
Demon Tongue
RareIronclad
The first time you lose HP on your turn, heal HP equal to the amount lost.
The first time each turn you lose HP during your own turn, Demon Tongue heals the same amount back. Only damage that gets through counts, and only on your side of the round, so enemy attacks never trigger it. The check resets when your turn begins. Self-damage cards use the same damage path, so the loss is refunded at once. It is an Ironclad Rare, unlocked by Snuffed.
When to take Demon Tongue
Take it for a deck that already pays HP for value, it refunds the first HP loss each turn while every other lose-HP trigger still fires. A build relic, does nothing without such cards.
Cards that synergize with Demon Tongue

Bloodletting
Skill
0
Lose 3 HP.
Gain .
Gain .
BloodlettingBloodletting becomes 2 Energy for nothing.Lose 3 HP.
Gain .
Gain .

Offering
Skill
0
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Gain .
Draw 3 cards.
Exhaust.
OfferingOffering refunds its 6 HP.Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Gain .
Draw 3 cards.
Exhaust.

Hemokinesis
Attack
1
Lose 2 HP.
Deal 15 damage.
Deal 15 damage.
HemokinesisHemokinesis and Blood Wall lose their drawback.Lose 2 HP.
Deal 15 damage.
Deal 15 damage.

Blood Wall
Skill
2
Lose 2 HP.
Gain 16 Block.
Gain 16 Block.
Blood WallHemokinesis and Blood Wall lose their drawback.Lose 2 HP.
Gain 16 Block.
Gain 16 Block.

Inferno
Power
1
At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
InfernoInferno and Crimson Mantle take 1 HP each turn start, which is healed while their effects still trigger.At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.

Crimson Mantle
Power
1
At the start of your turn, lose 1 HP and gain 8 Block.
Crimson MantleInferno and Crimson Mantle take 1 HP each turn start, which is healed while their effects still trigger.At the start of your turn, lose 1 HP and gain 8 Block.

Rupture
Power
1
Whenever you lose HP on your turn, gain 1 Strength.
RuptureRupture still gains Strength from the refunded loss.Whenever you lose HP on your turn, gain 1 Strength.

Brand
Skill
0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.
BrandBrand costs HP to play, which triggers Demon TongueLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.

Breakthrough
Attack
1
Lose 1 HP.
Deal 9 damage to ALL enemies.
Deal 9 damage to ALL enemies.
BreakthroughBreakthrough costs HP to play, which triggers Demon TongueLose 1 HP.
Deal 9 damage to ALL enemies.
Deal 9 damage to ALL enemies.

Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.
Demonic ShieldDemonic Shield costs HP to play, which triggers Demon TongueLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.
Relics that synergize with Demon Tongue
Fragrant MushroomFragrant MushroomFragrant Mushroom costs HP to play, which triggers Demon TongueUpon pickup, lose 15 HP and Upgrade 2 random cards.
Royal PoisonRoyal PoisonRoyal Poison costs HP to play, which triggers Demon TongueAt the start of each combat, lose 4 HP.
Changes by version
- Added assetsTextInternal playtestLaughing Stone to Demon Tongue
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.













