
Art of War
Rare
If you do not play any Attacks during your turn, gain an additional next turn.
Tracks Attacks: the relic tracks whether you played an Attack during your turn.
Payoff next turn: at the Energy reset of the next turn, if the previous turn had no Attack, you gain 1 Energy, turn 1 is skipped because there is no previous turn.
Judged fresh: both flags reset there, so each turn is judged on its own.
The icon: it lights while it is armed and goes dark the moment you play an Attack, the Energy arrives after your normal refill.
Rarity
Rare
Character
All characters
Shop price
275 gold
When to take Art of War
Take it in decks that alternate setup and killing turns, Defect Orb, Silent Poison, Necrobinder Doom or Regent Forge decks. Close to blank in a Strike-spam deck.
Cards that synergize with Art of War

Noxious Fumes
Power
1
At the start of your turn, apply 2 Poison to ALL enemies.
Noxious FumesNoxious Fumes and Countdown deal damage without Attacks.At the start of your turn, apply 2 Poison to ALL enemies.

Countdown
Power
1
At the start of your turn, apply 6 Doom to a random enemy.
CountdownNoxious Fumes and Countdown deal damage without Attacks.At the start of your turn, apply 6 Doom to a random enemy.

Scourge
Skill
1
Apply 13 Doom.
Draw 1 card.
Draw 1 card.
ScourgeScourge is a Skill that kills.Apply 13 Doom.
Draw 1 card.
Draw 1 card.

Cascade
Skill
X
Play the top X cards of your Draw Pile.
CascadeCascade costs X, so every Energy Art of War gives goes into itPlay the top X cards of your Draw Pile.

Dirge
Skill
X
Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.
DirgeDirge costs X, so every Energy Art of War gives goes into itSummon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.

Eradicate
Attack
X
Retain.
Deal 11 damage X times.
Deal 11 damage X times.
EradicateEradicate costs X, so every Energy Art of War gives goes into itRetain.
Deal 11 damage X times.
Deal 11 damage X times.

Heavenly Drill
Attack
X
Deal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.
Heavenly DrillHeavenly Drill costs X, so every Energy Art of War gives goes into itDeal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.

Malaise
Skill
X
Enemy loses X Strength. Apply X Weak.
Exhaust.
Exhaust.
MalaiseMalaise costs X, so every Energy Art of War gives goes into itEnemy loses X Strength. Apply X Weak.
Exhaust.
Exhaust.

Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-CastMulti-Cast costs X, so every Energy Art of War gives goes into itEvoke your rightmost Orb X times.

Skewer
Attack
X
Deal 8 damage X times.
SkewerSkewer costs X, so every Energy Art of War gives goes into itDeal 8 damage X times.

Tempest
Skill
X
Channel X Lightning.
TempestTempest costs X, so every Energy Art of War gives goes into itChannel X Lightning.

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley costs X, so every Energy Art of War gives goes into itDeal 10 damage to a random enemy X times.

Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
WhirlwindWhirlwind costs X, so every Energy Art of War gives goes into itDeal 5 damage to ALL enemies X times.
Relics that synergize with Art of War
Ripple BasinRipple BasinRipple Basin rewards the same skipped turn with Block.If you did not play any Attacks during your turn, gain 4 Block.
CandelabraCandelabraCandelabra stacks with it for a 6-Energy turn 2 after an Attack-free turn 1.At the start of your 2nd turn, gain .
Changes by version
- Art of War relic now properly disables Energy gain for the turn when an effect like Mayhem auto-plays an attack on turn start
- Changed Bellows and Art of War relics: swapped rarity
- Art of War relic now never looks disabled
All 5 patch notes2 older
- Rarity changed from Common to Uncommon
- Art of War no longer flashes after every attack
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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