Playtest notes 9 Aug 2024
This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.
We're back to our regularly scheduled programming this week--another Slay the Spire 2 build is here! In terms of content for this patch we have two new Act 1 bosses and some new Regent cards along with lots of balance and UI/UX updates. And in even bigger news, we're switching to Steam builds from here on out!
IMPORTANT: this means you will have to mark the game as private on Steam so that StS2 and StS2-related activity is hidden on your profile like so:
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- Activate the game key in Steam
- Right-click on Slay the Spire 2 in your library
- Click Manage -> Mark as Private
We've attached a video demonstrating the process, too. Just DM/ping Casey or Anthony for a key and they'll get you one!
Items in this note
15 cards
Relics, potions and powers
Dolly's Mirror
Pandora's Box
Royal Stamp
Minion
Strength
Dexterity
Fasten
Feel No Pain
Frail
Shrink
Slow
Territorial
Vulnerable
WeakEnemies and events
Content
Regent
- Added Lunar Blast card
- Added Orbital Shield card
Enemies
- Added Vantom, a new Act 1 boss
- Added The Kin, a new Act 1 boss
Balance
Regent
- Changed Conqueror card: rarity increased from Uncommon -> Rare
- Reworked Dying Star card:
- Cost lowered from 5 stars -> 3
- Enemy Strength loss from 3 permanent -> 9(11) this turn
- Damage decreased from 20(25) ->9(11)
- Changed Mold the Stars:
- No longer loses stars
- Rarity decreased from Rare -> Uncommon
Colorless Cards
- Nerfed Omnislice: damage decreased from 12(18) -> 10(15)
- Nerfed Ultimate Strike: damage decreased from 18(27) -> 12(18)
Ancients
- Nerfed Zlatir's "Freedom" choice: 3 cards -> 1 card
Enemies
- Changed Bygone Effigy
- No longer loses Slow
- Damage now ramps by 5 with every attack
- Reworked Byrdonis
- Territorial power Strength gain decreased from 2 -> 1
- Peck now hits an additional time
- Screech no longer gives Frail and instead gives Weak and Vulnerable
- Moveset reworked, no longer random
- Buffed Fogmog: damage increased from 7/13 -> 9/15
- Reworked Phrog Parasite fight
- Simplified Slumbering Beetle encounter:
- No longer gives status cards (so one less status fight in act 2)
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Enemies (continued)
- HP lowered from 86-92 -> 83-88
- Now gains strength when it rolls out
- Moveset is no longer randomized
Events
- Changed Welcome to Wongo's: now can only be encountered in Act 2
Art
- Added bloody impact, dagger spray, and dagger throw VFX
- Updated Slippery Bridge, Stone of All Time, The Round Tea Party, and The Legends Were True event art
- More card trail stuff, notably a lot more rendering and node order logic
User interface & experience
- Added screenshake to the character select screen
- Added card pick/win rate to compendium
- Added offset to card screens scrolling to account for top bar
- Added scrollbars to Potion Lab and Relic Compendium
- Added scrollbars to card grids
- All event options should now be title-cased
- You can now right-click preview upgrade for Dolly's Mirror card selection screen
- Card pile count and icon now increments in sync with cards and scale bump
- Card reward icon changes to gold if you have Ruby Earrings
- Card trails can now be rendered in the combat VFX layer or the layer right under the deck pile & Power card trails now fade out instead of abruptly vanishing
- Cards which are played now render below deck and discard pile UI elements when flying towards them
- Compendium cards now show the correct energy icon based on the card color
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- Different characters now have different map drawing colors
- Discard and exhaust piles are now ordered by when cards entered
- Draw Pile is now always sorted by Rarity
- Egg relics now have a unique VFX to signal when they are applicable
- Ethereal cards' interaction with Dark Embrace made more obvious through timing tweaks
- Event options flash red when you would die from them
- Hovertips now follow cards as they scroll up and down
- Initial upload of assets for submenu locking
- Locked menu items are now desaturated
- Made transition screen resolution independent
- Map nodes are less likely to clump together as their randomized positions no longer go as far
- You can now mass upgrade preview cards from Smith selection
- Queued cards float above the hand rather than on top of it
- Regent character select BG constellations now only show up when you hover over them
- Releasing the LMB while your mouse cursor is no longer hovering a button no longer clicks the button
- Run History now reflects cards upgraded multiple times
- Shrink hand selection cards so it no longer goes off screen if you have a lot of them
- Submenu items which are locked have a big ol' debug lock image on them now
- Healing is now tracked in room history
- Tweaked trail particle emission tweens and timings so cards flow into decks more smoothly
- Wax relics are now noted in the Run History screen and show as wax in relic reward screen
- WIP: detaching trails from card nodes for flexibility
Wording
- "Negative" removed from strategic intent hovertip
- ALL properly capitalized on Soverign Blade
- Fixed incorrect newline on Anger card
- Improved wording of Minion Swarm and Minion Guards
- Moonshine renamed to Moon Brew to appease Australian authorities
- Options -> Settings in main menu
- Updated Ruby Earrings to specify combat card rewards
Bug fixes
Ironclad
- Combust damage will now correctly trigger Rupture
- Fasten no longer increases Block gain from Feel No Pain power
- Flame Barrier is now allowed to gain Nimble from Self Help Book event
Silent
- No longer can apply Nimble to Prepared card
- Well Laid Plans power pluralizes the selection prompt
Regent
- "Set random card to free" effects should now target cards that only cost stars
- Forge animation no longer gets stuck if you end combat while it's playing
- Radiate card description shows extra text in shop
- Voidburn no longer procs on 0 star cost cards
Colorless Cards
- Peck card preview doesn't spawn off-screen
- Toric Toughness can now gain Nimble properly
Potions & Relics
- Royal Stamp relic now mentions that it only applies to Attacks and Skills
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Ancients
- Fixed Golden Path relic and spoils map quest softlock
- Gloopy Eye relic now properly works if you don't proc it right away
- Ruby Earring relic's Rare cards no longer can dupe Rare cards naturally rolled in card rewards
- Tezcatara's Ember enchantment no longer softlocks Pandora's Box relic
Enemies
- Axebot turn order is now from left to right no matter what order they respawn in
- Globe Head lightning orbs will now proc after poison
Misc
- Fixed issue with run history screen when abandoning at an event room
- Can no longer preview the upgrade of already upgraded cards in deck upgrade preview
- Card hovertips no longer spawn off-screen
- Cards going from play to discard (or other piles) should no longer change text.
- Exhausted cards are no longer broken due to issue with trails
- Godot now handles placing the window on the screen on first time running the game
- You no longer softlock if you select potion reward when you have no room
- No longer have status cards added to combat piles if combat is finished
- Rigid enchantment description now reflects Dexterity increase
- Room odds are now properly saved before rolling event rooms which fixes event rooms changing when saving and loading
- Settings screen now opens into video options first
- Stampede and other effects that play from hand no longer choose Bound cards
- Targeting reticle no longer gets stuck when combat ends
- Title screen music is now affected by overall volume correctly
- Top bar buttons correctly switch animation states when screens are exited
- Top bar no longer overlaps card grid in some selection screens
Known issues
- The card compendium "Show Upgrades" button currently doesn't work for most cards


If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.














Axebot
Bygone Effigy
Byrdonis
Fogmog
Globe Head
Phrog Parasite
Slumbering Beetle
Vantom