Art of War

Art of War

Rare
If you do not play any Attacks during your turn, gain an additional next turn.
  • Tracks Attacks: the relic tracks whether you played an Attack during your turn.
  • Payoff next turn: at the Energy reset of the next turn, if the previous turn had no Attack, you gain 1 Energy, turn 1 is skipped because there is no previous turn.
  • Judged fresh: both flags reset there, so each turn is judged on its own.
  • The icon: it lights while it is armed and goes dark the moment you play an Attack, the Energy arrives after your normal refill.
Rarity
Rare
Character
All characters
Shop price
275 gold

When to take Art of War

Take it in decks that alternate setup and killing turns, Defect Orb, Silent Poison, Necrobinder Doom or Regent Forge decks. Close to blank in a Strike-spam deck.

Cards that synergize with Art of War

Noxious Fumes
Power
1
At the start of your turn, apply 2 Poison to ALL enemies.
Noxious Fumes and Countdown deal damage without Attacks.At the start of your turn, apply 2 Poison to ALL enemies.
Countdown
Power
1
At the start of your turn, apply 6 Doom to a random enemy.
Noxious Fumes and Countdown deal damage without Attacks.At the start of your turn, apply 6 Doom to a random enemy.
Scourge
Skill
1
Apply 13 Doom.
Draw 1 card.
Scourge is a Skill that kills.Apply 13 Doom.
Draw 1 card.
Cascade
Skill
X
Play the top X cards of your Draw Pile.
Cascade costs X, so every Energy Art of War gives goes into itPlay the top X cards of your Draw Pile.
Dirge
Skill
X
Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Dirge costs X, so every Energy Art of War gives goes into itSummon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Eradicate
Attack
X
Retain.
Deal 11 damage X times.
Eradicate costs X, so every Energy Art of War gives goes into itRetain.
Deal 11 damage X times.
Heavenly Drill
Attack
X
Deal 8 damage X times.
Double X if it's 4 or more.
Heavenly Drill costs X, so every Energy Art of War gives goes into itDeal 8 damage X times.
Double X if it's 4 or more.
Malaise
Skill
X
Enemy loses X Strength. Apply X Weak.
Exhaust.
Malaise costs X, so every Energy Art of War gives goes into itEnemy loses X Strength. Apply X Weak.
Exhaust.
Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-Cast costs X, so every Energy Art of War gives goes into itEvoke your rightmost Orb X times.
Skewer
Attack
X
Deal 8 damage X times.
Skewer costs X, so every Energy Art of War gives goes into itDeal 8 damage X times.
Tempest
Skill
X
Channel X Lightning.
Tempest costs X, so every Energy Art of War gives goes into itChannel X Lightning.
Volley
Attack
X
Deal 10 damage to a random enemy X times.
Volley costs X, so every Energy Art of War gives goes into itDeal 10 damage to a random enemy X times.
Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
Whirlwind costs X, so every Energy Art of War gives goes into itDeal 5 damage to ALL enemies X times.

Relics that synergize with Art of War

Ripple Basin
Ripple Basin rewards the same skipped turn with Block.If you did not play any Attacks during your turn, gain 4 Block.
Candelabra
Candelabra stacks with it for a 6-Energy turn 2 after an Attack-free turn 1.At the start of your 2nd turn, gain .

Changes by version

  1. 5 Feb 2026Bug fixMayhemInternal playtest
    Art of War relic now properly disables Energy gain for the turn when an effect like Mayhem auto-plays an attack on turn start
  2. 15 Jan 2026RarityBellowsInternal playtest
    Changed Bellows and Art of War relics: swapped rarity
  3. 5 Dec 2024InterfaceInternal playtest
    Art of War relic now never looks disabled
All 5 patch notes2 older
  1. 1 Nov 2024RarityCommonUncommonInternal playtest
    Rarity changed from Common to Uncommon
  2. 19 May 2023Bug fixInternal playtest
    Art of War no longer flashes after every attack

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam