
Ripple Basin
Uncommon
If you did not play any Attacks during your turn, gain 4 Block.
At the end of each of your turns it checks whether you finished playing any Attack that turn. If none, you gain 4 Block. The Block is unpowered, so Dexterity does not raise it, and only your own Attacks count. It lights up at the start of each turn and goes dark the moment you play an Attack. Uncommon, 225 Gold, unlocked by the Civilization epoch.
Rarity
Uncommon
Character
All characters
Shop price
225 gold
Unlock
CivilizationFill the score bar at the end of a run
When to take Ripple Basin
For decks that win without Attacks, like Poison, Doom, Orb or Thorns builds, this is a free Defend most turns. A deck that attacks nearly every turn gets almost nothing from it.
Cards that synergize with Ripple Basin

Noxious Fumes
Power
1
At the start of your turn, apply 2 Poison to ALL enemies.
Noxious FumesNoxious Fumes and Deadly Poison kill without Attacks.At the start of your turn, apply 2 Poison to ALL enemies.

Deadly Poison
Skill
1
Apply 5 Poison.
Deadly PoisonNoxious Fumes and Deadly Poison kill without Attacks.Apply 5 Poison.

Countdown
Power
1
At the start of your turn, apply 6 Doom to a random enemy.
CountdownCountdown and Scourge pile on Doom from Skills and Powers.At the start of your turn, apply 6 Doom to a random enemy.

Scourge
Skill
1
Apply 13 Doom.
Draw 1 card.
Draw 1 card.
ScourgeCountdown and Scourge pile on Doom from Skills and Powers.Apply 13 Doom.
Draw 1 card.
Draw 1 card.

Impatience
Skill
0
If you have no Attacks in your Hand, draw 2 cards.
ImpatienceImpatience draws when no Attacks are in hand.If you have no Attacks in your Hand, draw 2 cards.

Juggernaut
Power
2
Whenever you gain Block, deal 6 damage to a random enemy.
JuggernautJuggernaut makes Block count for more, and Ripple Basin gains itWhenever you gain Block, deal 6 damage to a random enemy.

Barricade
Power
3
Block is not removed at the start of your turn.
BarricadeBarricade makes Block count for more, and Ripple Basin gains itBlock is not removed at the start of your turn.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope makes Block count for more, and Ripple Basin gains itWhenever you gain Block on your turn, other players gain half that much Block.

Blur
Skill
1
Gain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.
BlurBlur makes Block count for more, and Ripple Basin gains itGain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.

Body Slam
Attack
1
Deal damage equal to your Block.
Body SlamBody Slam makes Block count for more, and Ripple Basin gains itDeal damage equal to your Block.

Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.
Demonic ShieldDemonic Shield makes Block count for more, and Ripple Basin gains itLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.

Entrench
Skill
2
Double your Block.
EntrenchEntrench makes Block count for more, and Ripple Basin gains itDouble your Block.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong makes Block count for more, and Ripple Basin gains itNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.

Shadowmeld
Skill
1
Double your Block gain this turn.
ShadowmeldShadowmeld makes Block count for more, and Ripple Basin gains itDouble your Block gain this turn.

Unmovable
Power
2
The first time you gain Block from a card each turn, double the amount gained.
UnmovableUnmovable makes Block count for more, and Ripple Basin gains itThe first time you gain Block from a card each turn, double the amount gained.
Relics that synergize with Ripple Basin
Art of WarArt of WarArt of War rewards the same no-Attack turn with an extra Energy.If you do not play any Attacks during your turn, gain an additional next turn.
Diamond DiademDiamond DiademDiamond Diadem halves damage on 2-card turns, which are often Attack-free.Whenever you play 2 or fewer cards in a turn, take half damage from enemies.
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Ripple Basin gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Ripple Basin gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Ripple Basin gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and Ripple Basin gains itThe first time you gain Block from a card each combat, double the amount gained.
Changes by version
- Block gain increased from 3 to 4
- Block decreased from 5 to 3
- Relics are now locked until their respective Epochs have been revealed
All 5 patch notes2 older
- Stampede card's autoplay effect now properly prevents Ripple Basin relic from triggering
- Illusory Wall to Ripple Basin
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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