
Pocketwatch
Rare
Whenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn.
Counts cards played: it counts the cards you play each turn.
3 or fewer last turn: when your next hand is drawn, you draw 3 additional cards as part of that draw.- Not turn 1: it never adds to the turn-1 draw, since there is no previous turn, and the count includes cards played for you by other effects.
- The relic: shows the counter and glows while you are still at 3 or under.
Rare, 275 Gold.
Rarity
Rare
Character
All characters
Shop price
275 gold
When to take Pocketwatch
Take it in decks built on a few big plays, like X-cost cards or 2- and 3-cost finishers, rather than many small ones. It is a trap in Shiv or 0-cost decks that play five cards a turn.
Cards that synergize with Pocketwatch

Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
WhirlwindOne-card turns: Whirlwind, Skewer, Eradicate, Cascade, Bludgeon, Reap.Deal 5 damage to ALL enemies X times.

Skewer
Attack
X
Deal 8 damage X times.
SkewerOne-card turns: Whirlwind, Skewer, Eradicate, Cascade, Bludgeon, Reap.Deal 8 damage X times.

Eradicate
Attack
X
Retain.
Deal 11 damage X times.
Deal 11 damage X times.
EradicateOne-card turns: Whirlwind, Skewer, Eradicate, Cascade, Bludgeon, Reap.Retain.
Deal 11 damage X times.
Deal 11 damage X times.

Cascade
Skill
X
Play the top X cards of your Draw Pile.
CascadeOne-card turns: Whirlwind, Skewer, Eradicate, Cascade, Bludgeon, Reap.Play the top X cards of your Draw Pile.

Bludgeon
Attack
3
Deal 32 damage.
BludgeonOne-card turns: Whirlwind, Skewer, Eradicate, Cascade, Bludgeon, Reap.Deal 32 damage.

Reap
Attack
3
Retain.
Deal 27 damage.
Deal 27 damage.
ReapOne-card turns: Whirlwind, Skewer, Eradicate, Cascade, Bludgeon, Reap.Retain.
Deal 27 damage.
Deal 27 damage.
Relics that synergize with Pocketwatch
Diamond DiademDiamond DiademDiamond Diadem wants the same 2-card turns, Runic Pyramid keeps the surplus, and Pael's Eye counts a skipped turn as zero cards.Whenever you play 2 or fewer cards in a turn, take half damage from enemies.
Runic PyramidRunic PyramidDiamond Diadem wants the same 2-card turns, Runic Pyramid keeps the surplus, and Pael's Eye counts a skipped turn as zero cards.At the end of your turn, you no longer discard your Hand.
Pael's EyePael's EyeDiamond Diadem wants the same 2-card turns, Runic Pyramid keeps the surplus, and Pael's Eye counts a skipped turn as zero cards.The first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.
Changes by version
- Fixed Pocketwatch interaction with strikes automatically played by Hellraiser
- Fixed Pocketwatch relic hovertip not showing up
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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