Version

Dismantle

IroncladAttackUncommon
Deal 8 damage.
If the enemy is Vulnerable, hits twice.

It checks whether the target has Vulnerable at the moment you play it. If so it becomes a two-hit attack, 8 per hit (10 upgraded); if not it hits once. Each hit gets Strength and the Vulnerable bonus, so against a Vulnerable enemy it is 8 times 1.5 twice, 24 damage for 1 energy, 30 upgraded. The card glows gold when any enemy is Vulnerable.

Character
Type
Attack
Rarity
Uncommon
Cost
1 Energy
Target
One enemy

When to take Dismantle

Good early in an Ironclad deck that already has Bash, strong from the first Act 1 elite. It wants a second Vulnerable source like Thunderclap to be reliable.

Cards that synergize with Dismantle

Bash
Attack
2
Deal 8 damage.
Apply 2 Vulnerable.
Bash sets it up from the starting deck.Deal 8 damage.
Apply 2 Vulnerable.
Thunderclap
Attack
1
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
Thunderclap and Bag of Marbles apply Vulnerable to everyone.Deal 4 damage and apply 1 Vulnerable to ALL enemies.
Tremble
Skill
1
Apply 3 Vulnerable.
Exhaust.
Tremble gives 3 turns of it for 1 energy.Apply 3 Vulnerable.
Exhaust.
Cruelty
Power
1
Vulnerable enemies take an additional 25% damage.
Cruelty adds another 25%.Vulnerable enemies take an additional 25% damage.
Vicious
Power
1
Whenever you apply Vulnerable, draw 1 card.
Vicious draws a card each time you apply the Vulnerable it needs.Whenever you apply Vulnerable, draw 1 card.
Fight Me!
Attack
2
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Fight Me! gives Strength, and Dismantle adds it on every one of its hitsDeal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Demon Form
Power
3
At the start of your turn, gain 2 Strength.
Demon Form gives Strength, and Dismantle adds it on every one of its hitsAt the start of your turn, gain 2 Strength.
Inflame
Power
1
Gain 2 Strength.
Inflame gives Strength, and Dismantle adds it on every one of its hitsGain 2 Strength.
Setup Strike
Attack
1
Deal 7 damage.
Gain 2 Strength this turn.
Setup Strike gives Strength, and Dismantle adds it on every one of its hitsDeal 7 damage.
Gain 2 Strength this turn.
Brand
Skill
0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Brand gives Strength, and Dismantle adds it on every one of its hitsLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Dominate
Skill
1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Dominate gives Strength, and Dismantle adds it on every one of its hitsApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Rupture
Power
1
Whenever you lose HP on your turn, gain 1 Strength.
Rupture gives Strength, and Dismantle adds it on every one of its hitsWhenever you lose HP on your turn, gain 1 Strength.
Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding Frenzy gives Strength, and Dismantle adds it on every one of its hitsGain 5 Strength this turn.
Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Prowess gives Strength, and Dismantle adds it on every one of its hitsGain 1 Strength.
Gain 1 Dexterity.
Break
Attack
1
Deal 20 damage.
Apply 5 Vulnerable.
Break applies Vulnerable, which Dismantle builds onDeal 20 damage.
Apply 5 Vulnerable.
Taunt
Skill
1
Gain 7 Block.
Apply 1 Vulnerable.
Taunt applies Vulnerable, which Dismantle builds onGain 7 Block.
Apply 1 Vulnerable.
Uppercut
Attack
2
Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Uppercut applies Vulnerable, which Dismantle builds onDeal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Shockwave
Skill
2
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Shockwave applies Vulnerable, which Dismantle builds onApply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Squash
Attack
1
Deal 10 damage.
Apply 2 Vulnerable.
Squash applies Vulnerable, which Dismantle builds onDeal 10 damage.
Apply 2 Vulnerable.

Relics that synergize with Dismantle

Bag of Marbles
Thunderclap and Bag of Marbles apply Vulnerable to everyone.At the start of each combat, apply 1 Vulnerable to ALL enemies.
Paper Phrog
Paper Phrog makes each hit 75% larger.Enemies with Vulnerable take 75% more damage rather than 50%.
Red Skull
Red Skull gives Strength, and Dismantle adds it on every one of its hitsWhile your HP is at or below 50%, you have 3 additional Strength.
Brimstone
Brimstone gives Strength, and Dismantle adds it on every one of its hitsAt the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
Ember Tea
Ember Tea gives Strength, and Dismantle adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Reptile Trinket
Reptile Trinket gives Strength, and Dismantle adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
Shuriken
Shuriken gives Strength, and Dismantle adds it on every one of its hitsEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Sword of Jade
Sword of Jade gives Strength, and Dismantle adds it on every one of its hitsStart each combat with 3 Strength.
Sling of Courage
Sling of Courage gives Strength, and Dismantle adds it on every one of its hitsStart each Elite combat with 2 Strength.
Girya
Girya gives Strength, and Dismantle adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Rainbow Ring
Rainbow Ring gives Strength, and Dismantle adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling Rouge
Sparkling Rouge gives Strength, and Dismantle adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty Mittens
Toasty Mittens gives Strength, and Dismantle adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Vajra
Vajra gives Strength, and Dismantle adds it on every one of its hitsStart each combat with 1 Strength.
Hand Drill
Hand Drill applies Vulnerable, which Dismantle builds onWhenever you break an enemy's Block, apply 2 Vulnerable.

Changes by version

  1. 20 Nov 2025Upgraded damage1110Internal playtest
    Upgraded damage decreased from 11 to 10
    ChangeThe IroncladVulnerableNeowDominateInternal playtest
    Changed Ironclad's Vulnerable Neow bundle: card content changed from Dominate to Dismantle
  2. 6 Feb 2025Upgraded damage43Internal playtest
    Upgrade damage decreased from 4 to 3
All 6 patch notes3 older
  1. 10 Oct 2024TextInternal playtest
    Dismantle card now says "enemy" instead of "target"
  2. 14 Jun 2024Damage7(10)8(12)Internal playtest
    Damage increased from 7 to 8 (upgraded 10 to 12)
  3. 21 Apr 2023ReworkVulnerableInternal playtest
    Reworked Dismantle. Now cost 1 and strikes twice if the enemy is Vulnerable

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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