhaust.
Exhaust.
TrembleTremble gives 3 turns of it for 1 energy.Apply 3 Vulnerable.
Exhaust.
Exhaust.

Cruelty
Power
1
Vulnerable enemies take an additional 25% damage.
CrueltyCruelty adds another 25%.Vulnerable enemies take an additional 25% damage.

Vicious
Power
1
Whenever you apply Vulnerable, draw 1 card.
ViciousVicious draws a card each time you apply the Vulnerable it needs.Whenever you apply Vulnerable, draw 1 card.

Fight Me!
Attack
2
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Gain 3 Strength.
The enemy gains 1 Strength.
Fight Me!Fight Me! gives Strength, and Dismantle adds it on every one of its hitsDeal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Gain 3 Strength.
The enemy gains 1 Strength.

Demon Form
Power
3
At the start of your turn, gain 2 Strength.
Demon FormDemon Form gives Strength, and Dismantle adds it on every one of its hitsAt the start of your turn, gain 2 Strength.

Inflame
Power
1
Gain 2 Strength.
InflameInflame gives Strength, and Dismantle adds it on every one of its hitsGain 2 Strength.

Setup Strike
Attack
1
Deal 7 damage.
Gain 2 Strength this turn.
Gain 2 Strength this turn.
Setup StrikeSetup Strike gives Strength, and Dismantle adds it on every one of its hitsDeal 7 damage.
Gain 2 Strength this turn.
Gain 2 Strength this turn.

Brand
Skill
0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.
BrandBrand gives Strength, and Dismantle adds it on every one of its hitsLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.

Dominate
Skill
1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
DominateDominate gives Strength, and Dismantle adds it on every one of its hitsApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.

Rupture
Power
1
Whenever you lose HP on your turn, gain 1 Strength.
RuptureRupture gives Strength, and Dismantle adds it on every one of its hitsWhenever you lose HP on your turn, gain 1 Strength.

Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding FrenzyFeeding Frenzy gives Strength, and Dismantle adds it on every one of its hitsGain 5 Strength this turn.

Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.
ProwessProwess gives Strength, and Dismantle adds it on every one of its hitsGain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.

Break
Attack
1
Deal 20 damage.
Apply 5 Vulnerable.
Apply 5 Vulnerable.
BreakBreak applies Vulnerable, which Dismantle builds onDeal 20 damage.
Apply 5 Vulnerable.
Apply 5 Vulnerable.

Taunt
Skill
1
Gain 7 Block.
Apply 1 Vulnerable.
Apply 1 Vulnerable.
TauntTaunt applies Vulnerable, which Dismantle builds onGain 7 Block.
Apply 1 Vulnerable.
Apply 1 Vulnerable.

Uppercut
Attack
2
Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Apply 1 Weak.
Apply 1 Vulnerable.
UppercutUppercut applies Vulnerable, which Dismantle builds onDeal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Apply 1 Weak.
Apply 1 Vulnerable.

Shockwave
Skill
2
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Exhaust.
ShockwaveShockwave applies Vulnerable, which Dismantle builds onApply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Exhaust.

Squash
Attack
1
Deal 10 damage.
Apply 2 Vulnerable.
Apply 2 Vulnerable.
SquashSquash applies Vulnerable, which Dismantle builds onDeal 10 damage.
Apply 2 Vulnerable.
Apply 2 Vulnerable.
Relics that synergize with Dismantle
Bag of MarblesBag of MarblesThunderclap and Bag of Marbles apply Vulnerable to everyone.At the start of each combat, apply 1 Vulnerable to ALL enemies.
Paper PhrogPaper PhrogPaper Phrog makes each hit 75% larger.Enemies with Vulnerable take 75% more damage rather than 50%.
Red SkullRed SkullRed Skull gives Strength, and Dismantle adds it on every one of its hitsWhile your HP is at or below 50%, you have 3 additional Strength.
BrimstoneBrimstoneBrimstone gives Strength, and Dismantle adds it on every one of its hitsAt the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
Ember TeaEmber TeaEmber Tea gives Strength, and Dismantle adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Reptile TrinketReptile TrinketReptile Trinket gives Strength, and Dismantle adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
ShurikenShurikenShuriken gives Strength, and Dismantle adds it on every one of its hitsEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Sword of JadeSword of JadeSword of Jade gives Strength, and Dismantle adds it on every one of its hitsStart each combat with 3 Strength.
Sling of CourageSling of CourageSling of Courage gives Strength, and Dismantle adds it on every one of its hitsStart each Elite combat with 2 Strength.
GiryaGiryaGirya gives Strength, and Dismantle adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Rainbow RingRainbow RingRainbow Ring gives Strength, and Dismantle adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling RougeSparkling RougeSparkling Rouge gives Strength, and Dismantle adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty MittensToasty MittensToasty Mittens gives Strength, and Dismantle adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
VajraVajraVajra gives Strength, and Dismantle adds it on every one of its hitsStart each combat with 1 Strength.
Hand DrillHand DrillHand Drill applies Vulnerable, which Dismantle builds onWhenever you break an enemy's Block, apply 2 Vulnerable.
Changes by version
- Upgraded damage decreased from 11 to 10ChangeThe IroncladVulnerableNeowDominateInternal playtestChanged Ironclad's Vulnerable Neow bundle: card content changed from Dominate to Dismantle
- Upgrade damage decreased from 4 to 3
- Cleaned up card portrait art for: Armaments, Bloodletting, Dismantle, Forgotten Ritual, Mangle, Shockwave, Tremble
All 6 patch notes3 older
- Dismantle card now says "enemy" instead of "target"
- Damage increased from 7 to 8 (upgraded 10 to 12)
- Reworked Dismantle. Now cost 1 and strikes twice if the enemy is Vulnerable
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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