Stampede

IroncladPowerUncommon
At the end of your turn, 1 random Attack in your Hand is played against a random enemy.

At the end of your turn, before your hand is discarded, it picks one random playable Attack and plays it at a random enemy.

  • Cost: no Energy is spent.
  • X-cost: an X-cost Attack captures whatever Energy you have left as its X, so Whirlwind with 2 unspent Energy hits twice.
  • Skips: unplayable cards are skipped.
  • Copies: a second copy plays a second Attack.
  • Upgrade: only lowers the cost from 2 to 1.
Character
Type
Power
Rarity
Uncommon
Cost
21 Energy
Target
Yourself

When to take Stampede

Fits an attack-dense deck that regularly ends the turn with Attacks still in hand, like big hands from Battle Trance. Upgrade first for turn-one Energy.

Cards that synergize with Stampede

Bludgeon
Attack
3
Deal 32 damage.
Bludgeon is 32 free damage.Deal 32 damage.
Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
Whirlwind spends your leftover Energy.Deal 5 damage to ALL enemies X times.
Howl from Beyond
Attack
3
Deal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
Howl from Beyond hits the room.Deal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
Battle Trance
Skill
0
Draw 3 cards.
You cannot draw additional cards this turn.
Battle Trance keeps the hand full.Draw 3 cards.
You cannot draw additional cards this turn.

Relics that synergize with Stampede

Runic Pyramid
Runic Pyramid means the hand never empties.At the end of your turn, you no longer discard your Hand.
Pen Nib
Pen Nib counts the free play.Every 10th Attack you play deals double damage.
Permafrost
Permafrost triggers on Powers played, and Stampede is oneThe first time you play a Power each combat, gain 7 Block.
Lost Wisp
Lost Wisp triggers on Powers played, and Stampede is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified Hand
Mummified Hand triggers on Powers played, and Stampede is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game Piece
Game Piece triggers on Powers played, and Stampede is oneWhenever you play a Power, draw 1 card.
Intimidating Helmet
Intimidating Helmet triggers on cards that cost 2 or more, and Stampede is oneWhenever you play a card that costs or more, gain 4 Block.

Changes by version

  1. Fixed state divergences related to event combats, the Crystal Sphere event, long event option resolution, Mad Science/Juggling cards with mixed combat speeds, and Stampede + Headbutt cards
  2. 7 May 2026Bug fixHeadbuttBeta branch
    Fixed occasional state divergence caused by Stampede + Headbutt cards
  3. 9 Apr 2026Bug fixDoomBeta branch
    Fixed self-Doom killing the player if they kill the enemy via Stampede card first
All 10 patch notes7 older
  1. 18 Dec 2025Upgrade+1 card play1 less costInternal playtest
    Upgrade changed from +1 card play to costing 1 less
  2. 4 Sep 2025RarityRareUncommonInternal playtest
    Rarity changed from Rare to Uncommon
  3. 27 Aug 2025Bug fixRipple BasinInternal playtest
    Stampede card's autoplay effect now properly prevents Ripple Basin relic from triggering
  4. 17 Oct 2024Bug fixInternal playtest
    Fixed Stampede upgraded description
  5. 9 Aug 2024Bug fixInternal playtest
    Stampede and other effects that play from hand no longer choose Bound cards
  6. 5 Jul 2024Upgradeadds Innate+1 attack playedInternal playtest
    Upgrade changed from adding Innate to +1 attack played
  7. 19 May 2023ChangeInternal playtest
    Stampede card rework: At end of your turn, 1 random attack card in your hand is played against a random enemy

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam