
Stampede
Power
2
At the end of your turn, 1 random Attack in your Hand is played against a random enemy.

Stampede+
Power
1
At the end of your turn, 1 random Attack in your Hand is played against a random enemy.
Stampede
IroncladPowerUncommon
At the end of your turn, 1 random Attack in your Hand is played against a random enemy.
At the end of your turn, 1 random Attack in your Hand is played against a random enemy.
At the end of your turn, before your hand is discarded, it picks one random playable Attack and plays it at a random enemy.
Cost: no Energy is spent.
X-cost: an X-cost Attack captures whatever Energy you have left as its X, so Whirlwind with 2 unspent Energy hits twice.
Skips: unplayable cards are skipped.
Copies: a second copy plays a second Attack.
Upgrade: only lowers the cost from 2 to 1.
When to take Stampede
Fits an attack-dense deck that regularly ends the turn with Attacks still in hand, like big hands from Battle Trance. Upgrade first for turn-one Energy.
Cards that synergize with Stampede

Bludgeon
Attack
3
Deal 32 damage.
BludgeonBludgeon is 32 free damage.Deal 32 damage.

Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
WhirlwindWhirlwind spends your leftover Energy.Deal 5 damage to ALL enemies X times.

Howl from Beyond
Attack
3
Deal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
At the end of your turn, if this is in your Exhaust Pile, play it.
Howl from BeyondHowl from Beyond hits the room.Deal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
At the end of your turn, if this is in your Exhaust Pile, play it.

Battle Trance
Skill
0
Draw 3 cards.
You cannot draw additional cards this turn.
You cannot draw additional cards this turn.
Battle TranceBattle Trance keeps the hand full.Draw 3 cards.
You cannot draw additional cards this turn.
You cannot draw additional cards this turn.
Relics that synergize with Stampede
Runic PyramidRunic PyramidRunic Pyramid means the hand never empties.At the end of your turn, you no longer discard your Hand.
Pen NibPen NibPen Nib counts the free play.Every 10th Attack you play deals double damage.
PermafrostPermafrostPermafrost triggers on Powers played, and Stampede is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Stampede is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Stampede is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Stampede is oneWhenever you play a Power, draw 1 card.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Stampede is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Fixed state divergences related to event combats, the Crystal Sphere event, long event option resolution, Mad Science/Juggling cards with mixed combat speeds, and Stampede + Headbutt cards
- Fixed occasional state divergence caused by Stampede + Headbutt cards
- Fixed self-Doom killing the player if they kill the enemy via Stampede card first
All 10 patch notes7 older
- Upgrade changed from +1 card play to costing 1 less
- Rarity changed from Rare to Uncommon
- Stampede card's autoplay effect now properly prevents Ripple Basin relic from triggering
- Fixed Stampede upgraded description
- Stampede and other effects that play from hand no longer choose Bound cards
- Upgrade changed from adding Innate to +1 attack played
- Stampede card rework: At end of your turn, 1 random attack card in your hand is played against a random enemy
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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