
Mangle
Attack
3
Deal 15 damage.
Enemy loses 10 Strength this turn.
Enemy loses 10 Strength this turn.

Mangle+
Attack
3
Deal 20 damage.
Enemy loses 15 Strength this turn.
Enemy loses 15 Strength this turn.
Version
Mangle
IroncladAttackRare
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Hit: three Energy for 15 damage, 20 upgraded.
Drain: then the enemy loses 10 Strength, 15 upgraded, as a temporary Mangle stack that is removed at the end of the enemy's own turn.
Example: Strength can go negative, so an enemy that would swing for 20 swings for 10, and a weak multi-hit attack can be pushed to 0 per hit.
Order: the damage lands before the drain, so the drain only shapes the enemy's next attack.
When to take Mangle
A boss and elite card: play it when the enemy shows a big attack intent, since it doubles as most of your Block. It is slow for Act 1 hallways, so pick it up in Act 2 or later.
Cards that synergize with Mangle

One-Two Punch
Skill
1
This turn, your next Attack is played an extra time.
One-Two PunchOne-Two Punch plays it twice for 30 damage and 20 Strength gone.This turn, your next Attack is played an extra time.

Unrelenting
Attack
2
Deal 14 damage.
The next Attack you play costs 0 .
The next Attack you play costs 0 .
UnrelentingUnrelenting makes the next Attack free, which can be this one.Deal 14 damage.
The next Attack you play costs 0 .
The next Attack you play costs 0 .

Bash
Attack
2
Deal 8 damage.
Apply 2 Vulnerable.
Apply 2 Vulnerable.
BashBash beforehand adds 50% to the hit.Deal 8 damage.
Apply 2 Vulnerable.
Apply 2 Vulnerable.

Bloodletting
Skill
0
Lose 3 HP.
Gain .
Gain .
BloodlettingBloodletting and Pyre find the third Energy.Lose 3 HP.
Gain .
Gain .

Pyre
Power
2
Gain at the start of each turn.
PyreBloodletting and Pyre find the third Energy.Gain at the start of each turn.

Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.
Expect a FightExpect a Fight pays Energy for the Attacks in Hand.Gain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.
Relics that synergize with Mangle
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Mangle is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Damage increased from 15 to 20 (upgraded 20 to 26)
- Cleaned up card portrait art for: Armaments, Bloodletting, Dismantle, Forgotten Ritual, Mangle, Shockwave, Tremble
- Upgrade now also upgrades the enemy's Strength loss increased from 10 to 15
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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