Version

Bloodletting

IroncladSkillCommon
Lose 3 HP.
Gain .

Costs nothing. You lose 3 HP first, then gain 2 Energy (3 upgraded). The HP loss ignores Block and is not changed by Strength or Vulnerable, and it counts as losing HP on your turn, which several Ironclad effects reward. The upgrade turns a 2-for-3 trade into 3 Energy for 3 HP, one of the biggest upgrade jumps in the pool.

Character
Type
Skill
Rarity
Common
Cost
0 Energy
Target
Yourself

When to take Bloodletting

Worth it once your deck has expensive cards to spend on, like Bludgeon or Whirlwind. Best from Act 1 while your HP pool is large, so upgrade early for a real burst card.

Cards that synergize with Bloodletting

Rupture
Power
1
Whenever you lose HP on your turn, gain 1 Strength.
Rupture gives 1 Strength every time it is played.Whenever you lose HP on your turn, gain 1 Strength.
Inferno
Power
1
At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Inferno deals 6 to all enemies whenever you lose HP on your turn.At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Spite
Attack
0
Deal 5 damage.
If you lost HP this turn,
hits 2 times.
Spite hits twice if you have lost HP this turn.Deal 5 damage.
If you lost HP this turn,
hits 2 times.
Tear Asunder
Attack
2
Deal 5 damage.
Hits an additional time for each time you lost HP this combat.
Tear Asunder gains a hit for each HP loss this combat.Deal 5 damage.
Hits an additional time for each time you lost HP this combat.
Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
Whirlwind and Bludgeon turn the Energy into damage.Deal 5 damage to ALL enemies X times.
Bludgeon
Attack
3
Deal 32 damage.
Whirlwind and Bludgeon turn the Energy into damage.Deal 32 damage.
Cascade
Skill
X
Play the top X cards of your Draw Pile.
Cascade costs X, so every Energy Bloodletting gives goes into itPlay the top X cards of your Draw Pile.
Volley
Attack
X
Deal 10 damage to a random enemy X times.
Volley costs X, so every Energy Bloodletting gives goes into itDeal 10 damage to a random enemy X times.
Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Panache rewards playing many cards, and Bloodletting is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Relics that synergize with Bloodletting

Demon Tongue
Demon Tongue heals the first HP loss of the turn back.The first time you lose HP on your turn, heal HP equal to the amount lost.
Self-Forming Clay
Self-Forming Clay triggers when you lose HP, and Bloodletting makes you lose someWhenever you lose HP in combat, gain 3 Block next turn.
Centennial Puzzle
Centennial Puzzle triggers when you lose HP, and Bloodletting makes you lose someThe first time you lose HP each combat, draw 3 cards.
Tuning Fork
Tuning Fork counts the Skills you play, and Bloodletting is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter Opener
Letter Opener counts the Skills you play, and Bloodletting is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow Ring
Rainbow Ring counts the Skills you play, and Bloodletting is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor Tooth
Razor Tooth counts the Skills you play, and Bloodletting is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Iron Club
Iron Club rewards playing many cards, and Bloodletting is freeEvery 4 cards you play, draw 1 card.

Changes by version

  1. 16 Jul 2026RarityCommonUncommonPlaytest
    Rarity changed from Common to Uncommon
  2. 4 Sep 2025RarityUncommonCommonInternal playtest
    Rarity changed from Uncommon to Common
All 4 patch notes1 older
  1. 5 Jul 2024Bug fixInternal playtest
    Bloodletting card now plays the cast animation

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
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