
Pael's Eye
Ancient
The first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.
Once per combat: if you end a turn having played no cards yourself, auto-plays do not count, every card in your hand is Exhausted and you take another turn with fresh draw and Energy.- The relic: glows while available and goes dark once used.
With Whispering Earring: the first turn counts as played, so you cannot trigger it there.- Multiplayer: only the player who skipped gets the extra turn.
Rarity
Ancient
Character
All characters
When to take Pael's Eye
Take it if you like the mulligan: a hand of Defends against a passive enemy becomes a free redraw with fresh Energy. Suits decks with cheap filler and a few cards that win.
Cards that synergize with Pael's Eye

Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.
Feel No PainExhausting five cards at once is a jackpot for Feel No Pain, Charon's Ashes, Dark Embrace, Ashen Strike and Pact's End.Whenever a card is Exhausted, gain 3 Block.

Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
draw 1 card.
Dark EmbraceExhausting five cards at once is a jackpot for Feel No Pain, Charon's Ashes, Dark Embrace, Ashen Strike and Pact's End.Whenever a card is Exhausted,
draw 1 card.
draw 1 card.

Ashen Strike
Attack
1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.
Ashen StrikeExhausting five cards at once is a jackpot for Feel No Pain, Charon's Ashes, Dark Embrace, Ashen Strike and Pact's End.Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.

Pact's End
Attack
0
If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.
Pact's EndExhausting five cards at once is a jackpot for Feel No Pain, Charon's Ashes, Dark Embrace, Ashen Strike and Pact's End.If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.

Evil Eye
Skill
1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.
Evil EyeEvil Eye triggers when cards are Exhausted, and Pael's Eye Exhausts themGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.

Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Exhaust.
Forgotten RitualForgotten Ritual triggers when cards are Exhausted, and Pael's Eye Exhausts themIf you Exhausted a card this turn, gain .
Exhaust.
Exhaust.

Midnight
Attack
12
Deal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Costs 1 less for each card Exhausted this combat by ANYONE.
MidnightMidnight triggers when cards are Exhausted, and Pael's Eye Exhausts themDeal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Costs 1 less for each card Exhausted this combat by ANYONE.

Drum of Battle
Skill
1
Draw 2 cards.
When this card is Exhausted, gain .
When this card is Exhausted, gain .
Drum of BattleDrum of Battle works from the Exhaust Pile, where Pael's Eye can put itDraw 2 cards.
When this card is Exhausted, gain .
When this card is Exhausted, gain .

Bombardment
Attack
3
Deal 18 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
BombardmentBombardment works from the Exhaust Pile, where Pael's Eye can put itDeal 18 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.

Howl from Beyond
Attack
3
Deal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
At the end of your turn, if this is in your Exhaust Pile, play it.
Howl from BeyondHowl from Beyond works from the Exhaust Pile, where Pael's Eye can put itDeal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
At the end of your turn, if this is in your Exhaust Pile, play it.
Relics that synergize with Pael's Eye
Charon's AshesCharon's AshesExhausting five cards at once is a jackpot for Feel No Pain, Charon's Ashes, Dark Embrace, Ashen Strike and Pact's End.Whenever you Exhaust a card, deal 3 damage to ALL enemies.
Art of WarArt of WarSkipping a turn also satisfies Art of War and Ripple Basin, and Pocketwatch sees zero cards played and draws 3 extra on the extra turn.If you do not play any Attacks during your turn, gain an additional next turn.
Ripple BasinRipple BasinSkipping a turn also satisfies Art of War and Ripple Basin, and Pocketwatch sees zero cards played and draws 3 extra on the extra turn.If you did not play any Attacks during your turn, gain 4 Block.
PocketwatchPocketwatchSkipping a turn also satisfies Art of War and Ripple Basin, and Pocketwatch sees zero cards played and draws 3 extra on the extra turn.Whenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn.
Burning SticksBurning SticksBurning Sticks triggers when cards are Exhausted, and Pael's Eye Exhausts themThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and Pael's Eye Exhausts themEvery 5 times you Exhaust a card, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Pael's Eye Exhausts themWhenever you Exhaust a card, deal 1 damage to a random enemy.
Changes by version
- If an enemy has Vulnerable and you take an extra turn, the enemy's Vulnerable no longer decrements before your extra turn (also applies to Frail, Intangible, Weak, and other powers that decrement at the end of the enemy's turn)Bug fixCandelabrav0.107.1Relics with turn-specific triggers like Candelabra no longer skip their trigger when another player takes an extra turn with Pael's Eye
- If an enemy has Vulnerable and a player takes an extra turn via Pael's Eye relic, the enemy's Vulnerable amount no longer decrements before the player's extra turnBug fixCandelabraBeta branchRelics with turn-number-specific triggers like Candelabra no longer skip their trigger when another player takes an extra turn with Pael's Eye relic on the triggering turn
- Fix issues with Pael's Eye relic when the player dies at the start of the extra turnBug fixBeta branchIf both players have Pael's Eye and only one player triggers the extra turn, the second player no longer takes their extra turn immediately afterward
All 6 patch notes3 older
- Pael's Eye relic no longer flashes after it's been used
- Gloopy Eye to Pael's Eye
- > Gloopy Eye: "The first time each combat you end your turn without playing cards, Exhaust your hand, and take an extra turn."
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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